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pageserver: fix secondary progress stats when layers are 404 (#7814)
## Problem Noticed this issue in staging. When a tenant is under somewhat heavy timeline creation/deletion thrashing, it becomes quite common for secondary downloads to encounter 404s downloading layers. This is tolerated by design, because heatmaps are not guaranteed to be up to date with what layers/timelines actually exist. However, we were not updating the SecondaryProgress structure in this case, so after such a download pass, we would leave a SecondaryProgress state with lower "downloaded" stats than "total" stats. This causes the storage controller to consider this secondary location inelegible for optimization actions such as we do after shard splits This issue has relative low impact because a typical tenant will eventually upload a heatmap where we do download all the layers and thereby enable the controller to progress with migrations -- the heavy thrashing of timeline creation/deletion is an artifact of our nightly stress tests. ## Summary of changes - In the layer 404 case, subtract the skipped layer's stats from the totals, so that at the end of this download pass we should still end up in a complete state. - When updating `last_downloaded`, do a sanity check that our progress is complete. In debug builds, assert out if this is not the case. In prod builds, correct the stats and log a warning.
This commit is contained in:
@@ -569,6 +569,39 @@ impl<'a> TenantDownloader<'a> {
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heatmap.timelines.len()
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);
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// Get or initialize the local disk state for the timelines we will update
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let mut timeline_states = HashMap::new();
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for timeline in &heatmap.timelines {
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let timeline_state = self
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.secondary_state
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.detail
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.lock()
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.unwrap()
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.timelines
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.get(&timeline.timeline_id)
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.cloned();
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let timeline_state = match timeline_state {
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Some(t) => t,
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None => {
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// We have no existing state: need to scan local disk for layers first.
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let timeline_state =
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init_timeline_state(self.conf, tenant_shard_id, timeline).await;
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// Re-acquire detail lock now that we're done with async load from local FS
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self.secondary_state
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.detail
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.lock()
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.unwrap()
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.timelines
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.insert(timeline.timeline_id, timeline_state.clone());
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timeline_state
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}
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};
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timeline_states.insert(timeline.timeline_id, timeline_state);
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}
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// Clean up any local layers that aren't in the heatmap. We do this first for all timelines, on the general
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// principle that deletions should be done before writes wherever possible, and so that we can use this
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// phase to initialize our SecondaryProgress.
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@@ -579,6 +612,10 @@ impl<'a> TenantDownloader<'a> {
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// Download the layers in the heatmap
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for timeline in heatmap.timelines {
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let timeline_state = timeline_states
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.remove(&timeline.timeline_id)
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.expect("Just populated above");
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if self.secondary_state.cancel.is_cancelled() {
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tracing::debug!(
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"Cancelled before downloading timeline {}",
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@@ -588,7 +625,7 @@ impl<'a> TenantDownloader<'a> {
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}
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let timeline_id = timeline.timeline_id;
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self.download_timeline(timeline, ctx)
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self.download_timeline(timeline, timeline_state, ctx)
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.instrument(tracing::info_span!(
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"secondary_download_timeline",
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tenant_id=%tenant_shard_id.tenant_id,
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@@ -609,6 +646,22 @@ impl<'a> TenantDownloader<'a> {
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.unwrap_or(DEFAULT_DOWNLOAD_INTERVAL),
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});
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// Robustness: we should have updated progress properly, but in case we didn't, make sure
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// we don't leave the tenant in a state where we claim to have successfully downloaded
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// everything, but our progress is incomplete. The invariant here should be that if
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// we have set `last_download` to this heatmap's etag, then the next time we see that
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// etag we can safely do no work (i.e. we must be complete).
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let mut progress = self.secondary_state.progress.lock().unwrap();
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debug_assert!(progress.layers_downloaded == progress.layers_total);
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debug_assert!(progress.bytes_downloaded == progress.bytes_total);
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if progress.layers_downloaded != progress.layers_total
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|| progress.bytes_downloaded != progress.bytes_total
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{
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tracing::warn!("Correcting drift in progress stats ({progress:?})");
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progress.layers_downloaded = progress.layers_total;
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progress.bytes_downloaded = progress.bytes_total;
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}
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Ok(())
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}
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@@ -784,6 +837,7 @@ impl<'a> TenantDownloader<'a> {
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async fn download_timeline(
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&self,
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timeline: HeatMapTimeline,
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timeline_state: SecondaryDetailTimeline,
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ctx: &RequestContext,
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) -> Result<(), UpdateError> {
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debug_assert_current_span_has_tenant_and_timeline_id();
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@@ -792,34 +846,6 @@ impl<'a> TenantDownloader<'a> {
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// Accumulate updates to the state
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let mut touched = Vec::new();
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// Clone a view of what layers already exist on disk
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let timeline_state = self
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.secondary_state
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.detail
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.lock()
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.unwrap()
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.timelines
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.get(&timeline.timeline_id)
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.cloned();
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let timeline_state = match timeline_state {
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Some(t) => t,
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None => {
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// We have no existing state: need to scan local disk for layers first.
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let timeline_state =
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init_timeline_state(self.conf, tenant_shard_id, &timeline).await;
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// Re-acquire detail lock now that we're done with async load from local FS
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self.secondary_state
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.detail
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.lock()
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.unwrap()
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.timelines
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.insert(timeline.timeline_id, timeline_state.clone());
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timeline_state
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}
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};
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tracing::debug!(timeline_id=%timeline.timeline_id, "Downloading layers, {} in heatmap", timeline.layers.len());
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let mut download_futs = Vec::new();
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@@ -1009,6 +1035,14 @@ impl<'a> TenantDownloader<'a> {
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"Skipped downloading missing layer {}, raced with compaction/gc?",
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layer.name
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);
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// If the layer is 404, adjust the progress statistics to reflect that we will not download it.
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let mut progress = self.secondary_state.progress.lock().unwrap();
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progress.layers_total = progress.layers_total.saturating_sub(1);
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progress.bytes_total = progress
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.bytes_total
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.saturating_sub(layer.metadata.file_size);
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return Ok(None);
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}
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Err(e) => return Err(e.into()),
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