This puts a lot of state into a new `LockedStream` that was formerly
guarded more coarsely by the recording lock or more granularly by
`RecordingToInsert` locks. And it restructures `LockedDatabase::flush`
to avoid holding this lock while performing SQLite operations.
Streamers write only into a recent frames buffer in RAM, which the
directory pool workers asynchronously write to disk approximately once
per GOP, where formerly there was a write call per frame.
Before, streamers could fall behind due to slow sample file directory
disk I/O calls or if writing got stuck in a retry loop, for example if
out of disk space. If Moonfire falls too far behind in receiving,
cameras tend to disconnect or (sadly) mis-frame messages because they do
not handle this case well. This removes a confusing potential cause of
such errors.
In the new model, streamers never wait for disk I/O. Frames are buffered
up to a limit. Recordings are aborted if the I/O pool falls too far
behind. There's no retry loop.
This roughly halves CPU usage as thread hand-offs and syscalls are less
common. It also enables several desirable future changes:
* audio recording (which radically increases the number of frames and
thus would otherwise significantly increase CPU usage).
* "monitor mode" (allowing live view without recording to disk),
* further CPU reductions for live view (by skipping all SQLite ops and
disk I/O).
In the new model, streamers also rarely wait for SQLite database
operations either—now only on video parameter changes. That might go
away in an upcoming change too.
The "syncer" (which synced files/dirs and kept track of what has to be
flushed into the SQLite database when) has mostly gone away too. The
directory pool workers handle the syncing now, and then they notify
a new "flusher" for the latter portion.
I'd like to go further still and have the database as a whole be owned
by a dedicated thread, the only one that uses the SQLite connection.
This prevents the tokio threads from blocking on SQLite operations.
I tried out doing so before making the streamers less dependent on the
db, but the extra thread handoffs were awful for performance.
Now, all IO happens on each directory's two-thread pool with threads
named `dir-<PATH>`. Formerly, IO could happen on the per-stream writer
threads, per-directory reader threads, and occasional on even the tokio
worker threads.
The recording path uses more CPU than before due to extra thread
hand-offs. That will change in the next commit, which will radically
change the approach to writing.
This centralizes a major source of `.unwrap()` throughout the code,
and one that would otherwise grow with upcoming changes. The new
error message should be more clear.
I think this is a big improvement in readability.
I removed the `lnav` config, which is a little sad, but I don't think it
supports this structured logging format well. Still seems worthwhile on
balance.
This stops using parking_lot entirely. Since Rust 1.62, the std
implementations on Linux are direct futexes, not the boxed pthread
mutexes they used to be. No real reason to use parking_lot anymore, so
shed this dependency.
After a frustrating search for a suitable channel to use for shutdown
(tokio::sync::watch::Receiver and
futures::future::Shared<tokio::sync::oneshot::Receiver> didn't look
quite right) in which I rethought my life decisions, I finally just made
my own (server/base/shutdown.rs). We can easily poll it or wait for it
in async or sync contexts. Most importantly, it's convenient; not that
it really matters here, but it's also efficient.
We now do a slightly better job of propagating a "graceful" shutdown
signal, and this channel will give us tools to improve it over time.
* Shut down even when writer or syncer operations are stuck. Fixes#117
* Not done yet: streamers should instantly shut down without waiting for
a connection attempt or frame or something. I'll probably
implement that when removing --rtsp-library=ffmpeg. The code should be
cleaner then.
* Not done yet: fix a couple places that sleep for up to a second when
they could shut down immediately. I just need to do the plumbing for
mock clocks to work.
I also implemented an immediate shutdown mode, activated by a second
signal. I think this will mitigate the streamer wait situation.
I'm tired of all the boilerplate, so use the new
GPL-3.0-linking-exception license identifier instead in all the server
components.
I left the ui stuff alone because I'm just going to replace it (#111).
Add a checker for the header because it's easy to forget.
I want to make the project more accessible by not expecting folks to
match my idiosyncratic style. Now almost [1] everything is written
in the "standard" style. CI enforces this.
[1] "Almost": I used #[rustfmt::skip] in a few sections where I felt
aligning things in columns significantly improves readability.
Inspired by the poor error message here:
https://github.com/scottlamb/moonfire-nvr/issues/107#issuecomment-777587727
* print the friendlier Display version of the error rather than Debug.
Eg, "EROFS: Read-only filesystem" rather than "Sys(EROFS)". Do this
everywhere: on command exit, on syncer retries, and on stream
retries.
* print the most immediate problem and additional lines for each
cause.
* print the backtrace or an advertisement for RUST_BACKTRACE=1 if it's
unavailable.
* also mention RUST_BACKTRACE=1 in the troubleshooting guide.
* add context in various places, including pathnames. There are surely
many places more it'd be helpful, but this is a start.
* allow subcommands to return failure without an Error.
In particular, "moonfire-nvr check" does its own error printing
because it wants to print all the errors it finds. Printing "see
earlier errors" with a meaningless stack trace seems like it'd just
confuse. But I also want to get rid of the misleading "Success" at
the end and 0 return to the OS.
Besides being more clear about what belongs to which, this helps with
docker caching. The server and ui parts are only rebuilt when their
respective subdirectories change.
Extend this a bit further by making the webpack build not depend on
the target architecture. And adding cache dirs so parts of the server
and ui build process can be reused when layer-wide caching fails.