If there are too many L0 layers before compaction, the compaction
process becomes slow because of slow `Timeline::get`. As a result of the
slowdown, the pageserver will generate even more L0 layers for the next
iteration, further exacerbating the slow performance.
Change to perform L0 -> L1 compaction before creating new images. The
simple change speeds up compaction time and `Timeline::get` to 5x.
`Timeline::get` is faster on top of L1 layers.
Co-authored-by: Joonas Koivunen <joonas@neon.tech>
fixes https://github.com/neondatabase/neon/issues/5878
obsoletes https://github.com/neondatabase/neon/issues/5879
Before this PR, it could happen that `load_layer_map` schedules removal
of the future
image layer. Then a later compaction run could re-create the same image
layer, scheduling a PUT.
Due to lack of an upload queue barrier, the PUT and DELETE could be
re-ordered.
The result was IndexPart referencing a non-existent object.
## Summary of changes
* Add support to `pagectl` / Python tests to decode `IndexPart`
* Rust
* new `pagectl` Subcommand
* `IndexPart::{from,to}_s3_bytes()` methods to internalize knowledge
about encoding of `IndexPart`
* Python
* new `NeonCli` subclass
* Add regression test
* Rust
* Ability to force repartitioning; required to ensure image layer
creation at last_record_lsn
* Python
* The regression test.
* Fix the issue
* Insert an `UploadOp::Barrier` after scheduling the deletions.