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<p class='location'>Crate bit_set</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li></ul></div><p class='location'></p><script>window.sidebarCurrent = {name: 'bit_set', ty: 'mod', relpath: '../'};</script></div>
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<section id='main' class="content"><h1 class='fqn'><span class='in-band'>Crate <a class="mod" href=''>bit_set</a></span><span class='out-of-band'><span id='render-detail'>
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</span><a class='srclink' href='../src/bit_set/lib.rs.html#11-1436' title='goto source code'>[src]</a></span></h1><div class='docblock'><p>An implementation of a set using a bit vector as an underlying
representation for holding unsigned numerical elements.</p>
<p>It should also be noted that the amount of storage necessary for holding a
set of objects is proportional to the maximum of the objects when viewed
as a <code>usize</code>.</p>
<h1 id="examples" class="section-header"><a href="#examples">Examples</a></h1>
<pre class="rust rust-example-rendered">
<span class="kw">use</span> <span class="ident">bit_set</span>::<span class="ident">BitSet</span>;
<span class="comment">// It&#39;s a regular set</span>
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">s</span> <span class="op">=</span> <span class="ident">BitSet</span>::<span class="ident">new</span>();
<span class="ident">s</span>.<span class="ident">insert</span>(<span class="number">0</span>);
<span class="ident">s</span>.<span class="ident">insert</span>(<span class="number">3</span>);
<span class="ident">s</span>.<span class="ident">insert</span>(<span class="number">7</span>);
<span class="ident">s</span>.<span class="ident">remove</span>(<span class="number">7</span>);
<span class="kw">if</span> <span class="op">!</span><span class="ident">s</span>.<span class="ident">contains</span>(<span class="number">7</span>) {
<span class="macro">println</span><span class="macro">!</span>(<span class="string">&quot;There is no 7&quot;</span>);
}
<span class="comment">// Can initialize from a `BitVec`</span>
<span class="kw">let</span> <span class="ident">other</span> <span class="op">=</span> <span class="ident">BitSet</span>::<span class="ident">from_bytes</span>(<span class="kw-2">&amp;</span>[<span class="number">0b11010000</span>]);
<span class="ident">s</span>.<span class="ident">union_with</span>(<span class="kw-2">&amp;</span><span class="ident">other</span>);
<span class="comment">// Print 0, 1, 3 in some order</span>
<span class="kw">for</span> <span class="ident">x</span> <span class="kw">in</span> <span class="ident">s</span>.<span class="ident">iter</span>() {
<span class="macro">println</span><span class="macro">!</span>(<span class="string">&quot;{}&quot;</span>, <span class="ident">x</span>);
}
<span class="comment">// Can convert back to a `BitVec`</span>
<span class="kw">let</span> <span class="ident">bv</span> <span class="op">=</span> <span class="ident">s</span>.<span class="ident">into_bit_vec</span>();
<span class="macro">assert</span><span class="macro">!</span>(<span class="ident">bv</span>[<span class="number">3</span>]);</pre>
</div><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
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<td><a class="struct" href="struct.BitSet.html"
title='struct bit_set::BitSet'>BitSet</a></td>
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title='struct bit_set::Difference'>Difference</a></td>
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title='struct bit_set::Intersection'>Intersection</a></td>
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<td><a class="struct" href="struct.Iter.html"
title='struct bit_set::Iter'>Iter</a></td>
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<p>An iterator for <code>BitSet</code>.</p>
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title='struct bit_set::SymmetricDifference'>SymmetricDifference</a></td>
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title='struct bit_set::Union'>Union</a></td>
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