Replace the layer array and linear search with R-tree
So far, the in-memory layer map that holds information about layer
files that exist, has used a simple Vec, in no particular order, to
hold information about all the layers. That obviously doesn't scale
very well; with thousands of layer files the linear search was
consuming a lot of CPU. Replace it with a two-dimensional R-tree, with
Key and LSN ranges as the dimensions.
For the R-tree, use the 'rstar' crate. To be able to use that, we
convert the Keys and LSNs into 256-bit integers. 64 bits would be
enough to represent LSNs, and 128 bits would be enough to represent
Keys. However, we use 256 bits, because rstar internally performs
multiplication to calculate the area of rectangles, and the result of
multiplying two 128 bit integers doesn't necessarily fit in 128 bits,
causing integer overflow and, if overflow-checks are enabled,
panic. To avoid that, we use 256 bit integers.
Add a performance test that creates a lot of layer files, to
demonstrate the benefit.
Instead of spawning helper threads, we now use Tokio tasks. There
are multiple Tokio runtimes, for different kinds of tasks. One for
serving libpq client connections, another for background operations
like GC and compaction, and so on. That's not strictly required, we
could use just one runtime, but with this you can still get an
overview of what's happening with "top -H".
There's one subtle behavior in how TenantState is updated. Before this
patch, if you deleted all timelines from a tenant, its GC and
compaction loops were stopped, and the tenant went back to Idle
state. We no longer do that. The empty tenant stays Active. The
changes to test_tenant_tasks.py are related to that.
There's still plenty of synchronous code and blocking. For example, we
still use blocking std::io functions for all file I/O, and the
communication with WAL redo processes is still uses low-level unix
poll(). We might want to rewrite those later, but this will do for
now. The model is that local file I/O is considered to be fast enough
that blocking - and preventing other tasks running in the same thread -
is acceptable.
- Updated dependencies with "cargo update"
- Updated workspace_hack with "cargo hakari generate"
There's no particular reason to do this now, just a periodic refresh.
workspace_hack is needed to avoid recompilation when different crates
inside the workspace depend on the same packages but with different
features being enabled. Problem occurs when you build crates separately
one by one. So this is irrelevant to our CI setup because there we build
all binaries at once, but it may be relevant for local development.
this also changes cargo's resolver version to 2
Our builds can be a little inconsistent, because Cargo doesn't deal well
with workspaces where there are multiple crates which have different
dependencies that select different features. As a workaround, copy what
other big rust projects do: add a workspace_hack crate.
This crate just pins down a set of dependencies and features that
satisfies all of the workspace crates.
The benefits are:
- running `cargo build` from one of the workspace subdirectories now
works without rebuilding anything.
- running `cargo install` works (without rebuilding anything).
- making small dependency changes is much less likely to trigger large
dependency rebuilds.