Files
tantivy/master/bit_set/index.html
2019-06-16 03:00:46 +00:00

37 lines
7.6 KiB
HTML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `bit_set` crate."><meta name="keywords" content="rust, rustlang, rust-lang, bit_set"><title>bit_set - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../dark.css"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../bit_set/index.html'><img src='../rust-logo.png' alt='logo' width='100'></a><p class='location'>Crate bit_set</p><div class="sidebar-elems"><a id='all-types' href='all.html'><p>See all bit_set's items</p></a><div class="block items"><ul><li><a href="#structs">Structs</a></li></ul></div><p class='location'></p><script>window.sidebarCurrent = {name: 'bit_set', ty: 'mod', relpath: '../'};</script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/bit_set/lib.rs.html#11-1443' title='goto source code'>[src]</a></span><span class='in-band'>Crate <a class="mod" href=''>bit_set</a></span></h1><div class='docblock'><p>An implementation of a set using a bit vector as an underlying
representation for holding unsigned numerical elements.</p>
<p>It should also be noted that the amount of storage necessary for holding a
set of objects is proportional to the maximum of the objects when viewed
as a <code>usize</code>.</p>
<h1 id="examples" class="section-header"><a href="#examples">Examples</a></h1>
<div class="example-wrap"><pre class="rust rust-example-rendered">
<span class="kw">use</span> <span class="ident">bit_set</span>::<span class="ident">BitSet</span>;
<span class="comment">// It&#39;s a regular set</span>
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">s</span> <span class="op">=</span> <span class="ident">BitSet</span>::<span class="ident">new</span>();
<span class="ident">s</span>.<span class="ident">insert</span>(<span class="number">0</span>);
<span class="ident">s</span>.<span class="ident">insert</span>(<span class="number">3</span>);
<span class="ident">s</span>.<span class="ident">insert</span>(<span class="number">7</span>);
<span class="ident">s</span>.<span class="ident">remove</span>(<span class="number">7</span>);
<span class="kw">if</span> <span class="op">!</span><span class="ident">s</span>.<span class="ident">contains</span>(<span class="number">7</span>) {
<span class="macro">println</span><span class="macro">!</span>(<span class="string">&quot;There is no 7&quot;</span>);
}
<span class="comment">// Can initialize from a `BitVec`</span>
<span class="kw">let</span> <span class="ident">other</span> <span class="op">=</span> <span class="ident">BitSet</span>::<span class="ident">from_bytes</span>(<span class="kw-2">&amp;</span>[<span class="number">0b11010000</span>]);
<span class="ident">s</span>.<span class="ident">union_with</span>(<span class="kw-2">&amp;</span><span class="ident">other</span>);
<span class="comment">// Print 0, 1, 3 in some order</span>
<span class="kw">for</span> <span class="ident">x</span> <span class="kw">in</span> <span class="ident">s</span>.<span class="ident">iter</span>() {
<span class="macro">println</span><span class="macro">!</span>(<span class="string">&quot;{}&quot;</span>, <span class="ident">x</span>);
}
<span class="comment">// Can convert back to a `BitVec`</span>
<span class="kw">let</span> <span class="ident">bv</span> <span class="op">=</span> <span class="ident">s</span>.<span class="ident">into_bit_vec</span>();
<span class="macro">assert</span><span class="macro">!</span>(<span class="ident">bv</span>[<span class="number">3</span>]);</pre></div>
</div><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table><tr class='module-item'><td><a class="struct" href="struct.BitSet.html" title='bit_set::BitSet struct'>BitSet</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Difference.html" title='bit_set::Difference struct'>Difference</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Intersection.html" title='bit_set::Intersection struct'>Intersection</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Iter.html" title='bit_set::Iter struct'>Iter</a></td><td class='docblock-short'><p>An iterator for <code>BitSet</code>.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.SymmetricDifference.html" title='bit_set::SymmetricDifference struct'>SymmetricDifference</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Union.html" title='bit_set::Union struct'>Union</a></td><td class='docblock-short'></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd></kbd></dt><dd>Move up in search results</dd><dt><kbd></kbd></dt><dd>Move down in search results</dd><dt><kbd></kbd></dt><dd>Switch tab</dd><dt><kbd>&#9166;</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g., <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g., <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g., <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../";window.currentCrate = "bit_set";</script><script src="../aliases.js"></script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>