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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `bit_vec` crate."><meta name="keywords" content="rust, rustlang, rust-lang, bit_vec"><title>bit_vec - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../dark.css"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../bit_vec/index.html'><img src='../rust-logo.png' alt='logo' width='100'></a><p class='location'>Crate bit_vec</p><div class="sidebar-elems"><a id='all-types' href='all.html'><p>See all bit_vec's items</p></a><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#traits">Traits</a></li></ul></div><p class='location'></p><script>window.sidebarCurrent = {name: 'bit_vec', ty: 'mod', relpath: '../'};</script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../src/bit_vec/lib.rs.html#31-2138' title='goto source code'>[src]</a></span><span class='in-band'>Crate <a class="mod" href=''>bit_vec</a></span></h1><div class='docblock'><p>Collections implemented with bit vectors.</p>
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<h1 id="examples" class="section-header"><a href="#examples">Examples</a></h1>
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<p>This is a simple example of the <a href="http://en.wikipedia.org/wiki/Sieve_of_Eratosthenes">Sieve of Eratosthenes</a>
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which calculates prime numbers up to a given limit.</p>
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<div class="example-wrap"><pre class="rust rust-example-rendered">
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<span class="kw">use</span> <span class="ident">bit_vec</span>::<span class="ident">BitVec</span>;
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<span class="kw">let</span> <span class="ident">max_prime</span> <span class="op">=</span> <span class="number">10000</span>;
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<span class="comment">// Store the primes as a BitVec</span>
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<span class="kw">let</span> <span class="ident">primes</span> <span class="op">=</span> {
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<span class="comment">// Assume all numbers are prime to begin, and then we</span>
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<span class="comment">// cross off non-primes progressively</span>
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<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">bv</span> <span class="op">=</span> <span class="ident">BitVec</span>::<span class="ident">from_elem</span>(<span class="ident">max_prime</span>, <span class="bool-val">true</span>);
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<span class="comment">// Neither 0 nor 1 are prime</span>
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<span class="ident">bv</span>.<span class="ident">set</span>(<span class="number">0</span>, <span class="bool-val">false</span>);
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<span class="ident">bv</span>.<span class="ident">set</span>(<span class="number">1</span>, <span class="bool-val">false</span>);
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<span class="kw">for</span> <span class="ident">i</span> <span class="kw">in</span> <span class="number">2</span>.. <span class="number">1</span> <span class="op">+</span> (<span class="ident">max_prime</span> <span class="kw">as</span> <span class="ident">f64</span>).<span class="ident">sqrt</span>() <span class="kw">as</span> <span class="ident">usize</span> {
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<span class="comment">// if i is a prime</span>
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<span class="kw">if</span> <span class="ident">bv</span>[<span class="ident">i</span>] {
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<span class="comment">// Mark all multiples of i as non-prime (any multiples below i * i</span>
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<span class="comment">// will have been marked as non-prime previously)</span>
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<span class="kw">for</span> <span class="ident">j</span> <span class="kw">in</span> <span class="ident">i</span>.. {
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<span class="kw">if</span> <span class="ident">i</span> <span class="op">*</span> <span class="ident">j</span> <span class="op">>=</span> <span class="ident">max_prime</span> {
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<span class="kw">break</span>;
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}
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<span class="ident">bv</span>.<span class="ident">set</span>(<span class="ident">i</span> <span class="op">*</span> <span class="ident">j</span>, <span class="bool-val">false</span>)
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}
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}
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}
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<span class="ident">bv</span>
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};
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<span class="comment">// Simple primality tests below our max bound</span>
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<span class="kw">let</span> <span class="ident">print_primes</span> <span class="op">=</span> <span class="number">20</span>;
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<span class="macro">print</span><span class="macro">!</span>(<span class="string">"The primes below {} are: "</span>, <span class="ident">print_primes</span>);
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<span class="kw">for</span> <span class="ident">x</span> <span class="kw">in</span> <span class="number">0</span>..<span class="ident">print_primes</span> {
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<span class="kw">if</span> <span class="ident">primes</span>.<span class="ident">get</span>(<span class="ident">x</span>).<span class="ident">unwrap_or</span>(<span class="bool-val">false</span>) {
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<span class="macro">print</span><span class="macro">!</span>(<span class="string">"{} "</span>, <span class="ident">x</span>);
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}
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}
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<span class="macro">println</span><span class="macro">!</span>(<span class="string">""</span>);
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<span class="kw">let</span> <span class="ident">num_primes</span> <span class="op">=</span> <span class="ident">primes</span>.<span class="ident">iter</span>().<span class="ident">filter</span>(<span class="op">|</span><span class="ident">x</span><span class="op">|</span> <span class="kw-2">*</span><span class="ident">x</span>).<span class="ident">count</span>();
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<span class="macro">println</span><span class="macro">!</span>(<span class="string">"There are {} primes below {}"</span>, <span class="ident">num_primes</span>, <span class="ident">max_prime</span>);
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<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="ident">num_primes</span>, <span class="number">1_229</span>);</pre></div>
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</div><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
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<table><tr class='module-item'><td><a class="struct" href="struct.BitVec.html" title='bit_vec::BitVec struct'>BitVec</a></td><td class='docblock-short'><p>The bitvector type.</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.Blocks.html" title='bit_vec::Blocks struct'>Blocks</a></td><td class='docblock-short'><p>An iterator over the blocks of a <code>BitVec</code>.</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.IntoIter.html" title='bit_vec::IntoIter struct'>IntoIter</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Iter.html" title='bit_vec::Iter struct'>Iter</a></td><td class='docblock-short'><p>An iterator for <code>BitVec</code>.</p>
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</td></tr></table><h2 id='traits' class='section-header'><a href="#traits">Traits</a></h2>
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<table><tr class='module-item'><td><a class="trait" href="trait.BitBlock.html" title='bit_vec::BitBlock trait'>BitBlock</a></td><td class='docblock-short'><p>Abstracts over a pile of bits (basically unsigned primitives)</p>
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