I believe the explicit memory fence instructions are
unnecessary. Performing a store with Release ordering makes all the
previous non-atomic writes visible too. Per rust docs for Ordering::Release
( https://doc.rust-lang.org/std/sync/atomic/enum.Ordering.html#variant.Release):
> When coupled with a store, all previous operations become ordered
> before any load of this value with Acquire (or stronger)
> ordering. In particular, all previous writes become visible to all
> threads that perform an Acquire (or stronger) load of this value.
>
> ...
>
> Corresponds to memory_order_release in C++20.
The "all previous writes" means non-atomic writes too. It's not very
clear from that text, but the C++20 docs that it links to is more
explicit about it:
> All memory writes (including non-atomic and relaxed atomic) that
> happened-before the atomic store from the point of view of thread A,
> become visible side-effects in thread B. That is, once the atomic
> load is completed, thread B is guaranteed to see everything thread A
> wrote to memory.
In addition to removing the fence instructions, fix the comments on
each atomic Acquire operation to point to the correct Release
counterpart. We had such comments but they had gone out-of-date as
code has moved.
All the callers did that previously. So rather than document that the
caller needs to do it, just do it in start_neon_io_request() straight
away. (We might want to revisit this if we get codepaths where the C
code submits multiple IO requests as a batch. In that case, it would
be more efficient to fill all the request slots first and only send
one notification to the pipe for all of them)
All the code talks about "request slots", better to make the struct
name reflect that. The "Handle" term was borrowed from Postgres v18
AIO implementation, from the similar handles or slots used to submit
IO requests from backends to worker processes. But even though the
idea is similar, it's a completely separate implementation and there's
nothing else shared between them than the very high level
design.
This greatly reduces the cases where we make a request to the
pageserver with a very recent LSN. Those cases are slow because the
pageserver needs to wait for the WAL to arrive. This speeds up the
Postgres pg_regress and isolation tests greatly.
With this refactoring, the Rust code deals with one giant array of
requests, and doesn't know that it's sliced up per backend
process. The C code is now responsible for slicing it up.
This also adds code to complete old IOs at backends start that were
started and left behind by a previous session. That was a little more
straightforward to do with the refactoring, which is why I tackled it
now.
This doesn't do anything interesting yet, but demonstrates linking Rust
code to the neon Postgres extension, so that we can review and test
drive just the build process changes independently.
I also added INFO messages for when a backend blocks on the
io-in-progress lock. It's probably too noisy for production, but
useful now to get a picture of how much it happens.
## Problem
DEBUG_LOCAL_COMPARE mode allows to detect data corruption.
But it requires rebuild of neon extension (and so requires special
image) and significantly slowdown execution because always fetch pages
from page server.
## Summary of changes
Introduce new GUC `neon.debug_compare_local`, accepting the following
values: " none", "prefetch", "lfc", "all" (by default it is definitely
disabled).
In mode less than "all", neon SMGR will not fetch page from PS if it is
found in local caches.
Co-authored-by: Konstantin Knizhnik <knizhnik@neon.tech>
We were incorrectly skipping the call to communicator_new_rel_create(),
which resulted in an error during index build, when the btree build code
tried to check the size of the newly-created relation.