# Input Component Design Specification ## Overview & Purpose The Input component is a foundational form element that handles text input with comprehensive validation, accessibility features, and integration with form libraries. It serves as the base for all text-based form interactions. **Component Type**: Form/Input **Priority**: P0 (Critical - essential for forms) **Dependencies**: Label (optional), ValidationContext ## API Specification ### Props Interface ```rust #[derive(Props, PartialEq)] pub struct InputProps { /// Input type (text, email, password, etc.) #[prop(into, optional)] pub input_type: MaybeProp, /// Current value #[prop(into, optional)] pub value: MaybeProp, /// Placeholder text #[prop(into, optional)] pub placeholder: MaybeProp, /// Disabled state #[prop(into, optional)] pub disabled: MaybeProp, /// Required field indicator #[prop(into, optional)] pub required: MaybeProp, /// Readonly state #[prop(into, optional)] pub readonly: MaybeProp, /// Input change handler #[prop(optional)] pub on_input: Option>, /// Focus event handler #[prop(optional)] pub on_focus: Option>, /// Blur event handler (validation trigger) #[prop(optional)] pub on_blur: Option>, /// Validation rules #[prop(optional)] pub validator: Option, /// Error state override #[prop(into, optional)] pub error: MaybeProp>, /// Success state override #[prop(into, optional)] pub success: MaybeProp, /// Custom CSS classes #[prop(into, optional)] pub class: MaybeProp, /// HTML id attribute #[prop(into, optional)] pub id: MaybeProp, /// HTML name attribute (form binding) #[prop(into, optional)] pub name: MaybeProp, /// ARIA label for accessibility #[prop(into, optional)] pub aria_label: MaybeProp, /// ARIA described by (error messages) #[prop(into, optional)] pub aria_describedby: MaybeProp, } ``` ### Enums and Types ```rust #[derive(Debug, Clone, PartialEq)] pub enum InputType { Text, Email, Password, Tel, Url, Search, Number, } impl Default for InputType { fn default() -> Self { Self::Text } } #[derive(Debug, Clone, PartialEq)] pub enum InputSize { Small, // Compact form inputs Default, // Standard size Large, // Prominent inputs } #[derive(Debug, Clone)] pub struct InputValidator { pub rules: Vec, pub on_validation: Option>, } #[derive(Debug, Clone, PartialEq)] pub enum ValidationRule { Required, MinLength(usize), MaxLength(usize), Email, Pattern(String), Custom(fn(&str) -> Result<(), String>), } #[derive(Debug, Clone, PartialEq)] pub struct ValidationResult { pub is_valid: bool, pub errors: Vec, pub field_name: String, } ``` ## Behavioral Requirements ### Core Behaviors 1. **Text Input**: Accepts and displays user text input 2. **Real-time Validation**: Validates on input/blur based on rules 3. **State Management**: Tracks focus, error, success states 4. **Form Integration**: Works with form libraries and native forms 5. **Accessibility**: Full screen reader and keyboard support ### State Transitions ``` [Empty] --input--> [Filled] --validate--> [Valid/Invalid] [Any] --focus--> [Focused] --blur--> [Unfocused + Validated] [Any] --disabled--> [Disabled] --enabled--> [Previous State] ``` ### Validation Timing - **On Input**: Real-time for immediate feedback (debounced 300ms) - **On Blur**: Comprehensive validation when field loses focus - **On Submit**: Final validation before form submission - **On Mount**: Initial validation if value provided ### Event Handling ```rust // Input event with debouncing let handle_input = move |event: web_sys::Event| { let input = event_target_value(&event); value_signal.set(input.clone()); // Debounced validation debounced_validate.call(input); if let Some(on_input) = on_input { on_input.call(input); } }; // Blur event for validation let handle_blur = move |event: web_sys::FocusEvent| { set_focused(false); validate_field(); if let Some(on_blur) = on_blur { on_blur.call(event); } }; ``` ## Accessibility Requirements ### WCAG 2.1 AA Compliance - **Labels**: Associated with `