Feature/reader (#517)

Adding IndexReader to the API. Making it possible to watch for changes.

* Closes #500
This commit is contained in:
Paul Masurel
2019-03-20 08:39:22 +09:00
committed by GitHub
parent a934577168
commit 663dd89c05
63 changed files with 1354 additions and 654 deletions
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mod pool;
use self::pool::{LeasedItem, Pool};
use core::Segment;
use directory::Directory;
use directory::WatchHandle;
use directory::META_LOCK;
use std::sync::Arc;
use Index;
use Result;
use Searcher;
use SegmentReader;
/// Defines when a new version of the index should be reloaded.
///
/// Regardless of whether you search and index in the same process, tantivy does not necessarily
/// reflects the change that are commited to your index. `ReloadPolicy` precisely helps you define
/// when you want your index to be reloaded.
#[derive(Clone, Copy)]
pub enum ReloadPolicy {
/// The index is entirely reloaded manually.
/// All updates of the index should be manual.
///
/// No change is reflected automatically. You are required to call `.load_seacher()` manually.
Manual,
/// The index is reloaded within milliseconds after a new commit is available.
/// This is made possible by watching changes in the `meta.json` file.
OnCommit, // TODO add NEAR_REAL_TIME(target_ms)
}
/// `IndexReader` builder
///
/// It makes it possible to set the following values.
///
/// - `num_searchers` (by default, the number of detected CPU threads):
///
/// When `num_searchers` queries are requested at the same time, the `num_searchers` will block
/// until the one of the searcher in-use gets released.
/// - `reload_policy` (by default `ReloadPolicy::OnCommit`):
///
/// See [`ReloadPolicy`](./enum.ReloadPolicy.html) for more details.
#[derive(Clone)]
pub struct IndexReaderBuilder {
num_searchers: usize,
reload_policy: ReloadPolicy,
index: Index,
}
impl IndexReaderBuilder {
pub(crate) fn new(index: Index) -> IndexReaderBuilder {
IndexReaderBuilder {
num_searchers: num_cpus::get(),
reload_policy: ReloadPolicy::OnCommit,
index,
}
}
/// Builds the reader.
///
/// Building the reader is a non-trivial operation that requires
/// to open different segment readers. It may take hundreds of milliseconds
/// of time and it may return an error.
/// TODO(pmasurel) Use the `TryInto` trait once it is available in stable.
pub fn try_into(self) -> Result<IndexReader> {
let inner_reader = InnerIndexReader {
index: self.index,
num_searchers: self.num_searchers,
searcher_pool: Pool::new(),
};
inner_reader.reload()?;
let inner_reader_arc = Arc::new(inner_reader);
let watch_handle_opt: Option<WatchHandle>;
match self.reload_policy {
ReloadPolicy::Manual => {
// No need to set anything...
watch_handle_opt = None;
}
ReloadPolicy::OnCommit => {
let inner_reader_arc_clone = inner_reader_arc.clone();
let callback = move || {
if let Err(err) = inner_reader_arc_clone.reload() {
error!(
"Error while loading searcher after commit was detected. {:?}",
err
);
}
};
let watch_handle = inner_reader_arc.index.directory().watch(Box::new(callback));
watch_handle_opt = Some(watch_handle);
}
}
Ok(IndexReader {
inner: inner_reader_arc,
watch_handle_opt,
})
}
/// Sets the reload_policy.
///
/// See [`ReloadPolicy`](./enum.ReloadPolicy.html) for more details.
pub fn reload_policy(mut self, reload_policy: ReloadPolicy) -> IndexReaderBuilder {
self.reload_policy = reload_policy;
self
}
/// Sets the number of `Searcher` in the searcher pool.
pub fn num_searchers(mut self, num_searchers: usize) -> IndexReaderBuilder {
self.num_searchers = num_searchers;
self
}
}
struct InnerIndexReader {
num_searchers: usize,
searcher_pool: Pool<Searcher>,
index: Index,
}
impl InnerIndexReader {
fn reload(&self) -> Result<()> {
let segment_readers: Vec<SegmentReader> = {
let _meta_lock = self.index.directory().acquire_lock(&META_LOCK)?;
let searchable_segments = self.searchable_segments()?;
searchable_segments
.iter()
.map(SegmentReader::open)
.collect::<Result<_>>()?
};
let schema = self.index.schema();
let searchers = (0..self.num_searchers)
.map(|_| Searcher::new(schema.clone(), self.index.clone(), segment_readers.clone()))
.collect();
self.searcher_pool.publish_new_generation(searchers);
Ok(())
}
/// Returns the list of segments that are searchable
fn searchable_segments(&self) -> Result<Vec<Segment>> {
self.index.searchable_segments()
}
fn searcher(&self) -> LeasedItem<Searcher> {
self.searcher_pool.acquire()
}
}
/// `IndexReader` is your entry point to read and search the index.
///
/// It controls when a new version of the index should be loaded and lends
/// you instances of `Searcher` for the last loaded version.
///
/// `Clone` does not clone the different pool of searcher. `IndexReader`
/// just wraps and `Arc`.
#[derive(Clone)]
pub struct IndexReader {
inner: Arc<InnerIndexReader>,
watch_handle_opt: Option<WatchHandle>,
}
impl IndexReader {
/// Update searchers so that they reflect the state of the last
/// `.commit()`.
///
/// If you set up the `OnCommit` `ReloadPolicy` (which is the default)
/// every commit should be rapidly reflected on your `IndexReader` and you should
/// not need to call `reload()` at all.
///
/// This automatic reload can take 10s of milliseconds to kick in however, and in unit tests
/// it can be nice to deterministically force the reload of searchers.
pub fn reload(&self) -> Result<()> {
self.inner.reload()
}
/// Returns a searcher
///
/// This method should be called every single time a search
/// query is performed.
/// The searchers are taken from a pool of `num_searchers` searchers.
/// If no searcher is available
/// this may block.
///
/// The same searcher must be used for a given query, as it ensures
/// the use of a consistent segment set.
pub fn searcher(&self) -> LeasedItem<Searcher> {
self.inner.searcher()
}
}
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use crossbeam::crossbeam_channel::unbounded;
use crossbeam::{Receiver, RecvError, Sender};
use std::ops::{Deref, DerefMut};
use std::sync::atomic::AtomicUsize;
use std::sync::atomic::Ordering;
use std::sync::Arc;
pub struct GenerationItem<T> {
generation: usize,
item: T,
}
/// Queue implementation for the Object Pool below
/// Uses the unbounded Linked-List type queue from crossbeam-channel
/// Splits the Queue into sender and receiver
struct Queue<T> {
sender: Sender<T>,
receiver: Receiver<T>,
}
impl<T> Queue<T> {
fn new() -> Self {
let (s, r) = unbounded();
Queue {
sender: s,
receiver: r,
}
}
/// Sender trait returns a Result type, which is ignored.
/// The Result is not handled at the moment
fn push(&self, elem: T) {
self.sender
.send(elem)
.expect("Sending an item to crossbeam-queue shouldn't fail");
}
/// Relies on the underlying crossbeam-channel Receiver
/// to block on empty queue
fn pop(&self) -> Result<T, RecvError> {
self.receiver.recv()
}
}
/// An object pool
///
/// This is used in tantivy to create a pool of `Searcher`.
/// Object are wrapped in a `LeasedItem` wrapper and are
/// released automatically back into the pool on `Drop`.
pub struct Pool<T> {
queue: Arc<Queue<GenerationItem<T>>>,
freshest_generation: AtomicUsize,
next_generation: AtomicUsize,
}
impl<T> Pool<T> {
pub fn new() -> Pool<T> {
let queue = Arc::new(Queue::new());
Pool {
queue,
freshest_generation: AtomicUsize::default(),
next_generation: AtomicUsize::default(),
}
}
/// Publishes a new generation of `Searcher`.
///
/// After publish, all new `Searcher` acquired will be
/// of the new generation.
pub fn publish_new_generation(&self, items: Vec<T>) {
let next_generation = self.next_generation.fetch_add(1, Ordering::SeqCst) + 1;
for item in items {
let gen_item = GenerationItem {
item,
generation: next_generation,
};
self.queue.push(gen_item);
}
self.advertise_generation(next_generation);
}
/// At the exit of this method,
/// - freshest_generation has a value greater or equal than generation
/// - freshest_generation has a value that has been advertised
/// - freshest_generation has)
fn advertise_generation(&self, generation: usize) {
// not optimal at all but the easiest to read proof.
loop {
let former_generation = self.freshest_generation.load(Ordering::Acquire);
if former_generation >= generation {
break;
}
self.freshest_generation.compare_and_swap(
former_generation,
generation,
Ordering::SeqCst,
);
}
}
fn generation(&self) -> usize {
self.freshest_generation.load(Ordering::Acquire)
}
/// Acquires a new searcher.
///
/// If no searcher is available, this methods block until
/// a searcher is released.
pub fn acquire(&self) -> LeasedItem<T> {
let generation = self.generation();
loop {
let gen_item = self.queue.pop().unwrap();
if gen_item.generation >= generation {
return LeasedItem {
gen_item: Some(gen_item),
recycle_queue: Arc::clone(&self.queue),
};
} else {
// this searcher is obsolete,
// removing it from the pool.
}
}
}
}
pub struct LeasedItem<T> {
gen_item: Option<GenerationItem<T>>,
recycle_queue: Arc<Queue<GenerationItem<T>>>,
}
impl<T> Deref for LeasedItem<T> {
type Target = T;
fn deref(&self) -> &T {
&self
.gen_item
.as_ref()
.expect("Unwrapping a leased item should never fail")
.item // unwrap is safe here
}
}
impl<T> DerefMut for LeasedItem<T> {
fn deref_mut(&mut self) -> &mut T {
&mut self
.gen_item
.as_mut()
.expect("Unwrapping a mut leased item should never fail")
.item // unwrap is safe here
}
}
impl<T> Drop for LeasedItem<T> {
fn drop(&mut self) {
if let Some(gen_item) = self.gen_item.take() {
self.recycle_queue.push(gen_item);
}
}
}
#[cfg(test)]
mod tests {
use super::Pool;
use super::Queue;
use std::iter;
#[test]
fn test_pool() {
let items10: Vec<usize> = iter::repeat(10).take(10).collect();
let pool = Pool::new();
pool.publish_new_generation(items10);
for _ in 0..20 {
assert_eq!(*pool.acquire(), 10);
}
let items11: Vec<usize> = iter::repeat(11).take(10).collect();
pool.publish_new_generation(items11);
for _ in 0..20 {
assert_eq!(*pool.acquire(), 11);
}
}
#[test]
fn test_queue() {
let q = Queue::new();
let elem = 5;
q.push(elem);
let res = q.pop();
assert_eq!(res.unwrap(), elem);
}
#[test]
fn test_pool_dont_panic_on_empty_pop() {
// When the object pool is exhausted, it shouldn't panic on pop()
use std::sync::Arc;
use std::{thread, time};
// Wrap the pool in an Arc, same way as its used in `core/index.rs`
let pool = Arc::new(Pool::new());
// clone pools outside the move scope of each new thread
let pool1 = Arc::clone(&pool);
let pool2 = Arc::clone(&pool);
let elements_for_pool = vec![1, 2];
pool.publish_new_generation(elements_for_pool);
let mut threads = vec![];
let sleep_dur = time::Duration::from_millis(10);
// spawn one more thread than there are elements in the pool
threads.push(thread::spawn(move || {
// leasing to make sure it's not dropped before sleep is called
let _leased_searcher = &pool.acquire();
thread::sleep(sleep_dur);
}));
threads.push(thread::spawn(move || {
// leasing to make sure it's not dropped before sleep is called
let _leased_searcher = &pool1.acquire();
thread::sleep(sleep_dur);
}));
threads.push(thread::spawn(move || {
// leasing to make sure it's not dropped before sleep is called
let _leased_searcher = &pool2.acquire();
thread::sleep(sleep_dur);
}));
}
}