Files
tantivy/bit_vec/index.html
2018-02-12 02:52:50 +00:00

217 lines
11 KiB
HTML
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta name="generator" content="rustdoc">
<meta name="description" content="API documentation for the Rust `bit_vec` crate.">
<meta name="keywords" content="rust, rustlang, rust-lang, bit_vec">
<title>bit_vec - Rust</title>
<link rel="stylesheet" type="text/css" href="../normalize.css">
<link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle">
<link rel="stylesheet" type="text/css" href="../dark.css">
<link rel="stylesheet" type="text/css" href="../main.css" id="themeStyle">
<script src="../storage.js"></script>
</head>
<body class="rustdoc mod">
<!--[if lte IE 8]>
<div class="warning">
This old browser is unsupported and will most likely display funky
things.
</div>
<![endif]-->
<nav class="sidebar">
<div class="sidebar-menu">&#9776;</div>
<p class='location'>Crate bit_vec</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#traits">Traits</a></li></ul></div><p class='location'></p><script>window.sidebarCurrent = {name: 'bit_vec', ty: 'mod', relpath: '../'};</script></div>
</nav>
<div class="theme-picker">
<button id="theme-picker" aria-label="Pick another theme!">
<img src="../brush.svg" width="18" alt="Pick another theme!">
</button>
<div id="theme-choices"></div>
</div>
<script src="../theme.js"></script>
<nav class="sub">
<form class="search-form js-only">
<div class="search-container">
<input class="search-input" name="search"
autocomplete="off"
placeholder="Click or press S to search, ? for more options…"
type="search">
</div>
</form>
</nav>
<section id='main' class="content">
<h1 class='fqn'><span class='in-band'>Crate <a class="mod" href=''>bit_vec</a></span><span class='out-of-band'><span id='render-detail'>
<a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">
[<span class='inner'>&#x2212;</span>]
</a>
</span><a class='srclink' href='../src/bit_vec/lib.rs.html#31-2110' title='goto source code'>[src]</a></span></h1>
<div class='docblock'><p>Collections implemented with bit vectors.</p>
<h1 id="examples" class="section-header"><a href="#examples">Examples</a></h1>
<p>This is a simple example of the <a href="http://en.wikipedia.org/wiki/Sieve_of_Eratosthenes">Sieve of Eratosthenes</a>
which calculates prime numbers up to a given limit.</p>
<pre class="rust rust-example-rendered">
<span class="kw">use</span> <span class="ident">bit_vec</span>::<span class="ident">BitVec</span>;
<span class="kw">let</span> <span class="ident">max_prime</span> <span class="op">=</span> <span class="number">10000</span>;
<span class="comment">// Store the primes as a BitVec</span>
<span class="kw">let</span> <span class="ident">primes</span> <span class="op">=</span> {
<span class="comment">// Assume all numbers are prime to begin, and then we</span>
<span class="comment">// cross off non-primes progressively</span>
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">bv</span> <span class="op">=</span> <span class="ident">BitVec</span>::<span class="ident">from_elem</span>(<span class="ident">max_prime</span>, <span class="bool-val">true</span>);
<span class="comment">// Neither 0 nor 1 are prime</span>
<span class="ident">bv</span>.<span class="ident">set</span>(<span class="number">0</span>, <span class="bool-val">false</span>);
<span class="ident">bv</span>.<span class="ident">set</span>(<span class="number">1</span>, <span class="bool-val">false</span>);
<span class="kw">for</span> <span class="ident">i</span> <span class="kw">in</span> <span class="number">2</span>.. <span class="number">1</span> <span class="op">+</span> (<span class="ident">max_prime</span> <span class="kw">as</span> <span class="ident">f64</span>).<span class="ident">sqrt</span>() <span class="kw">as</span> <span class="ident">usize</span> {
<span class="comment">// if i is a prime</span>
<span class="kw">if</span> <span class="ident">bv</span>[<span class="ident">i</span>] {
<span class="comment">// Mark all multiples of i as non-prime (any multiples below i * i</span>
<span class="comment">// will have been marked as non-prime previously)</span>
<span class="kw">for</span> <span class="ident">j</span> <span class="kw">in</span> <span class="ident">i</span>.. {
<span class="kw">if</span> <span class="ident">i</span> <span class="op">*</span> <span class="ident">j</span> <span class="op">&gt;=</span> <span class="ident">max_prime</span> {
<span class="kw">break</span>;
}
<span class="ident">bv</span>.<span class="ident">set</span>(<span class="ident">i</span> <span class="op">*</span> <span class="ident">j</span>, <span class="bool-val">false</span>)
}
}
}
<span class="ident">bv</span>
};
<span class="comment">// Simple primality tests below our max bound</span>
<span class="kw">let</span> <span class="ident">print_primes</span> <span class="op">=</span> <span class="number">20</span>;
<span class="macro">print</span><span class="macro">!</span>(<span class="string">&quot;The primes below {} are: &quot;</span>, <span class="ident">print_primes</span>);
<span class="kw">for</span> <span class="ident">x</span> <span class="kw">in</span> <span class="number">0</span>..<span class="ident">print_primes</span> {
<span class="kw">if</span> <span class="ident">primes</span>.<span class="ident">get</span>(<span class="ident">x</span>).<span class="ident">unwrap_or</span>(<span class="bool-val">false</span>) {
<span class="macro">print</span><span class="macro">!</span>(<span class="string">&quot;{} &quot;</span>, <span class="ident">x</span>);
}
}
<span class="macro">println</span><span class="macro">!</span>(<span class="string">&quot;&quot;</span>);
<span class="kw">let</span> <span class="ident">num_primes</span> <span class="op">=</span> <span class="ident">primes</span>.<span class="ident">iter</span>().<span class="ident">filter</span>(<span class="op">|</span><span class="ident">x</span><span class="op">|</span> <span class="kw-2">*</span><span class="ident">x</span>).<span class="ident">count</span>();
<span class="macro">println</span><span class="macro">!</span>(<span class="string">&quot;There are {} primes below {}&quot;</span>, <span class="ident">num_primes</span>, <span class="ident">max_prime</span>);
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="ident">num_primes</span>, <span class="number">1_229</span>);</pre>
</div><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table>
<tr class=' module-item'>
<td><a class="struct" href="struct.BitVec.html"
title='struct bit_vec::BitVec'>BitVec</a></td>
<td class='docblock-short'>
<p>The bitvector type.</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="struct" href="struct.Blocks.html"
title='struct bit_vec::Blocks'>Blocks</a></td>
<td class='docblock-short'>
<p>An iterator over the blocks of a <code>BitVec</code>.</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class="struct" href="struct.IntoIter.html"
title='struct bit_vec::IntoIter'>IntoIter</a></td>
<td class='docblock-short'>
</td>
</tr>
<tr class=' module-item'>
<td><a class="struct" href="struct.Iter.html"
title='struct bit_vec::Iter'>Iter</a></td>
<td class='docblock-short'>
<p>An iterator for <code>BitVec</code>.</p>
</td>
</tr></table><h2 id='traits' class='section-header'><a href="#traits">Traits</a></h2>
<table>
<tr class=' module-item'>
<td><a class="trait" href="trait.BitBlock.html"
title='trait bit_vec::BitBlock'>BitBlock</a></td>
<td class='docblock-short'>
<p>Abstracts over a pile of bits (basically unsigned primitives)</p>
</td>
</tr></table></section>
<section id='search' class="content hidden"></section>
<section class="footer"></section>
<aside id="help" class="hidden">
<div>
<h1 class="hidden">Help</h1>
<div class="shortcuts">
<h2>Keyboard Shortcuts</h2>
<dl>
<dt><kbd>?</kbd></dt>
<dd>Show this help dialog</dd>
<dt><kbd>S</kbd></dt>
<dd>Focus the search field</dd>
<dt><kbd></kbd></dt>
<dd>Move up in search results</dd>
<dt><kbd></kbd></dt>
<dd>Move down in search results</dd>
<dt><kbd></kbd></dt>
<dd>Switch tab</dd>
<dt><kbd>&#9166;</kbd></dt>
<dd>Go to active search result</dd>
<dt><kbd>+</kbd></dt>
<dd>Expand all sections</dd>
<dt><kbd>-</kbd></dt>
<dd>Collapse all sections</dd>
</dl>
</div>
<div class="infos">
<h2>Search Tricks</h2>
<p>
Prefix searches with a type followed by a colon (e.g.
<code>fn:</code>) to restrict the search to a given type.
</p>
<p>
Accepted types are: <code>fn</code>, <code>mod</code>,
<code>struct</code>, <code>enum</code>,
<code>trait</code>, <code>type</code>, <code>macro</code>,
and <code>const</code>.
</p>
<p>
Search functions by type signature (e.g.
<code>vec -> usize</code> or <code>* -> vec</code>)
</p>
</div>
</div>
</aside>
<script>
window.rootPath = "../";
window.currentCrate = "bit_vec";
</script>
<script src="../main.js"></script>
<script defer src="../search-index.js"></script>
</body>
</html>