#include "streamvbyte.h" #if defined(_MSC_VER) /* Microsoft C/C++-compatible compiler */ #include #elif defined(__GNUC__) && (defined(__x86_64__) || defined(__i386__)) /* GCC-compatible compiler, targeting x86/x86-64 */ #include #elif defined(__GNUC__) && defined(__ARM_NEON__) /* GCC-compatible compiler, targeting ARM with NEON */ #include #elif defined(__GNUC__) && defined(__IWMMXT__) /* GCC-compatible compiler, targeting ARM with WMMX */ #include #elif (defined(__GNUC__) || defined(__xlC__)) && (defined(__VEC__) || defined(__ALTIVEC__)) /* XLC or GCC-compatible compiler, targeting PowerPC with VMX/VSX */ #include #elif defined(__GNUC__) && defined(__SPE__) /* GCC-compatible compiler, targeting PowerPC with SPE */ #include #endif static uint8_t lengthTable[256] = { 4, 5, 6, 7, 5, 6, 7, 8, 6, 7, 8, 9, 7, 8, 9, 10, 5, 6, 7, 8, 6, 7, 8, 9, 7, 8, 9, 10, 8, 9, 10, 11, 6, 7, 8, 9, 7, 8, 9, 10, 8, 9, 10, 11, 9, 10, 11, 12, 7, 8, 9, 10, 8, 9, 10, 11, 9, 10, 11, 12, 10, 11, 12, 13, 5, 6, 7, 8, 6, 7, 8, 9, 7, 8, 9, 10, 8, 9, 10, 11, 6, 7, 8, 9, 7, 8, 9, 10, 8, 9, 10, 11, 9, 10, 11, 12, 7, 8, 9, 10, 8, 9, 10, 11, 9, 10, 11, 12, 10, 11, 12, 13, 8, 9, 10, 11, 9, 10, 11, 12, 10, 11, 12, 13, 11, 12, 13, 14, 6, 7, 8, 9, 7, 8, 9, 10, 8, 9, 10, 11, 9, 10, 11, 12, 7, 8, 9, 10, 8, 9, 10, 11, 9, 10, 11, 12, 10, 11, 12, 13, 8, 9, 10, 11, 9, 10, 11, 12, 10, 11, 12, 13, 11, 12, 13, 14, 9, 10, 11, 12, 10, 11, 12, 13, 11, 12, 13, 14, 12, 13, 14, 15, 7, 8, 9, 10, 8, 9, 10, 11, 9, 10, 11, 12, 10, 11, 12, 13, 8, 9, 10, 11, 9, 10, 11, 12, 10, 11, 12, 13, 11, 12, 13, 14, 9, 10, 11, 12, 10, 11, 12, 13, 11, 12, 13, 14, 12, 13, 14, 15, 10, 11, 12, 13, 11, 12, 13, 14, 12, 13, 14, 15, 13, 14, 15, 16 }; static uint8_t shuffleTable[256][16] = { { 0, -1, -1, -1, 1, -1, -1, -1, 2, -1, -1, -1, 3, -1, -1, -1 }, // 1111 { 0, 1, -1, -1, 2, -1, -1, -1, 3, -1, -1, -1, 4, -1, -1, -1 }, // 2111 { 0, 1, 2, -1, 3, -1, -1, -1, 4, -1, -1, -1, 5, -1, -1, -1 }, // 3111 { 0, 1, 2, 3, 4, -1, -1, -1, 5, -1, -1, -1, 6, -1, -1, -1 }, // 4111 { 0, -1, -1, -1, 1, 2, -1, -1, 3, -1, -1, -1, 4, -1, -1, -1 }, // 1211 { 0, 1, -1, -1, 2, 3, -1, -1, 4, -1, -1, -1, 5, -1, -1, -1 }, // 2211 { 0, 1, 2, -1, 3, 4, -1, -1, 5, -1, -1, -1, 6, -1, -1, -1 }, // 3211 { 0, 1, 2, 3, 4, 5, -1, -1, 6, -1, -1, -1, 7, -1, -1, -1 }, // 4211 { 0, -1, -1, -1, 1, 2, 3, -1, 4, -1, -1, -1, 5, -1, -1, -1 }, // 1311 { 0, 1, -1, -1, 2, 3, 4, -1, 5, -1, -1, -1, 6, -1, -1, -1 }, // 2311 { 0, 1, 2, -1, 3, 4, 5, -1, 6, -1, -1, -1, 7, -1, -1, -1 }, // 3311 { 0, 1, 2, 3, 4, 5, 6, -1, 7, -1, -1, -1, 8, -1, -1, -1 }, // 4311 { 0, -1, -1, -1, 1, 2, 3, 4, 5, -1, -1, -1, 6, -1, -1, -1 }, // 1411 { 0, 1, -1, -1, 2, 3, 4, 5, 6, -1, -1, -1, 7, -1, -1, -1 }, // 2411 { 0, 1, 2, -1, 3, 4, 5, 6, 7, -1, -1, -1, 8, -1, -1, -1 }, // 3411 { 0, 1, 2, 3, 4, 5, 6, 7, 8, -1, -1, -1, 9, -1, -1, -1 }, // 4411 { 0, -1, -1, -1, 1, -1, -1, -1, 2, 3, -1, -1, 4, -1, -1, -1 }, // 1121 { 0, 1, -1, -1, 2, -1, -1, -1, 3, 4, -1, -1, 5, -1, -1, -1 }, // 2121 { 0, 1, 2, -1, 3, -1, -1, -1, 4, 5, -1, -1, 6, -1, -1, -1 }, // 3121 { 0, 1, 2, 3, 4, -1, -1, -1, 5, 6, -1, -1, 7, -1, -1, -1 }, // 4121 { 0, -1, -1, -1, 1, 2, -1, -1, 3, 4, -1, -1, 5, -1, -1, -1 }, // 1221 { 0, 1, -1, -1, 2, 3, -1, -1, 4, 5, -1, -1, 6, -1, -1, -1 }, // 2221 { 0, 1, 2, -1, 3, 4, -1, -1, 5, 6, -1, -1, 7, -1, -1, -1 }, // 3221 { 0, 1, 2, 3, 4, 5, -1, -1, 6, 7, -1, -1, 8, -1, -1, -1 }, // 4221 { 0, -1, -1, -1, 1, 2, 3, -1, 4, 5, -1, -1, 6, -1, -1, -1 }, // 1321 { 0, 1, -1, -1, 2, 3, 4, -1, 5, 6, -1, -1, 7, -1, -1, -1 }, // 2321 { 0, 1, 2, -1, 3, 4, 5, -1, 6, 7, -1, -1, 8, -1, -1, -1 }, // 3321 { 0, 1, 2, 3, 4, 5, 6, -1, 7, 8, -1, -1, 9, -1, -1, -1 }, // 4321 { 0, -1, -1, -1, 1, 2, 3, 4, 5, 6, -1, -1, 7, -1, -1, -1 }, // 1421 { 0, 1, -1, -1, 2, 3, 4, 5, 6, 7, -1, -1, 8, -1, -1, -1 }, // 2421 { 0, 1, 2, -1, 3, 4, 5, 6, 7, 8, -1, -1, 9, -1, -1, -1 }, // 3421 { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, -1, -1, 10, -1, -1, -1 }, // 4421 { 0, -1, -1, -1, 1, -1, -1, -1, 2, 3, 4, -1, 5, -1, -1, -1 }, // 1131 { 0, 1, -1, -1, 2, -1, -1, -1, 3, 4, 5, -1, 6, -1, -1, -1 }, // 2131 { 0, 1, 2, -1, 3, -1, -1, -1, 4, 5, 6, -1, 7, -1, -1, -1 }, // 3131 { 0, 1, 2, 3, 4, -1, -1, -1, 5, 6, 7, -1, 8, -1, -1, -1 }, // 4131 { 0, -1, -1, -1, 1, 2, -1, -1, 3, 4, 5, -1, 6, -1, -1, -1 }, // 1231 { 0, 1, -1, -1, 2, 3, -1, -1, 4, 5, 6, -1, 7, -1, -1, -1 }, // 2231 { 0, 1, 2, -1, 3, 4, -1, -1, 5, 6, 7, -1, 8, -1, -1, -1 }, // 3231 { 0, 1, 2, 3, 4, 5, -1, -1, 6, 7, 8, -1, 9, -1, -1, -1 }, // 4231 { 0, -1, -1, -1, 1, 2, 3, -1, 4, 5, 6, -1, 7, -1, -1, -1 }, // 1331 { 0, 1, -1, -1, 2, 3, 4, -1, 5, 6, 7, -1, 8, -1, -1, -1 }, // 2331 { 0, 1, 2, -1, 3, 4, 5, -1, 6, 7, 8, -1, 9, -1, -1, -1 }, // 3331 { 0, 1, 2, 3, 4, 5, 6, -1, 7, 8, 9, -1, 10, -1, -1, -1 }, // 4331 { 0, -1, -1, -1, 1, 2, 3, 4, 5, 6, 7, -1, 8, -1, -1, -1 }, // 1431 { 0, 1, -1, -1, 2, 3, 4, 5, 6, 7, 8, -1, 9, -1, -1, -1 }, // 2431 { 0, 1, 2, -1, 3, 4, 5, 6, 7, 8, 9, -1, 10, -1, -1, -1 }, // 3431 { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, -1, 11, -1, -1, -1 }, // 4431 { 0, -1, -1, -1, 1, -1, -1, -1, 2, 3, 4, 5, 6, -1, -1, -1 }, // 1141 { 0, 1, -1, -1, 2, -1, -1, -1, 3, 4, 5, 6, 7, -1, -1, -1 }, // 2141 { 0, 1, 2, -1, 3, -1, -1, -1, 4, 5, 6, 7, 8, -1, -1, -1 }, // 3141 { 0, 1, 2, 3, 4, -1, -1, -1, 5, 6, 7, 8, 9, -1, -1, -1 }, // 4141 { 0, -1, -1, -1, 1, 2, -1, -1, 3, 4, 5, 6, 7, -1, -1, -1 }, // 1241 { 0, 1, -1, -1, 2, 3, -1, -1, 4, 5, 6, 7, 8, -1, -1, -1 }, // 2241 { 0, 1, 2, -1, 3, 4, -1, -1, 5, 6, 7, 8, 9, -1, -1, -1 }, // 3241 { 0, 1, 2, 3, 4, 5, -1, -1, 6, 7, 8, 9, 10, -1, -1, -1 }, // 4241 { 0, -1, -1, -1, 1, 2, 3, -1, 4, 5, 6, 7, 8, -1, -1, -1 }, // 1341 { 0, 1, -1, -1, 2, 3, 4, -1, 5, 6, 7, 8, 9, -1, -1, -1 }, // 2341 { 0, 1, 2, -1, 3, 4, 5, -1, 6, 7, 8, 9, 10, -1, -1, -1 }, // 3341 { 0, 1, 2, 3, 4, 5, 6, -1, 7, 8, 9, 10, 11, -1, -1, -1 }, // 4341 { 0, -1, -1, -1, 1, 2, 3, 4, 5, 6, 7, 8, 9, -1, -1, -1 }, // 1441 { 0, 1, -1, -1, 2, 3, 4, 5, 6, 7, 8, 9, 10, -1, -1, -1 }, // 2441 { 0, 1, 2, -1, 3, 4, 5, 6, 7, 8, 9, 10, 11, -1, -1, -1 }, // 3441 { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, -1, -1, -1 }, // 4441 { 0, -1, -1, -1, 1, -1, -1, -1, 2, -1, -1, -1, 3, 4, -1, -1 }, // 1112 { 0, 1, -1, -1, 2, -1, -1, -1, 3, -1, -1, -1, 4, 5, -1, -1 }, // 2112 { 0, 1, 2, -1, 3, -1, -1, -1, 4, -1, -1, -1, 5, 6, -1, -1 }, // 3112 { 0, 1, 2, 3, 4, -1, -1, -1, 5, -1, -1, -1, 6, 7, -1, -1 }, // 4112 { 0, -1, -1, -1, 1, 2, -1, -1, 3, -1, -1, -1, 4, 5, -1, -1 }, // 1212 { 0, 1, -1, -1, 2, 3, -1, -1, 4, -1, -1, -1, 5, 6, -1, -1 }, // 2212 { 0, 1, 2, -1, 3, 4, -1, -1, 5, -1, -1, -1, 6, 7, -1, -1 }, // 3212 { 0, 1, 2, 3, 4, 5, -1, -1, 6, -1, -1, -1, 7, 8, -1, -1 }, // 4212 { 0, -1, -1, -1, 1, 2, 3, -1, 4, -1, -1, -1, 5, 6, -1, -1 }, // 1312 { 0, 1, -1, -1, 2, 3, 4, -1, 5, -1, -1, -1, 6, 7, -1, -1 }, // 2312 { 0, 1, 2, -1, 3, 4, 5, -1, 6, -1, -1, -1, 7, 8, -1, -1 }, // 3312 { 0, 1, 2, 3, 4, 5, 6, -1, 7, -1, -1, -1, 8, 9, -1, -1 }, // 4312 { 0, -1, -1, -1, 1, 2, 3, 4, 5, -1, -1, -1, 6, 7, -1, -1 }, // 1412 { 0, 1, -1, -1, 2, 3, 4, 5, 6, -1, -1, -1, 7, 8, -1, -1 }, // 2412 { 0, 1, 2, -1, 3, 4, 5, 6, 7, -1, -1, -1, 8, 9, -1, -1 }, // 3412 { 0, 1, 2, 3, 4, 5, 6, 7, 8, -1, -1, -1, 9, 10, -1, -1 }, // 4412 { 0, -1, -1, -1, 1, -1, -1, -1, 2, 3, -1, -1, 4, 5, -1, -1 }, // 1122 { 0, 1, -1, -1, 2, -1, -1, -1, 3, 4, -1, -1, 5, 6, -1, -1 }, // 2122 { 0, 1, 2, -1, 3, -1, -1, -1, 4, 5, -1, -1, 6, 7, -1, -1 }, // 3122 { 0, 1, 2, 3, 4, -1, -1, -1, 5, 6, -1, -1, 7, 8, -1, -1 }, // 4122 { 0, -1, -1, -1, 1, 2, -1, -1, 3, 4, -1, -1, 5, 6, -1, -1 }, // 1222 { 0, 1, -1, -1, 2, 3, -1, -1, 4, 5, -1, -1, 6, 7, -1, -1 }, // 2222 { 0, 1, 2, -1, 3, 4, -1, -1, 5, 6, -1, -1, 7, 8, -1, -1 }, // 3222 { 0, 1, 2, 3, 4, 5, -1, -1, 6, 7, -1, -1, 8, 9, -1, -1 }, // 4222 { 0, -1, -1, -1, 1, 2, 3, -1, 4, 5, -1, -1, 6, 7, -1, -1 }, // 1322 { 0, 1, -1, -1, 2, 3, 4, -1, 5, 6, -1, -1, 7, 8, -1, -1 }, // 2322 { 0, 1, 2, -1, 3, 4, 5, -1, 6, 7, -1, -1, 8, 9, -1, -1 }, // 3322 { 0, 1, 2, 3, 4, 5, 6, -1, 7, 8, -1, -1, 9, 10, -1, -1 }, // 4322 { 0, -1, -1, -1, 1, 2, 3, 4, 5, 6, -1, -1, 7, 8, -1, -1 }, // 1422 { 0, 1, -1, -1, 2, 3, 4, 5, 6, 7, -1, -1, 8, 9, -1, -1 }, // 2422 { 0, 1, 2, -1, 3, 4, 5, 6, 7, 8, -1, -1, 9, 10, -1, -1 }, // 3422 { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, -1, -1, 10, 11, -1, -1 }, // 4422 { 0, -1, -1, -1, 1, -1, -1, -1, 2, 3, 4, -1, 5, 6, -1, -1 }, // 1132 { 0, 1, -1, -1, 2, -1, -1, -1, 3, 4, 5, -1, 6, 7, -1, -1 }, // 2132 { 0, 1, 2, -1, 3, -1, -1, -1, 4, 5, 6, -1, 7, 8, -1, -1 }, // 3132 { 0, 1, 2, 3, 4, -1, -1, -1, 5, 6, 7, -1, 8, 9, -1, -1 }, // 4132 { 0, -1, -1, -1, 1, 2, -1, -1, 3, 4, 5, -1, 6, 7, -1, -1 }, // 1232 { 0, 1, -1, -1, 2, 3, -1, -1, 4, 5, 6, -1, 7, 8, -1, -1 }, // 2232 { 0, 1, 2, -1, 3, 4, -1, -1, 5, 6, 7, -1, 8, 9, -1, -1 }, // 3232 { 0, 1, 2, 3, 4, 5, -1, -1, 6, 7, 8, -1, 9, 10, -1, -1 }, // 4232 { 0, -1, -1, -1, 1, 2, 3, -1, 4, 5, 6, -1, 7, 8, -1, -1 }, // 1332 { 0, 1, -1, -1, 2, 3, 4, -1, 5, 6, 7, -1, 8, 9, -1, -1 }, // 2332 { 0, 1, 2, -1, 3, 4, 5, -1, 6, 7, 8, -1, 9, 10, -1, -1 }, // 3332 { 0, 1, 2, 3, 4, 5, 6, -1, 7, 8, 9, -1, 10, 11, -1, -1 }, // 4332 { 0, -1, -1, -1, 1, 2, 3, 4, 5, 6, 7, -1, 8, 9, -1, -1 }, // 1432 { 0, 1, -1, -1, 2, 3, 4, 5, 6, 7, 8, -1, 9, 10, -1, -1 }, // 2432 { 0, 1, 2, -1, 3, 4, 5, 6, 7, 8, 9, -1, 10, 11, -1, -1 }, // 3432 { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, -1, 11, 12, -1, -1 }, // 4432 { 0, -1, -1, -1, 1, -1, -1, -1, 2, 3, 4, 5, 6, 7, -1, -1 }, // 1142 { 0, 1, -1, -1, 2, -1, -1, -1, 3, 4, 5, 6, 7, 8, -1, -1 }, // 2142 { 0, 1, 2, -1, 3, -1, -1, -1, 4, 5, 6, 7, 8, 9, -1, -1 }, // 3142 { 0, 1, 2, 3, 4, -1, -1, -1, 5, 6, 7, 8, 9, 10, -1, -1 }, // 4142 { 0, -1, -1, -1, 1, 2, -1, -1, 3, 4, 5, 6, 7, 8, -1, -1 }, // 1242 { 0, 1, -1, -1, 2, 3, -1, -1, 4, 5, 6, 7, 8, 9, -1, -1 }, // 2242 { 0, 1, 2, -1, 3, 4, -1, -1, 5, 6, 7, 8, 9, 10, -1, -1 }, // 3242 { 0, 1, 2, 3, 4, 5, -1, -1, 6, 7, 8, 9, 10, 11, -1, -1 }, // 4242 { 0, -1, -1, -1, 1, 2, 3, -1, 4, 5, 6, 7, 8, 9, -1, -1 }, // 1342 { 0, 1, -1, -1, 2, 3, 4, -1, 5, 6, 7, 8, 9, 10, -1, -1 }, // 2342 { 0, 1, 2, -1, 3, 4, 5, -1, 6, 7, 8, 9, 10, 11, -1, -1 }, // 3342 { 0, 1, 2, 3, 4, 5, 6, -1, 7, 8, 9, 10, 11, 12, -1, -1 }, // 4342 { 0, -1, -1, -1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, -1, -1 }, // 1442 { 0, 1, -1, -1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, -1, -1 }, // 2442 { 0, 1, 2, -1, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, -1, -1 }, // 3442 { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, -1, -1 }, // 4442 { 0, -1, -1, -1, 1, -1, -1, -1, 2, -1, -1, -1, 3, 4, 5, -1 }, // 1113 { 0, 1, -1, -1, 2, -1, -1, -1, 3, -1, -1, -1, 4, 5, 6, -1 }, // 2113 { 0, 1, 2, -1, 3, -1, -1, -1, 4, -1, -1, -1, 5, 6, 7, -1 }, // 3113 { 0, 1, 2, 3, 4, -1, -1, -1, 5, -1, -1, -1, 6, 7, 8, -1 }, // 4113 { 0, -1, -1, -1, 1, 2, -1, -1, 3, -1, -1, -1, 4, 5, 6, -1 }, // 1213 { 0, 1, -1, -1, 2, 3, -1, -1, 4, -1, -1, -1, 5, 6, 7, -1 }, // 2213 { 0, 1, 2, -1, 3, 4, -1, -1, 5, -1, -1, -1, 6, 7, 8, -1 }, // 3213 { 0, 1, 2, 3, 4, 5, -1, -1, 6, -1, -1, -1, 7, 8, 9, -1 }, // 4213 { 0, -1, -1, -1, 1, 2, 3, -1, 4, -1, -1, -1, 5, 6, 7, -1 }, // 1313 { 0, 1, -1, -1, 2, 3, 4, -1, 5, -1, -1, -1, 6, 7, 8, -1 }, // 2313 { 0, 1, 2, -1, 3, 4, 5, -1, 6, -1, -1, -1, 7, 8, 9, -1 }, // 3313 { 0, 1, 2, 3, 4, 5, 6, -1, 7, -1, -1, -1, 8, 9, 10, -1 }, // 4313 { 0, -1, -1, -1, 1, 2, 3, 4, 5, -1, -1, -1, 6, 7, 8, -1 }, // 1413 { 0, 1, -1, -1, 2, 3, 4, 5, 6, -1, -1, -1, 7, 8, 9, -1 }, // 2413 { 0, 1, 2, -1, 3, 4, 5, 6, 7, -1, -1, -1, 8, 9, 10, -1 }, // 3413 { 0, 1, 2, 3, 4, 5, 6, 7, 8, -1, -1, -1, 9, 10, 11, -1 }, // 4413 { 0, -1, -1, -1, 1, -1, -1, -1, 2, 3, -1, -1, 4, 5, 6, -1 }, // 1123 { 0, 1, -1, -1, 2, -1, -1, -1, 3, 4, -1, -1, 5, 6, 7, -1 }, // 2123 { 0, 1, 2, -1, 3, -1, -1, -1, 4, 5, -1, -1, 6, 7, 8, -1 }, // 3123 { 0, 1, 2, 3, 4, -1, -1, -1, 5, 6, -1, -1, 7, 8, 9, -1 }, // 4123 { 0, -1, -1, -1, 1, 2, -1, -1, 3, 4, -1, -1, 5, 6, 7, -1 }, // 1223 { 0, 1, -1, -1, 2, 3, -1, -1, 4, 5, -1, -1, 6, 7, 8, -1 }, // 2223 { 0, 1, 2, -1, 3, 4, -1, -1, 5, 6, -1, -1, 7, 8, 9, -1 }, // 3223 { 0, 1, 2, 3, 4, 5, -1, -1, 6, 7, -1, -1, 8, 9, 10, -1 }, // 4223 { 0, -1, -1, -1, 1, 2, 3, -1, 4, 5, -1, -1, 6, 7, 8, -1 }, // 1323 { 0, 1, -1, -1, 2, 3, 4, -1, 5, 6, -1, -1, 7, 8, 9, -1 }, // 2323 { 0, 1, 2, -1, 3, 4, 5, -1, 6, 7, -1, -1, 8, 9, 10, -1 }, // 3323 { 0, 1, 2, 3, 4, 5, 6, -1, 7, 8, -1, -1, 9, 10, 11, -1 }, // 4323 { 0, -1, -1, -1, 1, 2, 3, 4, 5, 6, -1, -1, 7, 8, 9, -1 }, // 1423 { 0, 1, -1, -1, 2, 3, 4, 5, 6, 7, -1, -1, 8, 9, 10, -1 }, // 2423 { 0, 1, 2, -1, 3, 4, 5, 6, 7, 8, -1, -1, 9, 10, 11, -1 }, // 3423 { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, -1, -1, 10, 11, 12, -1 }, // 4423 { 0, -1, -1, -1, 1, -1, -1, -1, 2, 3, 4, -1, 5, 6, 7, -1 }, // 1133 { 0, 1, -1, -1, 2, -1, -1, -1, 3, 4, 5, -1, 6, 7, 8, -1 }, // 2133 { 0, 1, 2, -1, 3, -1, -1, -1, 4, 5, 6, -1, 7, 8, 9, -1 }, // 3133 { 0, 1, 2, 3, 4, -1, -1, -1, 5, 6, 7, -1, 8, 9, 10, -1 }, // 4133 { 0, -1, -1, -1, 1, 2, -1, -1, 3, 4, 5, -1, 6, 7, 8, -1 }, // 1233 { 0, 1, -1, -1, 2, 3, -1, -1, 4, 5, 6, -1, 7, 8, 9, -1 }, // 2233 { 0, 1, 2, -1, 3, 4, -1, -1, 5, 6, 7, -1, 8, 9, 10, -1 }, // 3233 { 0, 1, 2, 3, 4, 5, -1, -1, 6, 7, 8, -1, 9, 10, 11, -1 }, // 4233 { 0, -1, -1, -1, 1, 2, 3, -1, 4, 5, 6, -1, 7, 8, 9, -1 }, // 1333 { 0, 1, -1, -1, 2, 3, 4, -1, 5, 6, 7, -1, 8, 9, 10, -1 }, // 2333 { 0, 1, 2, -1, 3, 4, 5, -1, 6, 7, 8, -1, 9, 10, 11, -1 }, // 3333 { 0, 1, 2, 3, 4, 5, 6, -1, 7, 8, 9, -1, 10, 11, 12, -1 }, // 4333 { 0, -1, -1, -1, 1, 2, 3, 4, 5, 6, 7, -1, 8, 9, 10, -1 }, // 1433 { 0, 1, -1, -1, 2, 3, 4, 5, 6, 7, 8, -1, 9, 10, 11, -1 }, // 2433 { 0, 1, 2, -1, 3, 4, 5, 6, 7, 8, 9, -1, 10, 11, 12, -1 }, // 3433 { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, -1, 11, 12, 13, -1 }, // 4433 { 0, -1, -1, -1, 1, -1, -1, -1, 2, 3, 4, 5, 6, 7, 8, -1 }, // 1143 { 0, 1, -1, -1, 2, -1, -1, -1, 3, 4, 5, 6, 7, 8, 9, -1 }, // 2143 { 0, 1, 2, -1, 3, -1, -1, -1, 4, 5, 6, 7, 8, 9, 10, -1 }, // 3143 { 0, 1, 2, 3, 4, -1, -1, -1, 5, 6, 7, 8, 9, 10, 11, -1 }, // 4143 { 0, -1, -1, -1, 1, 2, -1, -1, 3, 4, 5, 6, 7, 8, 9, -1 }, // 1243 { 0, 1, -1, -1, 2, 3, -1, -1, 4, 5, 6, 7, 8, 9, 10, -1 }, // 2243 { 0, 1, 2, -1, 3, 4, -1, -1, 5, 6, 7, 8, 9, 10, 11, -1 }, // 3243 { 0, 1, 2, 3, 4, 5, -1, -1, 6, 7, 8, 9, 10, 11, 12, -1 }, // 4243 { 0, -1, -1, -1, 1, 2, 3, -1, 4, 5, 6, 7, 8, 9, 10, -1 }, // 1343 { 0, 1, -1, -1, 2, 3, 4, -1, 5, 6, 7, 8, 9, 10, 11, -1 }, // 2343 { 0, 1, 2, -1, 3, 4, 5, -1, 6, 7, 8, 9, 10, 11, 12, -1 }, // 3343 { 0, 1, 2, 3, 4, 5, 6, -1, 7, 8, 9, 10, 11, 12, 13, -1 }, // 4343 { 0, -1, -1, -1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, -1 }, // 1443 { 0, 1, -1, -1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, -1 }, // 2443 { 0, 1, 2, -1, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, -1 }, // 3443 { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, -1 }, // 4443 { 0, -1, -1, -1, 1, -1, -1, -1, 2, -1, -1, -1, 3, 4, 5, 6 }, // 1114 { 0, 1, -1, -1, 2, -1, -1, -1, 3, -1, -1, -1, 4, 5, 6, 7 }, // 2114 { 0, 1, 2, -1, 3, -1, -1, -1, 4, -1, -1, -1, 5, 6, 7, 8 }, // 3114 { 0, 1, 2, 3, 4, -1, -1, -1, 5, -1, -1, -1, 6, 7, 8, 9 }, // 4114 { 0, -1, -1, -1, 1, 2, -1, -1, 3, -1, -1, -1, 4, 5, 6, 7 }, // 1214 { 0, 1, -1, -1, 2, 3, -1, -1, 4, -1, -1, -1, 5, 6, 7, 8 }, // 2214 { 0, 1, 2, -1, 3, 4, -1, -1, 5, -1, -1, -1, 6, 7, 8, 9 }, // 3214 { 0, 1, 2, 3, 4, 5, -1, -1, 6, -1, -1, -1, 7, 8, 9, 10 }, // 4214 { 0, -1, -1, -1, 1, 2, 3, -1, 4, -1, -1, -1, 5, 6, 7, 8 }, // 1314 { 0, 1, -1, -1, 2, 3, 4, -1, 5, -1, -1, -1, 6, 7, 8, 9 }, // 2314 { 0, 1, 2, -1, 3, 4, 5, -1, 6, -1, -1, -1, 7, 8, 9, 10 }, // 3314 { 0, 1, 2, 3, 4, 5, 6, -1, 7, -1, -1, -1, 8, 9, 10, 11 }, // 4314 { 0, -1, -1, -1, 1, 2, 3, 4, 5, -1, -1, -1, 6, 7, 8, 9 }, // 1414 { 0, 1, -1, -1, 2, 3, 4, 5, 6, -1, -1, -1, 7, 8, 9, 10 }, // 2414 { 0, 1, 2, -1, 3, 4, 5, 6, 7, -1, -1, -1, 8, 9, 10, 11 }, // 3414 { 0, 1, 2, 3, 4, 5, 6, 7, 8, -1, -1, -1, 9, 10, 11, 12 }, // 4414 { 0, -1, -1, -1, 1, -1, -1, -1, 2, 3, -1, -1, 4, 5, 6, 7 }, // 1124 { 0, 1, -1, -1, 2, -1, -1, -1, 3, 4, -1, -1, 5, 6, 7, 8 }, // 2124 { 0, 1, 2, -1, 3, -1, -1, -1, 4, 5, -1, -1, 6, 7, 8, 9 }, // 3124 { 0, 1, 2, 3, 4, -1, -1, -1, 5, 6, -1, -1, 7, 8, 9, 10 }, // 4124 { 0, -1, -1, -1, 1, 2, -1, -1, 3, 4, -1, -1, 5, 6, 7, 8 }, // 1224 { 0, 1, -1, -1, 2, 3, -1, -1, 4, 5, -1, -1, 6, 7, 8, 9 }, // 2224 { 0, 1, 2, -1, 3, 4, -1, -1, 5, 6, -1, -1, 7, 8, 9, 10 }, // 3224 { 0, 1, 2, 3, 4, 5, -1, -1, 6, 7, -1, -1, 8, 9, 10, 11 }, // 4224 { 0, -1, -1, -1, 1, 2, 3, -1, 4, 5, -1, -1, 6, 7, 8, 9 }, // 1324 { 0, 1, -1, -1, 2, 3, 4, -1, 5, 6, -1, -1, 7, 8, 9, 10 }, // 2324 { 0, 1, 2, -1, 3, 4, 5, -1, 6, 7, -1, -1, 8, 9, 10, 11 }, // 3324 { 0, 1, 2, 3, 4, 5, 6, -1, 7, 8, -1, -1, 9, 10, 11, 12 }, // 4324 { 0, -1, -1, -1, 1, 2, 3, 4, 5, 6, -1, -1, 7, 8, 9, 10 }, // 1424 { 0, 1, -1, -1, 2, 3, 4, 5, 6, 7, -1, -1, 8, 9, 10, 11 }, // 2424 { 0, 1, 2, -1, 3, 4, 5, 6, 7, 8, -1, -1, 9, 10, 11, 12 }, // 3424 { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, -1, -1, 10, 11, 12, 13 }, // 4424 { 0, -1, -1, -1, 1, -1, -1, -1, 2, 3, 4, -1, 5, 6, 7, 8 }, // 1134 { 0, 1, -1, -1, 2, -1, -1, -1, 3, 4, 5, -1, 6, 7, 8, 9 }, // 2134 { 0, 1, 2, -1, 3, -1, -1, -1, 4, 5, 6, -1, 7, 8, 9, 10 }, // 3134 { 0, 1, 2, 3, 4, -1, -1, -1, 5, 6, 7, -1, 8, 9, 10, 11 }, // 4134 { 0, -1, -1, -1, 1, 2, -1, -1, 3, 4, 5, -1, 6, 7, 8, 9 }, // 1234 { 0, 1, -1, -1, 2, 3, -1, -1, 4, 5, 6, -1, 7, 8, 9, 10 }, // 2234 { 0, 1, 2, -1, 3, 4, -1, -1, 5, 6, 7, -1, 8, 9, 10, 11 }, // 3234 { 0, 1, 2, 3, 4, 5, -1, -1, 6, 7, 8, -1, 9, 10, 11, 12 }, // 4234 { 0, -1, -1, -1, 1, 2, 3, -1, 4, 5, 6, -1, 7, 8, 9, 10 }, // 1334 { 0, 1, -1, -1, 2, 3, 4, -1, 5, 6, 7, -1, 8, 9, 10, 11 }, // 2334 { 0, 1, 2, -1, 3, 4, 5, -1, 6, 7, 8, -1, 9, 10, 11, 12 }, // 3334 { 0, 1, 2, 3, 4, 5, 6, -1, 7, 8, 9, -1, 10, 11, 12, 13 }, // 4334 { 0, -1, -1, -1, 1, 2, 3, 4, 5, 6, 7, -1, 8, 9, 10, 11 }, // 1434 { 0, 1, -1, -1, 2, 3, 4, 5, 6, 7, 8, -1, 9, 10, 11, 12 }, // 2434 { 0, 1, 2, -1, 3, 4, 5, 6, 7, 8, 9, -1, 10, 11, 12, 13 }, // 3434 { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, -1, 11, 12, 13, 14 }, // 4434 { 0, -1, -1, -1, 1, -1, -1, -1, 2, 3, 4, 5, 6, 7, 8, 9 }, // 1144 { 0, 1, -1, -1, 2, -1, -1, -1, 3, 4, 5, 6, 7, 8, 9, 10 }, // 2144 { 0, 1, 2, -1, 3, -1, -1, -1, 4, 5, 6, 7, 8, 9, 10, 11 }, // 3144 { 0, 1, 2, 3, 4, -1, -1, -1, 5, 6, 7, 8, 9, 10, 11, 12 }, // 4144 { 0, -1, -1, -1, 1, 2, -1, -1, 3, 4, 5, 6, 7, 8, 9, 10 }, // 1244 { 0, 1, -1, -1, 2, 3, -1, -1, 4, 5, 6, 7, 8, 9, 10, 11 }, // 2244 { 0, 1, 2, -1, 3, 4, -1, -1, 5, 6, 7, 8, 9, 10, 11, 12 }, // 3244 { 0, 1, 2, 3, 4, 5, -1, -1, 6, 7, 8, 9, 10, 11, 12, 13 }, // 4244 { 0, -1, -1, -1, 1, 2, 3, -1, 4, 5, 6, 7, 8, 9, 10, 11 }, // 1344 { 0, 1, -1, -1, 2, 3, 4, -1, 5, 6, 7, 8, 9, 10, 11, 12 }, // 2344 { 0, 1, 2, -1, 3, 4, 5, -1, 6, 7, 8, 9, 10, 11, 12, 13 }, // 3344 { 0, 1, 2, 3, 4, 5, 6, -1, 7, 8, 9, 10, 11, 12, 13, 14 }, // 4344 { 0, -1, -1, -1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 }, // 1444 { 0, 1, -1, -1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 }, // 2444 { 0, 1, 2, -1, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 }, // 3444 { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } // 4444 }; static uint8_t _encode_data(uint32_t val, uint8_t *__restrict__ *dataPtrPtr) { uint8_t *dataPtr = *dataPtrPtr; uint8_t code; if (val < (1 << 8)) { // 1 byte *dataPtr = (uint8_t)(val); *dataPtrPtr += 1; code = 0; } else if (val < (1 << 16)) { // 2 bytes *(uint16_t *) dataPtr = (uint16_t)(val); *dataPtrPtr += 2; code = 1; } else if (val < (1 << 24)) { // 3 bytes *(uint16_t *) dataPtr = (uint16_t)(val); *(dataPtr + 2) = (uint8_t)(val >> 16); *dataPtrPtr += 3; code = 2; } else { // 4 bytes *(uint32_t *) dataPtr = val; *dataPtrPtr += 4; code = 3; } return code; } static uint8_t *svb_encode_scalar(const uint32_t *in, uint8_t *__restrict__ keyPtr, uint8_t *__restrict__ dataPtr, uint32_t count) { if (count == 0) return dataPtr; // exit immediately if no data uint8_t shift = 0; // cycles 0, 2, 4, 6, 0, 2, 4, 6, ... uint8_t key = 0; for (uint32_t c = 0; c < count; c++) { if (shift == 8) { shift = 0; *keyPtr++ = key; key = 0; } uint32_t val = in[c]; uint8_t code = _encode_data(val, &dataPtr); key |= code << shift; shift += 2; } *keyPtr = key; // write last key (no increment needed) return dataPtr; // pointer to first unused data byte } // Encode an array of a given length read from in to bout in streamvbyte format. // Returns the number of bytes written. size_t streamvbyte_encode(const uint32_t *in, uint32_t count, uint8_t *out) { uint8_t *keyPtr = out; uint32_t keyLen = (count + 3) / 4; // 2-bits rounded to full byte uint8_t *dataPtr = keyPtr + keyLen; // variable byte data after all keys return svb_encode_scalar(in, keyPtr, dataPtr, count) - out; } static inline __m128i _decode_avx(uint32_t key, const uint8_t *__restrict__ *dataPtrPtr) { uint8_t len = lengthTable[key]; __m128i Data = _mm_loadu_si128((__m128i *) *dataPtrPtr); __m128i Shuf = *(__m128i *) &shuffleTable[key]; Data = _mm_shuffle_epi8(Data, Shuf); *dataPtrPtr += len; return Data; } static inline void _write_avx(uint32_t *out, __m128i Vec) { _mm_storeu_si128((__m128i *) out, Vec); } static inline uint32_t _decode_data(const uint8_t **dataPtrPtr, uint8_t code) { const uint8_t *dataPtr = *dataPtrPtr; uint32_t val; if (code == 0) { // 1 byte val = (uint32_t) * dataPtr; dataPtr += 1; } else if (code == 1) { // 2 bytes val = (uint32_t) * (uint16_t *) dataPtr; dataPtr += 2; } else if (code == 2) { // 3 bytes val = (uint32_t) * (uint16_t *) dataPtr; val |= *(dataPtr + 2) << 16; dataPtr += 3; } else { // code == 3 val = *(uint32_t *) dataPtr; // 4 bytes dataPtr += 4; } *dataPtrPtr = dataPtr; return val; } static const uint8_t *svb_decode_scalar(uint32_t *outPtr, const uint8_t *keyPtr, const uint8_t *dataPtr, uint32_t count) { if (count == 0) return dataPtr; // no reads or writes if no data uint8_t shift = 0; uint32_t key = *keyPtr++; for (uint32_t c = 0; c < count; c++) { if (shift == 8) { shift = 0; key = *keyPtr++; } uint32_t val = _decode_data(&dataPtr, (key >> shift) & 0x3); *outPtr++ = val; shift += 2; } return dataPtr; // pointer to first unused byte after end } const uint8_t *svb_decode_avx_simple(uint32_t *out, const uint8_t *__restrict__ keyPtr, const uint8_t *__restrict__ dataPtr, uint64_t count) { uint64_t keybytes = count / 4; // number of key bytes __m128i Data; if (keybytes >= 8) { int64_t Offset = -(int64_t) keybytes / 8 + 1; const uint64_t *keyPtr64 = (const uint64_t *) keyPtr - Offset; uint64_t nextkeys = keyPtr64[Offset]; for (; Offset != 0; ++Offset) { uint64_t keys = nextkeys; nextkeys = keyPtr64[Offset + 1]; Data = _decode_avx((keys & 0xFF), &dataPtr); _write_avx(out, Data); Data = _decode_avx((keys & 0xFF00) >> 8, &dataPtr); _write_avx(out + 4, Data); keys >>= 16; Data = _decode_avx((keys & 0xFF), &dataPtr); _write_avx(out + 8, Data); Data = _decode_avx((keys & 0xFF00) >> 8, &dataPtr); _write_avx(out + 12, Data); keys >>= 16; Data = _decode_avx((keys & 0xFF), &dataPtr); _write_avx(out + 16, Data); Data = _decode_avx((keys & 0xFF00) >> 8, &dataPtr); _write_avx(out + 20, Data); keys >>= 16; Data = _decode_avx((keys & 0xFF), &dataPtr); _write_avx(out + 24, Data); Data = _decode_avx((keys & 0xFF00) >> 8, &dataPtr); _write_avx(out + 28, Data); out += 32; } { uint64_t keys = nextkeys; Data = _decode_avx((keys & 0xFF), &dataPtr); _write_avx(out, Data); Data = _decode_avx((keys & 0xFF00) >> 8, &dataPtr); _write_avx(out + 4, Data); keys >>= 16; Data = _decode_avx((keys & 0xFF), &dataPtr); _write_avx(out + 8, Data); Data = _decode_avx((keys & 0xFF00) >> 8, &dataPtr); _write_avx(out + 12, Data); keys >>= 16; Data = _decode_avx((keys & 0xFF), &dataPtr); _write_avx(out + 16, Data); Data = _decode_avx((keys & 0xFF00) >> 8, &dataPtr); _write_avx(out + 20, Data); keys >>= 16; Data = _decode_avx((keys & 0xFF), &dataPtr); _write_avx(out + 24, Data); Data = _decode_avx((keys & 0xFF00) >> 8, &dataPtr); _write_avx(out + 28, Data); out += 32; } } uint64_t consumedkeys = keybytes - (keybytes & 7); return svb_decode_scalar(out, keyPtr + consumedkeys, dataPtr, count & 31); } // Read count 32-bit integers in maskedvbyte format from in, storing the result in out. Returns the number of bytes read. size_t streamvbyte_decode(const uint8_t* in, uint32_t* out, uint32_t count) { if (count == 0) return 0; const uint8_t *keyPtr = in; // full list of keys is next uint32_t keyLen = ((count + 3) / 4); // 2-bits per key (rounded up) const uint8_t *dataPtr = keyPtr + keyLen; // data starts at end of keys return svb_decode_avx_simple(out, keyPtr, dataPtr, count) - in; }