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A broad documentation pass across the areas LanceDB Enterprise and Embedded diverge on most: **Data Curation** -- GPU Function execution, Slurm scheduling (and what Slurm is, for readers new to it), blob late materialization as its own page, joins, aggregation/profiling, sampling, near-duplicate detection, chunking, distributed shuffle, and IVF-partition clustering. **Feature Engineering** -- computed columns and materialized views, restructured to lead with the Function-based path and show the SQL form side by side with Python throughout; a single Auto Refresh page instead of duplicating scheduling details on every refresh page; adaptive execution; checkpointing; GPU and Slurm placement for refresh workers; a Training Cache page for the PyTorch data loader's automatic cache benefit. **Security & Governance** -- an Audit Log reference (schema, access, grants), Secrets promoted to an ordinary catalog object with their own SQL DDL and a vending/rotation guide, and privilege-table fixes verified against the authorization source. **Deployment & Maintenance** -- Horizontal Scaling and OpenTelemetry moved into a real Deployment area; Automated Cleanup folded into Intelligent Auto-Maintenance (every other maintenance decision already lived there); RTE Compaction and Advanced Conflict Resolution documented in depth. **Landing page** -- the Enterprise feature comparison table reorganized (several redundant or stale rows removed, several new areas added), and the "why Enterprise" bullets replaced with ones tied to a concrete page (Performance, Scale, Fault tolerance, Multicloud deployment, Simplify operations) instead of vague promises. Plus a full pass addressing lancedb-gatekeeper's review: a real test-safety bug (a quickstart test could silently overwrite and delete a deployment's own `frames` table), a fabricated SQL statement with no backing implementation, an actual dedup-guarantee bug in `take_row_ids`, and dozens of documentation-accuracy fixes verified against source rather than taken on faith -- each either fixed, or left with an explicit note on why it needs a feature or deployment owner's sign-off instead of being guessed at. 🤖 Generated with [Claude Code](https://claude.com/claude-code) https://claude.ai/code/session_018PXMCbRH6i5w47TsjeEUMT --------- Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
87 lines
4.4 KiB
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87 lines
4.4 KiB
Plaintext
---
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title: "Distributed Training"
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sidebarTitle: "Distributed Training"
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description: "Shard StreamingDataset across ranks and workers, with elastic determinism across topologies."
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icon: server
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availability:
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embedded: available
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enterprise: available
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---
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To understand the wide range of scenarios handled by [`StreamingDataset`](/training/data-loading) across a
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distributed job, consider a model trained with stochastic gradient descent (SGD) and distributed data parallelism
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(DDP). In this example, we need to load batches onto multiple GPUs across multiple servers. After each batch is
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processed, the GPUs exchange weights and the next batch is loaded. We fix the following terminology:
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- **World size** - The number of GPUs being loaded simultaneously. For example, if we have $2$ servers with $4$
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GPUs each, the world size is $8$.
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- **Rank** - The identifier of an individual GPU. It is an integer in the range `[0, world_size)`.
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Each rank is allocated a disjoint portion of the source data.
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- **Batch size** - The number of rows processed by one GPU in a single training step. For example, $128$.
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- **Global batch size** - The total number of rows processed across all GPUs in a training step (sometimes called a "minibatch" in machine learning literature). For
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example, if we have $8$ GPUs with batch size $128$, the global batch size is $1024$.
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Other concepts, such as read batch size and `num_workers`, are introduced in [PyTorch Data Loader](/training/data-loading).
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## Parallelism & Elasticity {#parallelism-and-elasticity}
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When loading data, `StreamingDataset` partitions the source dataset among disjoint parallel threads called **splits**. Each rank is allocated a contiguous group of splits, and each DataLoader worker associated to a rank gets a contiguous subgroup of its rank's splits.
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If using `shuffle=False`, data is allocated to splits naively in ordered contiguous blocks of equal size. With `shuffle=True`
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(the default), the rows of the source dataset are shuffled and distributed among splits such that each split receives the same
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number of rows; with `shuffle_clump_size` set, they are shuffled in clumps of that many contiguous rows.
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The number of splits defaults to `world_size` if `num_splits` is omitted during initialization. This is not recommended, as a later run using a different world size will then construct a different layout and structure of global batches.
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To get **elastic determinism**, choose a fixed `num_splits` that is compatible with every topology you plan to use.
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For example, a run with `num_splits=8` and $4$ GPUs assigns $2$ splits to each rank. The ranks pull from their splits in
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round-robin order, producing the same global batches as a run with $8$ GPUs and the same `num_splits`, `shuffle_seed`,
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and `epoch`.
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The following constraints apply:
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- `num_splits` must be divisible by `world_size`.
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- With DataLoader worker processes, `num_splits` must be divisible by `world_size * num_workers`.
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- For the same samples to form each global training step across topologies, `global_batch_size` must be a multiple of
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`num_splits`.
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- The filtered row count must be at least `num_splits`. If it is not evenly divisible by `num_splits`, up to
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`num_splits - 1` surplus rows are dropped so that every split has the same length.
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For example, to switch between $8$ and $6$ GPUs, use a common multiple such as $24$ for `num_splits`. Highly composite values can support many layouts; for example, `num_splits = 48` is compatible with $10$ distinct possible GPU counts. Remember to include `num_workers` when checking divisibility.
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<CodeGroup>
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```py Python icon=Python
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import torch.distributed as dist
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from lancedb.streaming import StreamingDataset
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dist.init_process_group("nccl")
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rank = dist.get_rank()
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world_size = dist.get_world_size()
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# num_splits=48 is divisible by many integers,
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# so this dataset works unchanged as you add or remove GPUs.
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ds = StreamingDataset(
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table,
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num_splits=48,
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shuffle_seed=42,
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epoch=current_epoch,
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rank=rank,
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world_size=world_size,
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)
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for sample in ds:
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train_step(sample)
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```
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</CodeGroup>
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## Next steps {#next}
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<CardGroup cols={2}>
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<Card title="Checkpointing" icon="floppy-disk" href="/training/checkpointing">
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Save progress so a failed run can pick back up.
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</Card>
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<Card title="Resuming" icon="rotate-left" href="/training/resuming">
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Load a saved checkpoint back, on the same or a different topology.
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</Card>
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</CardGroup>
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