mirror of
https://github.com/neondatabase/neon.git
synced 2026-05-17 05:00:38 +00:00
Implement a new `struct Layer` abstraction which manages downloadness internally, requiring no LayerMap locking or rewriting to download or evict providing a property "you have a layer, you can read it". The new `struct Layer` provides ability to keep the file resident via a RAII structure for new layers which still need to be uploaded. Previous solution solved this `RemoteTimelineClient::wait_completion` which lead to bugs like #5639. Evicting or the final local deletion after garbage collection is done using Arc'd value `Drop`. With a single `struct Layer` the closed open ended `trait Layer`, `trait PersistentLayer` and `struct RemoteLayer` are removed following noting that compaction could be simplified by simply not using any of the traits in between: #4839. The new `struct Layer` is a preliminary to remove `Timeline::layer_removal_cs` documented in #4745. Preliminaries: #4936, #4937, #5013, #5014, #5022, #5033, #5044, #5058, #5059, #5061, #5074, #5103, epic #5172, #5645, #5649. Related split off: #5057, #5134.
649 lines
25 KiB
Rust
649 lines
25 KiB
Rust
//!
|
|
//! The layer map tracks what layers exist in a timeline.
|
|
//!
|
|
//! When the timeline is first accessed, the server lists of all layer files
|
|
//! in the timelines/<timeline_id> directory, and populates this map with
|
|
//! ImageLayer and DeltaLayer structs corresponding to each file. When the first
|
|
//! new WAL record is received, we create an InMemoryLayer to hold the incoming
|
|
//! records. Now and then, in the checkpoint() function, the in-memory layer is
|
|
//! are frozen, and it is split up into new image and delta layers and the
|
|
//! corresponding files are written to disk.
|
|
//!
|
|
//! Design overview:
|
|
//!
|
|
//! The `search` method of the layer map is on the read critical path, so we've
|
|
//! built an efficient data structure for fast reads, stored in `LayerMap::historic`.
|
|
//! Other read methods are less critical but still impact performance of background tasks.
|
|
//!
|
|
//! This data structure relies on a persistent/immutable binary search tree. See the
|
|
//! following lecture for an introduction <https://www.youtube.com/watch?v=WqCWghETNDc&t=581s>
|
|
//! Summary: A persistent/immutable BST (and persistent data structures in general) allows
|
|
//! you to modify the tree in such a way that each modification creates a new "version"
|
|
//! of the tree. When you modify it, you get a new version, but all previous versions are
|
|
//! still accessible too. So if someone is still holding a reference to an older version,
|
|
//! they continue to see the tree as it was then. The persistent BST stores all the
|
|
//! different versions in an efficient way.
|
|
//!
|
|
//! Our persistent BST maintains a map of which layer file "covers" each key. It has only
|
|
//! one dimension, the key. See `layer_coverage.rs`. We use the persistent/immutable property
|
|
//! to handle the LSN dimension.
|
|
//!
|
|
//! To build the layer map, we insert each layer to the persistent BST in LSN.start order,
|
|
//! starting from the oldest one. After each insertion, we grab a reference to that "version"
|
|
//! of the tree, and store it in another tree, a BtreeMap keyed by the LSN. See
|
|
//! `historic_layer_coverage.rs`.
|
|
//!
|
|
//! To search for a particular key-LSN pair, you first look up the right "version" in the
|
|
//! BTreeMap. Then you search that version of the BST with the key.
|
|
//!
|
|
//! The persistent BST keeps all the versions, but there is no way to change the old versions
|
|
//! afterwards. We can add layers as long as they have larger LSNs than any previous layer in
|
|
//! the map, but if we need to remove a layer, or insert anything with an older LSN, we need
|
|
//! to throw away most of the persistent BST and build a new one, starting from the oldest
|
|
//! LSN. See [`LayerMap::flush_updates()`].
|
|
//!
|
|
|
|
mod historic_layer_coverage;
|
|
mod layer_coverage;
|
|
|
|
use crate::context::RequestContext;
|
|
use crate::keyspace::KeyPartitioning;
|
|
use crate::repository::Key;
|
|
use crate::tenant::storage_layer::InMemoryLayer;
|
|
use anyhow::Result;
|
|
use std::collections::VecDeque;
|
|
use std::ops::Range;
|
|
use std::sync::Arc;
|
|
use utils::lsn::Lsn;
|
|
|
|
use historic_layer_coverage::BufferedHistoricLayerCoverage;
|
|
pub use historic_layer_coverage::LayerKey;
|
|
|
|
use super::storage_layer::PersistentLayerDesc;
|
|
|
|
///
|
|
/// LayerMap tracks what layers exist on a timeline.
|
|
///
|
|
#[derive(Default)]
|
|
pub struct LayerMap {
|
|
//
|
|
// 'open_layer' holds the current InMemoryLayer that is accepting new
|
|
// records. If it is None, 'next_open_layer_at' will be set instead, indicating
|
|
// where the start LSN of the next InMemoryLayer that is to be created.
|
|
//
|
|
pub open_layer: Option<Arc<InMemoryLayer>>,
|
|
pub next_open_layer_at: Option<Lsn>,
|
|
|
|
///
|
|
/// Frozen layers, if any. Frozen layers are in-memory layers that
|
|
/// are no longer added to, but haven't been written out to disk
|
|
/// yet. They contain WAL older than the current 'open_layer' or
|
|
/// 'next_open_layer_at', but newer than any historic layer.
|
|
/// The frozen layers are in order from oldest to newest, so that
|
|
/// the newest one is in the 'back' of the VecDeque, and the oldest
|
|
/// in the 'front'.
|
|
///
|
|
pub frozen_layers: VecDeque<Arc<InMemoryLayer>>,
|
|
|
|
/// Index of the historic layers optimized for search
|
|
historic: BufferedHistoricLayerCoverage<Arc<PersistentLayerDesc>>,
|
|
|
|
/// L0 layers have key range Key::MIN..Key::MAX, and locating them using R-Tree search is very inefficient.
|
|
/// So L0 layers are held in l0_delta_layers vector, in addition to the R-tree.
|
|
l0_delta_layers: Vec<Arc<PersistentLayerDesc>>,
|
|
}
|
|
|
|
/// The primary update API for the layer map.
|
|
///
|
|
/// Batching historic layer insertions and removals is good for
|
|
/// performance and this struct helps us do that correctly.
|
|
#[must_use]
|
|
pub struct BatchedUpdates<'a> {
|
|
// While we hold this exclusive reference to the layer map the type checker
|
|
// will prevent us from accidentally reading any unflushed updates.
|
|
layer_map: &'a mut LayerMap,
|
|
}
|
|
|
|
/// Provide ability to batch more updates while hiding the read
|
|
/// API so we don't accidentally read without flushing.
|
|
impl BatchedUpdates<'_> {
|
|
///
|
|
/// Insert an on-disk layer.
|
|
///
|
|
// TODO remove the `layer` argument when `mapping` is refactored out of `LayerMap`
|
|
pub fn insert_historic(&mut self, layer_desc: PersistentLayerDesc) {
|
|
self.layer_map.insert_historic_noflush(layer_desc)
|
|
}
|
|
|
|
///
|
|
/// Remove an on-disk layer from the map.
|
|
///
|
|
/// This should be called when the corresponding file on disk has been deleted.
|
|
///
|
|
pub fn remove_historic(&mut self, layer_desc: &PersistentLayerDesc) {
|
|
self.layer_map.remove_historic_noflush(layer_desc)
|
|
}
|
|
|
|
// We will flush on drop anyway, but this method makes it
|
|
// more explicit that there is some work being done.
|
|
/// Apply all updates
|
|
pub fn flush(self) {
|
|
// Flush happens on drop
|
|
}
|
|
}
|
|
|
|
// Ideally the flush() method should be called explicitly for more
|
|
// controlled execution. But if we forget we'd rather flush on drop
|
|
// than panic later or read without flushing.
|
|
//
|
|
// TODO maybe warn if flush hasn't explicitly been called
|
|
impl Drop for BatchedUpdates<'_> {
|
|
fn drop(&mut self) {
|
|
self.layer_map.flush_updates();
|
|
}
|
|
}
|
|
|
|
/// Return value of LayerMap::search
|
|
pub struct SearchResult {
|
|
pub layer: Arc<PersistentLayerDesc>,
|
|
pub lsn_floor: Lsn,
|
|
}
|
|
|
|
impl LayerMap {
|
|
///
|
|
/// Find the latest layer (by lsn.end) that covers the given
|
|
/// 'key', with lsn.start < 'end_lsn'.
|
|
///
|
|
/// The caller of this function is the page reconstruction
|
|
/// algorithm looking for the next relevant delta layer, or
|
|
/// the terminal image layer. The caller will pass the lsn_floor
|
|
/// value as end_lsn in the next call to search.
|
|
///
|
|
/// If there's an image layer exactly below the given end_lsn,
|
|
/// search should return that layer regardless if there are
|
|
/// overlapping deltas.
|
|
///
|
|
/// If the latest layer is a delta and there is an overlapping
|
|
/// image with it below, the lsn_floor returned should be right
|
|
/// above that image so we don't skip it in the search. Otherwise
|
|
/// the lsn_floor returned should be the bottom of the delta layer
|
|
/// because we should make as much progress down the lsn axis
|
|
/// as possible. It's fine if this way we skip some overlapping
|
|
/// deltas, because the delta we returned would contain the same
|
|
/// wal content.
|
|
///
|
|
/// TODO: This API is convoluted and inefficient. If the caller
|
|
/// makes N search calls, we'll end up finding the same latest
|
|
/// image layer N times. We should either cache the latest image
|
|
/// layer result, or simplify the api to `get_latest_image` and
|
|
/// `get_latest_delta`, and only call `get_latest_image` once.
|
|
///
|
|
/// NOTE: This only searches the 'historic' layers, *not* the
|
|
/// 'open' and 'frozen' layers!
|
|
///
|
|
pub fn search(&self, key: Key, end_lsn: Lsn) -> Option<SearchResult> {
|
|
let version = self.historic.get().unwrap().get_version(end_lsn.0 - 1)?;
|
|
let latest_delta = version.delta_coverage.query(key.to_i128());
|
|
let latest_image = version.image_coverage.query(key.to_i128());
|
|
|
|
match (latest_delta, latest_image) {
|
|
(None, None) => None,
|
|
(None, Some(image)) => {
|
|
let lsn_floor = image.get_lsn_range().start;
|
|
Some(SearchResult {
|
|
layer: image,
|
|
lsn_floor,
|
|
})
|
|
}
|
|
(Some(delta), None) => {
|
|
let lsn_floor = delta.get_lsn_range().start;
|
|
Some(SearchResult {
|
|
layer: delta,
|
|
lsn_floor,
|
|
})
|
|
}
|
|
(Some(delta), Some(image)) => {
|
|
let img_lsn = image.get_lsn_range().start;
|
|
let image_is_newer = image.get_lsn_range().end >= delta.get_lsn_range().end;
|
|
let image_exact_match = img_lsn + 1 == end_lsn;
|
|
if image_is_newer || image_exact_match {
|
|
Some(SearchResult {
|
|
layer: image,
|
|
lsn_floor: img_lsn,
|
|
})
|
|
} else {
|
|
let lsn_floor =
|
|
std::cmp::max(delta.get_lsn_range().start, image.get_lsn_range().start + 1);
|
|
Some(SearchResult {
|
|
layer: delta,
|
|
lsn_floor,
|
|
})
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Start a batch of updates, applied on drop
|
|
pub fn batch_update(&mut self) -> BatchedUpdates<'_> {
|
|
BatchedUpdates { layer_map: self }
|
|
}
|
|
|
|
///
|
|
/// Insert an on-disk layer
|
|
///
|
|
/// Helper function for BatchedUpdates::insert_historic
|
|
///
|
|
/// TODO(chi): remove L generic so that we do not need to pass layer object.
|
|
pub(self) fn insert_historic_noflush(&mut self, layer_desc: PersistentLayerDesc) {
|
|
// TODO: See #3869, resulting #4088, attempted fix and repro #4094
|
|
|
|
if Self::is_l0(&layer_desc) {
|
|
self.l0_delta_layers.push(layer_desc.clone().into());
|
|
}
|
|
|
|
self.historic.insert(
|
|
historic_layer_coverage::LayerKey::from(&layer_desc),
|
|
layer_desc.into(),
|
|
);
|
|
}
|
|
|
|
///
|
|
/// Remove an on-disk layer from the map.
|
|
///
|
|
/// Helper function for BatchedUpdates::remove_historic
|
|
///
|
|
pub fn remove_historic_noflush(&mut self, layer_desc: &PersistentLayerDesc) {
|
|
self.historic
|
|
.remove(historic_layer_coverage::LayerKey::from(layer_desc));
|
|
let layer_key = layer_desc.key();
|
|
if Self::is_l0(layer_desc) {
|
|
let len_before = self.l0_delta_layers.len();
|
|
let mut l0_delta_layers = std::mem::take(&mut self.l0_delta_layers);
|
|
l0_delta_layers.retain(|other| other.key() != layer_key);
|
|
self.l0_delta_layers = l0_delta_layers;
|
|
// this assertion is related to use of Arc::ptr_eq in Self::compare_arced_layers,
|
|
// there's a chance that the comparison fails at runtime due to it comparing (pointer,
|
|
// vtable) pairs.
|
|
assert_eq!(
|
|
self.l0_delta_layers.len(),
|
|
len_before - 1,
|
|
"failed to locate removed historic layer from l0_delta_layers"
|
|
);
|
|
}
|
|
}
|
|
|
|
/// Helper function for BatchedUpdates::drop.
|
|
pub(self) fn flush_updates(&mut self) {
|
|
self.historic.rebuild();
|
|
}
|
|
|
|
/// Is there a newer image layer for given key- and LSN-range? Or a set
|
|
/// of image layers within the specified lsn range that cover the entire
|
|
/// specified key range?
|
|
///
|
|
/// This is used for garbage collection, to determine if an old layer can
|
|
/// be deleted.
|
|
pub fn image_layer_exists(&self, key: &Range<Key>, lsn: &Range<Lsn>) -> Result<bool> {
|
|
if key.is_empty() {
|
|
// Vacuously true. There's a newer image for all 0 of the kerys in the range.
|
|
return Ok(true);
|
|
}
|
|
|
|
let version = match self.historic.get().unwrap().get_version(lsn.end.0 - 1) {
|
|
Some(v) => v,
|
|
None => return Ok(false),
|
|
};
|
|
|
|
let start = key.start.to_i128();
|
|
let end = key.end.to_i128();
|
|
|
|
let layer_covers = |layer: Option<Arc<PersistentLayerDesc>>| match layer {
|
|
Some(layer) => layer.get_lsn_range().start >= lsn.start,
|
|
None => false,
|
|
};
|
|
|
|
// Check the start is covered
|
|
if !layer_covers(version.image_coverage.query(start)) {
|
|
return Ok(false);
|
|
}
|
|
|
|
// Check after all changes of coverage
|
|
for (_, change_val) in version.image_coverage.range(start..end) {
|
|
if !layer_covers(change_val) {
|
|
return Ok(false);
|
|
}
|
|
}
|
|
|
|
Ok(true)
|
|
}
|
|
|
|
pub fn iter_historic_layers(&self) -> impl '_ + Iterator<Item = Arc<PersistentLayerDesc>> {
|
|
self.historic.iter()
|
|
}
|
|
|
|
///
|
|
/// Divide the whole given range of keys into sub-ranges based on the latest
|
|
/// image layer that covers each range at the specified lsn (inclusive).
|
|
/// This is used when creating new image layers.
|
|
///
|
|
// FIXME: clippy complains that the result type is very complex. She's probably
|
|
// right...
|
|
#[allow(clippy::type_complexity)]
|
|
pub fn image_coverage(
|
|
&self,
|
|
key_range: &Range<Key>,
|
|
lsn: Lsn,
|
|
) -> Result<Vec<(Range<Key>, Option<Arc<PersistentLayerDesc>>)>> {
|
|
let version = match self.historic.get().unwrap().get_version(lsn.0) {
|
|
Some(v) => v,
|
|
None => return Ok(vec![]),
|
|
};
|
|
|
|
let start = key_range.start.to_i128();
|
|
let end = key_range.end.to_i128();
|
|
|
|
// Initialize loop variables
|
|
let mut coverage: Vec<(Range<Key>, Option<Arc<PersistentLayerDesc>>)> = vec![];
|
|
let mut current_key = start;
|
|
let mut current_val = version.image_coverage.query(start);
|
|
|
|
// Loop through the change events and push intervals
|
|
for (change_key, change_val) in version.image_coverage.range(start..end) {
|
|
let kr = Key::from_i128(current_key)..Key::from_i128(change_key);
|
|
coverage.push((kr, current_val.take()));
|
|
current_key = change_key;
|
|
current_val = change_val.clone();
|
|
}
|
|
|
|
// Add the final interval
|
|
let kr = Key::from_i128(current_key)..Key::from_i128(end);
|
|
coverage.push((kr, current_val.take()));
|
|
|
|
Ok(coverage)
|
|
}
|
|
|
|
pub fn is_l0(layer: &PersistentLayerDesc) -> bool {
|
|
layer.get_key_range() == (Key::MIN..Key::MAX)
|
|
}
|
|
|
|
/// This function determines which layers are counted in `count_deltas`:
|
|
/// layers that should count towards deciding whether or not to reimage
|
|
/// a certain partition range.
|
|
///
|
|
/// There are two kinds of layers we currently consider reimage-worthy:
|
|
///
|
|
/// Case 1: Non-L0 layers are currently reimage-worthy by default.
|
|
/// TODO Some of these layers are very sparse and cover the entire key
|
|
/// range. Replacing 256MB of data (or less!) with terabytes of
|
|
/// images doesn't seem wise. We need a better heuristic, possibly
|
|
/// based on some of these factors:
|
|
/// a) whether this layer has any wal in this partition range
|
|
/// b) the size of the layer
|
|
/// c) the number of images needed to cover it
|
|
/// d) the estimated time until we'll have to reimage over it for GC
|
|
///
|
|
/// Case 2: Since L0 layers by definition cover the entire key space, we consider
|
|
/// them reimage-worthy only when the entire key space can be covered by very few
|
|
/// images (currently 1).
|
|
/// TODO The optimal number should probably be slightly higher than 1, but to
|
|
/// implement that we need to plumb a lot more context into this function
|
|
/// than just the current partition_range.
|
|
pub fn is_reimage_worthy(layer: &PersistentLayerDesc, partition_range: &Range<Key>) -> bool {
|
|
// Case 1
|
|
if !Self::is_l0(layer) {
|
|
return true;
|
|
}
|
|
|
|
// Case 2
|
|
if partition_range == &(Key::MIN..Key::MAX) {
|
|
return true;
|
|
}
|
|
|
|
false
|
|
}
|
|
|
|
/// Count the height of the tallest stack of reimage-worthy deltas
|
|
/// in this 2d region.
|
|
///
|
|
/// If `limit` is provided we don't try to count above that number.
|
|
///
|
|
/// This number is used to compute the largest number of deltas that
|
|
/// we'll need to visit for any page reconstruction in this region.
|
|
/// We use this heuristic to decide whether to create an image layer.
|
|
pub fn count_deltas(
|
|
&self,
|
|
key: &Range<Key>,
|
|
lsn: &Range<Lsn>,
|
|
limit: Option<usize>,
|
|
) -> Result<usize> {
|
|
// We get the delta coverage of the region, and for each part of the coverage
|
|
// we recurse right underneath the delta. The recursion depth is limited by
|
|
// the largest result this function could return, which is in practice between
|
|
// 3 and 10 (since we usually try to create an image when the number gets larger).
|
|
|
|
if lsn.is_empty() || key.is_empty() || limit == Some(0) {
|
|
return Ok(0);
|
|
}
|
|
|
|
let version = match self.historic.get().unwrap().get_version(lsn.end.0 - 1) {
|
|
Some(v) => v,
|
|
None => return Ok(0),
|
|
};
|
|
|
|
let start = key.start.to_i128();
|
|
let end = key.end.to_i128();
|
|
|
|
// Initialize loop variables
|
|
let mut max_stacked_deltas = 0;
|
|
let mut current_key = start;
|
|
let mut current_val = version.delta_coverage.query(start);
|
|
|
|
// Loop through the delta coverage and recurse on each part
|
|
for (change_key, change_val) in version.delta_coverage.range(start..end) {
|
|
// If there's a relevant delta in this part, add 1 and recurse down
|
|
if let Some(val) = current_val {
|
|
if val.get_lsn_range().end > lsn.start {
|
|
let kr = Key::from_i128(current_key)..Key::from_i128(change_key);
|
|
let lr = lsn.start..val.get_lsn_range().start;
|
|
if !kr.is_empty() {
|
|
let base_count = Self::is_reimage_worthy(&val, key) as usize;
|
|
let new_limit = limit.map(|l| l - base_count);
|
|
let max_stacked_deltas_underneath =
|
|
self.count_deltas(&kr, &lr, new_limit)?;
|
|
max_stacked_deltas = std::cmp::max(
|
|
max_stacked_deltas,
|
|
base_count + max_stacked_deltas_underneath,
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
current_key = change_key;
|
|
current_val = change_val.clone();
|
|
}
|
|
|
|
// Consider the last part
|
|
if let Some(val) = current_val {
|
|
if val.get_lsn_range().end > lsn.start {
|
|
let kr = Key::from_i128(current_key)..Key::from_i128(end);
|
|
let lr = lsn.start..val.get_lsn_range().start;
|
|
|
|
if !kr.is_empty() {
|
|
let base_count = Self::is_reimage_worthy(&val, key) as usize;
|
|
let new_limit = limit.map(|l| l - base_count);
|
|
let max_stacked_deltas_underneath = self.count_deltas(&kr, &lr, new_limit)?;
|
|
max_stacked_deltas = std::cmp::max(
|
|
max_stacked_deltas,
|
|
base_count + max_stacked_deltas_underneath,
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
Ok(max_stacked_deltas)
|
|
}
|
|
|
|
/// Count how many reimage-worthy layers we need to visit for given key-lsn pair.
|
|
///
|
|
/// The `partition_range` argument is used as context for the reimage-worthiness decision.
|
|
///
|
|
/// Used as a helper for correctness checks only. Performance not critical.
|
|
pub fn get_difficulty(&self, lsn: Lsn, key: Key, partition_range: &Range<Key>) -> usize {
|
|
match self.search(key, lsn) {
|
|
Some(search_result) => {
|
|
if search_result.layer.is_incremental() {
|
|
(Self::is_reimage_worthy(&search_result.layer, partition_range) as usize)
|
|
+ self.get_difficulty(search_result.lsn_floor, key, partition_range)
|
|
} else {
|
|
0
|
|
}
|
|
}
|
|
None => 0,
|
|
}
|
|
}
|
|
|
|
/// Used for correctness checking. Results are expected to be identical to
|
|
/// self.get_difficulty_map. Assumes self.search is correct.
|
|
pub fn get_difficulty_map_bruteforce(
|
|
&self,
|
|
lsn: Lsn,
|
|
partitioning: &KeyPartitioning,
|
|
) -> Vec<usize> {
|
|
// Looking at the difficulty as a function of key, it could only increase
|
|
// when a delta layer starts or an image layer ends. Therefore it's sufficient
|
|
// to check the difficulties at:
|
|
// - the key.start for each non-empty part range
|
|
// - the key.start for each delta
|
|
// - the key.end for each image
|
|
let keys_iter: Box<dyn Iterator<Item = Key>> = {
|
|
let mut keys: Vec<Key> = self
|
|
.iter_historic_layers()
|
|
.map(|layer| {
|
|
if layer.is_incremental() {
|
|
layer.get_key_range().start
|
|
} else {
|
|
layer.get_key_range().end
|
|
}
|
|
})
|
|
.collect();
|
|
keys.sort();
|
|
Box::new(keys.into_iter())
|
|
};
|
|
let mut keys_iter = keys_iter.peekable();
|
|
|
|
// Iter the partition and keys together and query all the necessary
|
|
// keys, computing the max difficulty for each part.
|
|
partitioning
|
|
.parts
|
|
.iter()
|
|
.map(|part| {
|
|
let mut difficulty = 0;
|
|
// Partition ranges are assumed to be sorted and disjoint
|
|
// TODO assert it
|
|
for range in &part.ranges {
|
|
if !range.is_empty() {
|
|
difficulty =
|
|
std::cmp::max(difficulty, self.get_difficulty(lsn, range.start, range));
|
|
}
|
|
while let Some(key) = keys_iter.peek() {
|
|
if key >= &range.end {
|
|
break;
|
|
}
|
|
let key = keys_iter.next().unwrap();
|
|
if key < range.start {
|
|
continue;
|
|
}
|
|
difficulty =
|
|
std::cmp::max(difficulty, self.get_difficulty(lsn, key, range));
|
|
}
|
|
}
|
|
difficulty
|
|
})
|
|
.collect()
|
|
}
|
|
|
|
/// For each part of a keyspace partitioning, return the maximum number of layers
|
|
/// that would be needed for page reconstruction in that part at the given LSN.
|
|
///
|
|
/// If `limit` is provided we don't try to count above that number.
|
|
///
|
|
/// This method is used to decide where to create new image layers. Computing the
|
|
/// result for the entire partitioning at once allows this function to be more
|
|
/// efficient, and further optimization is possible by using iterators instead,
|
|
/// to allow early return.
|
|
///
|
|
/// TODO actually use this method instead of count_deltas. Currently we only use
|
|
/// it for benchmarks.
|
|
pub fn get_difficulty_map(
|
|
&self,
|
|
lsn: Lsn,
|
|
partitioning: &KeyPartitioning,
|
|
limit: Option<usize>,
|
|
) -> Vec<usize> {
|
|
// TODO This is a naive implementation. Perf improvements to do:
|
|
// 1. Instead of calling self.image_coverage and self.count_deltas,
|
|
// iterate the image and delta coverage only once.
|
|
partitioning
|
|
.parts
|
|
.iter()
|
|
.map(|part| {
|
|
let mut difficulty = 0;
|
|
for range in &part.ranges {
|
|
if limit == Some(difficulty) {
|
|
break;
|
|
}
|
|
for (img_range, last_img) in self
|
|
.image_coverage(range, lsn)
|
|
.expect("why would this err?")
|
|
{
|
|
if limit == Some(difficulty) {
|
|
break;
|
|
}
|
|
let img_lsn = if let Some(last_img) = last_img {
|
|
last_img.get_lsn_range().end
|
|
} else {
|
|
Lsn(0)
|
|
};
|
|
|
|
if img_lsn < lsn {
|
|
let num_deltas = self
|
|
.count_deltas(&img_range, &(img_lsn..lsn), limit)
|
|
.expect("why would this err lol?");
|
|
difficulty = std::cmp::max(difficulty, num_deltas);
|
|
}
|
|
}
|
|
}
|
|
difficulty
|
|
})
|
|
.collect()
|
|
}
|
|
|
|
/// Return all L0 delta layers
|
|
pub fn get_level0_deltas(&self) -> Result<Vec<Arc<PersistentLayerDesc>>> {
|
|
Ok(self.l0_delta_layers.to_vec())
|
|
}
|
|
|
|
/// debugging function to print out the contents of the layer map
|
|
#[allow(unused)]
|
|
pub async fn dump(&self, verbose: bool, ctx: &RequestContext) -> Result<()> {
|
|
println!("Begin dump LayerMap");
|
|
|
|
println!("open_layer:");
|
|
if let Some(open_layer) = &self.open_layer {
|
|
open_layer.dump(verbose, ctx).await?;
|
|
}
|
|
|
|
println!("frozen_layers:");
|
|
for frozen_layer in self.frozen_layers.iter() {
|
|
frozen_layer.dump(verbose, ctx).await?;
|
|
}
|
|
|
|
println!("historic_layers:");
|
|
for desc in self.iter_historic_layers() {
|
|
desc.dump();
|
|
}
|
|
println!("End dump LayerMap");
|
|
Ok(())
|
|
}
|
|
}
|