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5e1ae20497
This really is adding batching support to custom lua delivery protocol handlers, but the main use case for these today is to implement log hooks. The way that it works is that you can specify a `batch_size` as part of setting up the lua protocol handler. Then, when it is time to send messages, if the batch_size is the default of 1, the lua delivery logic will invoke the `send` method on the connection object returned from the constructor. This is the same as the behavior from before this commit. However, if the batch_size is greater than 1, then the lua delivery logic will instead attempt to collect up to batch_size messages that are immediately available from the ready queue, and then pass those to a new `send_batch` method. The send_batch method accepts an array of messages; that array will always have at least one message, and up to batch_size messages, depending on the throughput and queue size. If the send_batch method's return value applies equally to all messages in the batch, so if it indicates that something failed, that disposition will apply to all messages. One of the reasons that I'd avoided implementing batching thus far was that it makes it awkward to resolve persistent/recurring issues that are due to a single message in that batch. If the batch is always retried together then there is a good chance that it will always fail together. There's no explicit mitigation for that issue here, but it may be probablistically mitigated by the jitter that is applied to messages that transiently fail. If a batch transiently fails, each message in that batch will be subject to its own random jitter which should cause an offending message to be retried with a different subset of messages next time around. The integration test included here demonstrates the batching working with an http log hook implementation.