Files
herdr/scripts/windows_input/Bootstrap.ps1
T
b88e8116e9 test: add local windows input gauntlet (#4298)
* test: add local windows input gauntlet

refs #4251

* test: add local windows input gauntlet

Harden elevation and channel identity checks, distinguish known host limitations, and surface incomplete cleanup.

refs #4251

* test(windows): harden input gauntlet execution

refs #4251

* test(windows): make input gauntlet self-contained

refs #4251

* test(windows): bound input gauntlet failure paths

refs #4251

* test(windows): extend input qualification gauntlet

refs #4251

* test(windows): complete input qualification matrix

refs #4251

---------

Co-authored-by: akbash-bot <300245827+akbash-bot@users.noreply.github.com>
Co-authored-by: Jonathan Liebig <jonathan.liebig@gmail.com>
2026-09-18 01:13:13 +02:00

52 lines
2.3 KiB
PowerShell

#Requires -Version 7.0
param([Parameter(Mandatory)][string] $PlanPath)
. "$PSScriptRoot/Common.ps1"
$plan = Read-GauntletJson $PlanPath
# Terminal activation can inherit another process's environment. Normalize here too.
foreach ($item in @(Get-ChildItem Env:)) {
if ($item.Name -like 'HERDR_*' -or $item.Name -in @('SSH_CONNECTION', 'SSH_TTY')) { Remove-Item "Env:$($item.Name)" }
}
$env:HERDR_CONFIG_PATH = $plan.config
$env:XDG_CONFIG_HOME = $plan.config_home
$env:HERDR_SESSION = $plan.session
if ($plan.profile -ne 'default') { $env:HERDR_WINDOWS_INPUT_PROBE = $plan.profile }
Add-Type -Path "$PSScriptRoot/Native.cs"
$before = [HerdrInputGauntlet.ConsoleProbe]::Geometry()
$child = $null
try {
if ($plan.path -eq 'herdr') {
$child = New-GauntletProcess $plan.exe @('--session', $plan.session) $plan
} else {
$child = New-GauntletProcess $plan.pwsh @('-NoProfile', '-File', "$PSScriptRoot/Probe.ps1", '-PlanPath', $PlanPath) $plan
}
$sequence = 0
while (-not $child.HasExited -and (Test-GauntletLease $plan.root) -and -not (Test-Path (Join-Path $plan.work 'stop'))) {
$sequence++
Write-GauntletJson (Join-Path $plan.work 'outer.json') @{
nonce = $plan.nonce; pid = $PID; child_pid = $child.Id; sequence = $sequence
geometry = [HerdrInputGauntlet.ConsoleProbe]::Geometry(); before = $before
}
Start-Sleep -Milliseconds 100
}
} finally {
$cleanup = @()
if ($null -ne $child) {
# Allow normal detach / observer disposal before forcing this owned child down.
if (-not $child.WaitForExit(5000)) {
$cleanup += 'Child required forced termination; normal console restoration was not qualified'
$child.Kill($true)
if (-not $child.WaitForExit(5000)) { $cleanup += 'Child remained active after forced termination' }
}
$child.Dispose()
}
if ($plan.path -eq 'herdr') {
foreach ($verb in @('stop', 'delete')) {
try { $null = Invoke-GauntletProcess $plan.exe @('session', $verb, $plan.session) $plan }
catch { $cleanup += $_.ToString() }
}
}
Write-GauntletJson (Join-Path $plan.work 'bootstrap-exit.json') @{
nonce = $plan.nonce; before = $before; after = [HerdrInputGauntlet.ConsoleProbe]::Geometry(); cleanup_errors = $cleanup
}
}