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Zig

const std = @import("std");
const build_config = @import("build_config.zig");
/// See build_config.ExeEntrypoint for why we do this.
const entrypoint = switch (build_config.exe_entrypoint) {
.ghostty => @import("main_ghostty.zig"),
.helpgen => @import("helpgen.zig"),
.mdgen_ghostty_1 => @import("build/mdgen/main_ghostty_1.zig"),
.mdgen_ghostty_5 => @import("build/mdgen/main_ghostty_5.zig"),
.webgen_config => @import("build/webgen/main_config.zig"),
.webgen_actions => @import("build/webgen/main_actions.zig"),
.webgen_commands => @import("build/webgen/main_commands.zig"),
};
/// The main entrypoint for the program.
pub const main = entrypoint.main;
/// Standard options such as logger overrides.
pub const std_options: std.Options = if (@hasDecl(entrypoint, "std_options"))
entrypoint.std_options
else
.{};
comptime {
// Force-reference our memset override so its export is emitted.
// See quirks_memset.zig for details on why this exists.
_ = @import("quirks_memset.zig");
}
test {
// Zig 0.16.0 has made test logging more strict. Now, *anything* that gets
// printed to stderr results in a "failed command" message, even if the
// tests ultimately passed. To reduce confusion here (and honestly, test
// log spam in general), we bump the default testing log level to error.
std.testing.log_level = std.log.Level.err;
_ = entrypoint;
_ = @import("quirks_memset.zig");
}