//! Performance Test Runner //! //! This is the proper Rust-based way to run performance tests use leptos::prelude::*; use wasm_bindgen_test::*; use web_sys; use std::time::{Duration, Instant}; wasm_bindgen_test_configure!(run_in_browser); #[derive(Debug, Clone)] pub struct PerformanceMetrics { pub component_name: String, pub render_time: Duration, pub memory_usage: f64, pub interaction_time: Duration, pub timestamp: u64, } pub struct PerformanceTestRunner { metrics: Vec, thresholds: std::collections::HashMap, } impl PerformanceTestRunner { pub fn new() -> Self { let mut thresholds = std::collections::HashMap::new(); thresholds.insert("render_time_ms".to_string(), 50.0); // 50ms threshold thresholds.insert("memory_usage_kb".to_string(), 100.0); // 100KB threshold thresholds.insert("interaction_time_ms".to_string(), 10.0); // 10ms threshold Self { metrics: Vec::new(), thresholds, } } pub fn run_performance_tests(&mut self) -> bool { println!("๐Ÿš€ Running Performance Tests"); println!("============================"); let components = vec![ "button", "input", "card", "table", "form", "navigation" ]; let mut all_passed = true; for component in components { println!("๐Ÿงช Testing performance for: {}", component); let passed = self.test_component_performance(component); if !passed { all_passed = false; println!("โŒ Performance test failed for {}", component); } else { println!("โœ… Performance test passed for {}", component); } } self.generate_performance_report(); all_passed } fn test_component_performance(&mut self, component_name: &str) -> bool { let start_time = Instant::now(); // Test render performance let render_time = self.measure_render_time(component_name); // Test memory usage let memory_usage = self.measure_memory_usage(component_name); // Test interaction performance let interaction_time = self.measure_interaction_time(component_name); let total_time = start_time.elapsed(); let metrics = PerformanceMetrics { component_name: component_name.to_string(), render_time, memory_usage, interaction_time, timestamp: current_timestamp(), }; self.metrics.push(metrics.clone()); // Check thresholds let render_threshold = self.thresholds.get("render_time_ms").unwrap(); let memory_threshold = self.thresholds.get("memory_usage_kb").unwrap(); let interaction_threshold = self.thresholds.get("interaction_time_ms").unwrap(); let render_passed = render_time.as_millis() as f64 <= *render_threshold; let memory_passed = memory_usage <= *memory_threshold; let interaction_passed = interaction_time.as_millis() as f64 <= *interaction_threshold; println!(" ๐Ÿ“Š Render Time: {:?} (threshold: {}ms)", render_time, render_threshold); println!(" ๐Ÿ’พ Memory Usage: {:.2}KB (threshold: {}KB)", memory_usage, memory_threshold); println!(" โšก Interaction Time: {:?} (threshold: {}ms)", interaction_time, interaction_threshold); println!(" โฑ๏ธ Total Test Time: {:?}", total_time); render_passed && memory_passed && interaction_passed } fn measure_render_time(&self, component_name: &str) -> Duration { let start_time = Instant::now(); // Simulate component rendering match component_name { "button" => self.render_button_component(), "input" => self.render_input_component(), "card" => self.render_card_component(), "table" => self.render_table_component(), "form" => self.render_form_component(), "navigation" => self.render_navigation_component(), _ => self.render_generic_component(component_name), } start_time.elapsed() } fn measure_memory_usage(&self, _component_name: &str) -> f64 { // Simulate memory usage measurement // In a real implementation, this would use web_sys to measure actual memory match _component_name { "button" => 15.5, "input" => 25.3, "card" => 45.7, "table" => 120.8, "form" => 80.2, "navigation" => 35.1, _ => 20.0, } } fn measure_interaction_time(&self, component_name: &str) -> Duration { let start_time = Instant::now(); // Simulate user interaction match component_name { "button" => self.simulate_button_click(), "input" => self.simulate_input_typing(), "card" => self.simulate_card_hover(), "table" => self.simulate_table_sort(), "form" => self.simulate_form_submission(), "navigation" => self.simulate_navigation_click(), _ => self.simulate_generic_interaction(), } start_time.elapsed() } fn render_button_component(&self) { // Simulate button rendering std::thread::sleep(Duration::from_millis(5)); } fn render_input_component(&self) { // Simulate input rendering std::thread::sleep(Duration::from_millis(8)); } fn render_card_component(&self) { // Simulate card rendering std::thread::sleep(Duration::from_millis(12)); } fn render_table_component(&self) { // Simulate table rendering std::thread::sleep(Duration::from_millis(25)); } fn render_form_component(&self) { // Simulate form rendering std::thread::sleep(Duration::from_millis(18)); } fn render_navigation_component(&self) { // Simulate navigation rendering std::thread::sleep(Duration::from_millis(10)); } fn render_generic_component(&self, _name: &str) { // Simulate generic component rendering std::thread::sleep(Duration::from_millis(7)); } fn simulate_button_click(&self) { // Simulate button click interaction std::thread::sleep(Duration::from_millis(2)); } fn simulate_input_typing(&self) { // Simulate input typing interaction std::thread::sleep(Duration::from_millis(3)); } fn simulate_card_hover(&self) { // Simulate card hover interaction std::thread::sleep(Duration::from_millis(1)); } fn simulate_table_sort(&self) { // Simulate table sort interaction std::thread::sleep(Duration::from_millis(5)); } fn simulate_form_submission(&self) { // Simulate form submission interaction std::thread::sleep(Duration::from_millis(8)); } fn simulate_navigation_click(&self) { // Simulate navigation click interaction std::thread::sleep(Duration::from_millis(2)); } fn simulate_generic_interaction(&self) { // Simulate generic interaction std::thread::sleep(Duration::from_millis(3)); } fn generate_performance_report(&self) { println!("\n๐Ÿ“Š Performance Test Report"); println!("=========================="); let total_components = self.metrics.len(); let avg_render_time: Duration = self.metrics.iter() .map(|m| m.render_time) .sum::() / total_components as u32; let avg_memory_usage: f64 = self.metrics.iter() .map(|m| m.memory_usage) .sum::() / total_components as f64; let avg_interaction_time: Duration = self.metrics.iter() .map(|m| m.interaction_time) .sum::() / total_components as u32; println!("๐Ÿ“ฆ Total Components Tested: {}", total_components); println!("โฑ๏ธ Average Render Time: {:?}", avg_render_time); println!("๐Ÿ’พ Average Memory Usage: {:.2}KB", avg_memory_usage); println!("โšก Average Interaction Time: {:?}", avg_interaction_time); println!("\n๐Ÿ“‹ Component Performance Details:"); for metric in &self.metrics { println!(" ๐Ÿ“ฆ {}:", metric.component_name); println!(" โฑ๏ธ Render: {:?}", metric.render_time); println!(" ๐Ÿ’พ Memory: {:.2}KB", metric.memory_usage); println!(" โšก Interaction: {:?}", metric.interaction_time); } // Performance recommendations println!("\n๐Ÿ’ก Performance Recommendations:"); for metric in &self.metrics { if metric.render_time.as_millis() > 30 { println!(" โš ๏ธ {}: Consider optimizing render performance", metric.component_name); } if metric.memory_usage > 80.0 { println!(" โš ๏ธ {}: Consider reducing memory usage", metric.component_name); } if metric.interaction_time.as_millis() > 5 { println!(" โš ๏ธ {}: Consider optimizing interaction performance", metric.component_name); } } } } fn current_timestamp() -> u64 { std::time::SystemTime::now() .duration_since(std::time::UNIX_EPOCH) .unwrap() .as_secs() } #[wasm_bindgen_test] fn test_performance_test_runner() { let mut runner = PerformanceTestRunner::new(); let success = runner.run_performance_tests(); assert!(success, "All performance tests should pass"); } #[wasm_bindgen_test] fn test_button_performance() { let mut runner = PerformanceTestRunner::new(); let passed = runner.test_component_performance("button"); assert!(passed, "Button performance test should pass"); } #[wasm_bindgen_test] fn test_large_dataset_performance() { let start_time = Instant::now(); // Simulate rendering a large dataset let num_items = 1000; let mut total_render_time = Duration::new(0, 0); for i in 0..num_items { let item_start = Instant::now(); // Simulate rendering each item std::thread::sleep(Duration::from_micros(100)); total_render_time += item_start.elapsed(); } let total_time = start_time.elapsed(); let avg_render_time = total_render_time / num_items as u32; println!("๐Ÿ“Š Large Dataset Performance Test"); println!(" ๐Ÿ“ฆ Items: {}", num_items); println!(" โฑ๏ธ Total Time: {:?}", total_time); println!(" โฑ๏ธ Average Render Time: {:?}", avg_render_time); // Assert performance thresholds assert!(total_time < Duration::from_secs(5), "Total render time should be under 5 seconds"); assert!(avg_render_time < Duration::from_millis(1), "Average render time should be under 1ms"); } #[wasm_bindgen_test] fn test_memory_usage_performance() { let initial_memory = measure_memory_usage(); // Simulate creating many components let num_components = 100; for _ in 0..num_components { // Simulate component creation let _component = create_test_component(); } let final_memory = measure_memory_usage(); let memory_increase = final_memory - initial_memory; println!("๐Ÿ’พ Memory Usage Performance Test"); println!(" ๐Ÿ“ฆ Components Created: {}", num_components); println!(" ๐Ÿ’พ Memory Increase: {:.2}KB", memory_increase); println!(" ๐Ÿ’พ Per Component: {:.2}KB", memory_increase / num_components as f64); // Assert memory usage thresholds assert!(memory_increase < 1000.0, "Memory increase should be under 1MB"); assert!(memory_increase / num_components as f64 < 10.0, "Per-component memory should be under 10KB"); } fn measure_memory_usage() -> f64 { // Simulate memory measurement // In a real implementation, this would use web_sys to measure actual memory 50.0 + (std::time::SystemTime::now() .duration_since(std::time::UNIX_EPOCH) .unwrap() .as_millis() % 100) as f64 } fn create_test_component() -> String { // Simulate component creation "test_component".to_string() }