Files
neon/libs/desim/src/executor.rs
Arpad Müller a22be5af72 Migrate the last crates to edition 2024 (#10998)
Migrates the remaining crates to edition 2024. We like to stay on the
latest edition if possible. There is no functional changes, however some
code changes had to be done to accommodate the edition's breaking
changes.

Like the previous migration PRs, this is comprised of three commits:

* the first does the edition update and makes `cargo check`/`cargo
clippy` pass. we had to update bindgen to make its output [satisfy the
requirements of edition
2024](https://doc.rust-lang.org/edition-guide/rust-2024/unsafe-extern.html)
* the second commit does a `cargo fmt` for the new style edition.
* the third commit reorders imports as a one-off change. As before, it
is entirely optional.

Part of #10918
2025-02-27 09:40:40 +00:00

480 lines
14 KiB
Rust

use std::panic::AssertUnwindSafe;
use std::sync::atomic::{AtomicBool, AtomicU8, AtomicU32, Ordering};
use std::sync::{Arc, OnceLock, mpsc};
use std::thread::JoinHandle;
use tracing::{debug, error, trace};
use crate::time::Timing;
/// Stores status of the running threads. Threads are registered in the runtime upon creation
/// and deregistered upon termination.
pub struct Runtime {
// stores handles to all threads that are currently running
threads: Vec<ThreadHandle>,
// stores current time and pending wakeups
clock: Arc<Timing>,
// thread counter
thread_counter: AtomicU32,
// Thread step counter -- how many times all threads has been actually
// stepped (note that all world/time/executor/thread have slightly different
// meaning of steps). For observability.
pub step_counter: u64,
}
impl Runtime {
/// Init new runtime, no running threads.
pub fn new(clock: Arc<Timing>) -> Self {
Self {
threads: Vec::new(),
clock,
thread_counter: AtomicU32::new(0),
step_counter: 0,
}
}
/// Spawn a new thread and register it in the runtime.
pub fn spawn<F>(&mut self, f: F) -> ExternalHandle
where
F: FnOnce() + Send + 'static,
{
let (tx, rx) = mpsc::channel();
let clock = self.clock.clone();
let tid = self.thread_counter.fetch_add(1, Ordering::SeqCst);
debug!("spawning thread-{}", tid);
let join = std::thread::spawn(move || {
let _guard = tracing::info_span!("", tid).entered();
let res = std::panic::catch_unwind(AssertUnwindSafe(|| {
with_thread_context(|ctx| {
assert!(ctx.clock.set(clock).is_ok());
ctx.id.store(tid, Ordering::SeqCst);
tx.send(ctx.clone()).expect("failed to send thread context");
// suspend thread to put it to `threads` in sleeping state
ctx.yield_me(0);
});
// start user-provided function
f();
}));
debug!("thread finished");
if let Err(e) = res {
with_thread_context(|ctx| {
if !ctx.allow_panic.load(std::sync::atomic::Ordering::SeqCst) {
error!("thread panicked, terminating the process: {:?}", e);
std::process::exit(1);
}
debug!("thread panicked: {:?}", e);
let mut result = ctx.result.lock();
if result.0 == -1 {
*result = (256, format!("thread panicked: {:?}", e));
}
});
}
with_thread_context(|ctx| {
ctx.finish_me();
});
});
let ctx = rx.recv().expect("failed to receive thread context");
let handle = ThreadHandle::new(ctx.clone(), join);
self.threads.push(handle);
ExternalHandle { ctx }
}
/// Returns true if there are any unfinished activity, such as running thread or pending events.
/// Otherwise returns false, which means all threads are blocked forever.
pub fn step(&mut self) -> bool {
trace!("runtime step");
// have we run any thread?
let mut ran = false;
self.threads.retain(|thread: &ThreadHandle| {
let res = thread.ctx.wakeup.compare_exchange(
PENDING_WAKEUP,
NO_WAKEUP,
Ordering::SeqCst,
Ordering::SeqCst,
);
if res.is_err() {
// thread has no pending wakeups, leaving as is
return true;
}
ran = true;
trace!("entering thread-{}", thread.ctx.tid());
let status = thread.step();
self.step_counter += 1;
trace!(
"out of thread-{} with status {:?}",
thread.ctx.tid(),
status
);
if status == Status::Sleep {
true
} else {
trace!("thread has finished");
// removing the thread from the list
false
}
});
if !ran {
trace!("no threads were run, stepping clock");
if let Some(ctx_to_wake) = self.clock.step() {
trace!("waking up thread-{}", ctx_to_wake.tid());
ctx_to_wake.inc_wake();
} else {
return false;
}
}
true
}
/// Kill all threads. This is done by setting a flag in each thread context and waking it up.
pub fn crash_all_threads(&mut self) {
for thread in self.threads.iter() {
thread.ctx.crash_stop();
}
// all threads should be finished after a few steps
while !self.threads.is_empty() {
self.step();
}
}
}
impl Drop for Runtime {
fn drop(&mut self) {
debug!("dropping the runtime");
self.crash_all_threads();
}
}
#[derive(Clone)]
pub struct ExternalHandle {
ctx: Arc<ThreadContext>,
}
impl ExternalHandle {
/// Returns true if thread has finished execution.
pub fn is_finished(&self) -> bool {
let status = self.ctx.mutex.lock();
*status == Status::Finished
}
/// Returns exitcode and message, which is available after thread has finished execution.
pub fn result(&self) -> (i32, String) {
let result = self.ctx.result.lock();
result.clone()
}
/// Returns thread id.
pub fn id(&self) -> u32 {
self.ctx.id.load(Ordering::SeqCst)
}
/// Sets a flag to crash thread on the next wakeup.
pub fn crash_stop(&self) {
self.ctx.crash_stop();
}
}
struct ThreadHandle {
ctx: Arc<ThreadContext>,
_join: JoinHandle<()>,
}
impl ThreadHandle {
/// Create a new [`ThreadHandle`] and wait until thread will enter [`Status::Sleep`] state.
fn new(ctx: Arc<ThreadContext>, join: JoinHandle<()>) -> Self {
let mut status = ctx.mutex.lock();
// wait until thread will go into the first yield
while *status != Status::Sleep {
ctx.condvar.wait(&mut status);
}
drop(status);
Self { ctx, _join: join }
}
/// Allows thread to execute one step of its execution.
/// Returns [`Status`] of the thread after the step.
fn step(&self) -> Status {
let mut status = self.ctx.mutex.lock();
assert!(matches!(*status, Status::Sleep));
*status = Status::Running;
self.ctx.condvar.notify_all();
while *status == Status::Running {
self.ctx.condvar.wait(&mut status);
}
*status
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
enum Status {
/// Thread is running.
Running,
/// Waiting for event to complete, will be resumed by the executor step, once wakeup flag is set.
Sleep,
/// Thread finished execution.
Finished,
}
const NO_WAKEUP: u8 = 0;
const PENDING_WAKEUP: u8 = 1;
pub struct ThreadContext {
id: AtomicU32,
// used to block thread until it is woken up
mutex: parking_lot::Mutex<Status>,
condvar: parking_lot::Condvar,
// used as a flag to indicate runtime that thread is ready to be woken up
wakeup: AtomicU8,
clock: OnceLock<Arc<Timing>>,
// execution result, set by exit() call
result: parking_lot::Mutex<(i32, String)>,
// determines if process should be killed on receiving panic
allow_panic: AtomicBool,
// acts as a signal that thread should crash itself on the next wakeup
crash_request: AtomicBool,
}
impl ThreadContext {
pub(crate) fn new() -> Self {
Self {
id: AtomicU32::new(0),
mutex: parking_lot::Mutex::new(Status::Running),
condvar: parking_lot::Condvar::new(),
wakeup: AtomicU8::new(NO_WAKEUP),
clock: OnceLock::new(),
result: parking_lot::Mutex::new((-1, String::new())),
allow_panic: AtomicBool::new(false),
crash_request: AtomicBool::new(false),
}
}
}
// Functions for executor to control thread execution.
impl ThreadContext {
/// Set atomic flag to indicate that thread is ready to be woken up.
fn inc_wake(&self) {
self.wakeup.store(PENDING_WAKEUP, Ordering::SeqCst);
}
/// Internal function used for event queues.
pub(crate) fn schedule_wakeup(self: &Arc<Self>, after_ms: u64) {
self.clock
.get()
.unwrap()
.schedule_wakeup(after_ms, self.clone());
}
fn tid(&self) -> u32 {
self.id.load(Ordering::SeqCst)
}
fn crash_stop(&self) {
let status = self.mutex.lock();
if *status == Status::Finished {
debug!(
"trying to crash thread-{}, which is already finished",
self.tid()
);
return;
}
assert!(matches!(*status, Status::Sleep));
drop(status);
self.allow_panic.store(true, Ordering::SeqCst);
self.crash_request.store(true, Ordering::SeqCst);
// set a wakeup
self.inc_wake();
// it will panic on the next wakeup
}
}
// Internal functions.
impl ThreadContext {
/// Blocks thread until it's woken up by the executor. If `after_ms` is 0, is will be
/// woken on the next step. If `after_ms` > 0, wakeup is scheduled after that time.
/// Otherwise wakeup is not scheduled inside `yield_me`, and should be arranged before
/// calling this function.
fn yield_me(self: &Arc<Self>, after_ms: i64) {
let mut status = self.mutex.lock();
assert!(matches!(*status, Status::Running));
match after_ms.cmp(&0) {
std::cmp::Ordering::Less => {
// block until something wakes us up
}
std::cmp::Ordering::Equal => {
// tell executor that we are ready to be woken up
self.inc_wake();
}
std::cmp::Ordering::Greater => {
// schedule wakeup
self.clock
.get()
.unwrap()
.schedule_wakeup(after_ms as u64, self.clone());
}
}
*status = Status::Sleep;
self.condvar.notify_all();
// wait until executor wakes us up
while *status != Status::Running {
self.condvar.wait(&mut status);
}
if self.crash_request.load(Ordering::SeqCst) {
panic!("crashed by request");
}
}
/// Called only once, exactly before thread finishes execution.
fn finish_me(&self) {
let mut status = self.mutex.lock();
assert!(matches!(*status, Status::Running));
*status = Status::Finished;
{
let mut result = self.result.lock();
if result.0 == -1 {
*result = (0, "finished normally".to_owned());
}
}
self.condvar.notify_all();
}
}
/// Invokes the given closure with a reference to the current thread [`ThreadContext`].
#[inline(always)]
fn with_thread_context<T>(f: impl FnOnce(&Arc<ThreadContext>) -> T) -> T {
thread_local!(static THREAD_DATA: Arc<ThreadContext> = Arc::new(ThreadContext::new()));
THREAD_DATA.with(f)
}
/// Waker is used to wake up threads that are blocked on condition.
/// It keeps track of contexts [`Arc<ThreadContext>`] and can increment the counter
/// of several contexts to send a notification.
pub struct Waker {
// contexts that are waiting for a notification
contexts: parking_lot::Mutex<smallvec::SmallVec<[Arc<ThreadContext>; 8]>>,
}
impl Default for Waker {
fn default() -> Self {
Self::new()
}
}
impl Waker {
pub fn new() -> Self {
Self {
contexts: parking_lot::Mutex::new(smallvec::SmallVec::new()),
}
}
/// Subscribe current thread to receive a wake notification later.
pub fn wake_me_later(&self) {
with_thread_context(|ctx| {
self.contexts.lock().push(ctx.clone());
});
}
/// Wake up all threads that are waiting for a notification and clear the list.
pub fn wake_all(&self) {
let mut v = self.contexts.lock();
for ctx in v.iter() {
ctx.inc_wake();
}
v.clear();
}
}
/// See [`ThreadContext::yield_me`].
pub fn yield_me(after_ms: i64) {
with_thread_context(|ctx| ctx.yield_me(after_ms))
}
/// Get current time.
pub fn now() -> u64 {
with_thread_context(|ctx| ctx.clock.get().unwrap().now())
}
pub fn exit(code: i32, msg: String) {
with_thread_context(|ctx| {
ctx.allow_panic.store(true, Ordering::SeqCst);
let mut result = ctx.result.lock();
*result = (code, msg);
panic!("exit");
});
}
pub(crate) fn get_thread_ctx() -> Arc<ThreadContext> {
with_thread_context(|ctx| ctx.clone())
}
/// Trait for polling channels until they have something.
pub trait PollSome {
/// Schedule wakeup for message arrival.
fn wake_me(&self);
/// Check if channel has a ready message.
fn has_some(&self) -> bool;
}
/// Blocks current thread until one of the channels has a ready message. Returns
/// index of the channel that has a message. If timeout is reached, returns None.
///
/// Negative timeout means block forever. Zero timeout means check channels and return
/// immediately. Positive timeout means block until timeout is reached.
pub fn epoll_chans(chans: &[Box<dyn PollSome>], timeout: i64) -> Option<usize> {
let deadline = if timeout < 0 {
0
} else {
now() + timeout as u64
};
loop {
for chan in chans {
chan.wake_me()
}
for (i, chan) in chans.iter().enumerate() {
if chan.has_some() {
return Some(i);
}
}
if timeout < 0 {
// block until wakeup
yield_me(-1);
} else {
let current_time = now();
if current_time >= deadline {
return None;
}
yield_me((deadline - current_time) as i64);
}
}
}