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These are more immediately useful to me for writing tests, but are generally useful when you have a policy that might need to to deal with legacy encoding schemes more directly.
128 lines
4.5 KiB
Rust
128 lines
4.5 KiB
Rust
use charset_normalizer_rs::Encoding as CharsetEncoding;
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use config::{any_err, get_or_create_sub_module};
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use data_encoding::{
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Encoding, BASE32, BASE32HEX, BASE32HEX_NOPAD, BASE32_NOPAD, BASE64, BASE64URL, BASE64URL_NOPAD,
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BASE64_NOPAD, HEXLOWER,
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};
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use mlua::{Lua, Value};
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/// data_encoding is very strict when considering padding, making it
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/// incompatible with a number of base64 encoders that apply excess
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/// padding in certain situations.
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/// This decode wrapper considers whether the encoder allows padding,
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/// and if so, speculatively removes any trailing padding bytes from
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/// the string and instead uses the no-padding variant of the encoder
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/// specification in order to avoid triggering any length/padding
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/// checks inside the crate.
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fn decode(enc: &Encoding, data: &[u8]) -> mlua::Result<Vec<u8>> {
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let mut spec = enc.specification();
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if let Some(pad_char) = spec.padding {
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let padding_bytes = [pad_char as u8];
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let mut stripped = data;
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while let Some(s) = stripped.strip_suffix(&padding_bytes) {
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stripped = s;
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}
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spec.padding.take();
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return spec
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.encoding()
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.map_err(any_err)?
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.decode(stripped)
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.map_err(any_err);
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}
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enc.decode(data).map_err(any_err)
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}
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pub fn register(lua: &Lua) -> anyhow::Result<()> {
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let digest_mod = get_or_create_sub_module(lua, "encode")?;
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for (name, enc) in [
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("base32", BASE32),
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("base32hex", BASE32HEX),
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("base32hex_nopad", BASE32HEX_NOPAD),
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("base32_nopad", BASE32_NOPAD),
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("base64", BASE64),
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("base64url", BASE64URL),
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("base64url_nopad", BASE64URL_NOPAD),
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("base64_nopad", BASE64_NOPAD),
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("hex", HEXLOWER),
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] {
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let encoder = enc.clone();
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digest_mod.set(
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format!("{name}_encode"),
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lua.create_function(move |_, data: mlua::Value| match data {
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Value::String(s) => Ok(encoder.encode(&s.as_bytes())),
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_ => Err(mlua::Error::external(
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"parameter must be a string".to_string(),
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)),
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})?,
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)?;
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digest_mod.set(
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format!("{name}_decode"),
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lua.create_function(move |lua, data: String| {
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let bytes = decode(&enc, data.as_bytes())?;
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lua.create_string(&bytes)
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})?,
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)?;
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}
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digest_mod.set(
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"charset_decode",
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lua.create_function(
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move |_lua, (charset, input_bytes): (String, mlua::String)| {
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let encoding = CharsetEncoding::by_name(&charset)
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.ok_or_else(|| mlua::Error::external(format!("unknown charset {charset}")))?;
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encoding
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.decode_simple(&input_bytes.as_bytes())
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.map_err(|err| {
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mlua::Error::external(format!(
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"input string did not decode from {charset} bytes: {err}"
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))
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})
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},
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)?,
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)?;
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digest_mod.set(
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"charset_encode",
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lua.create_function(
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move |lua, (charset, input_string, ignore_errors): (String, String, Option<bool>)| {
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let encoding = CharsetEncoding::by_name(&charset)
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.ok_or_else(|| mlua::Error::external(format!("unknown charset {charset}")))?;
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let ignore_errors = ignore_errors.unwrap_or(true);
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let output_bytes =
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encoding
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.encode(&input_string, ignore_errors)
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.map_err(|err| {
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mlua::Error::external(format!(
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"input string did not encode into {charset} bytes: {err}"
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))
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})?;
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lua.create_string(output_bytes)
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},
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)?,
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)?;
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Ok(())
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}
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#[cfg(test)]
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#[test]
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fn test_decode_padding() {
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assert_eq!(
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std::str::from_utf8(&decode(&BASE64, b"MmVtYWlsLmxvZwAuY3N2").unwrap()).unwrap(),
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"2email.log\0.csv"
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);
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assert_eq!(
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std::str::from_utf8(&decode(&BASE64, b"MmVtYWlsLmxvZwAuY3N2=").unwrap()).unwrap(),
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"2email.log\0.csv"
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);
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assert_eq!(
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std::str::from_utf8(&decode(&BASE64, b"MmVtYWlsLmxvZwAuY3N2==").unwrap()).unwrap(),
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"2email.log\0.csv"
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);
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assert_eq!(
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std::str::from_utf8(&decode(&BASE64, b"MmVtYWlsLmxvZwAuY3N2===").unwrap()).unwrap(),
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"2email.log\0.csv"
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);
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}
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