This puts a lot of state into a new `LockedStream` that was formerly
guarded more coarsely by the recording lock or more granularly by
`RecordingToInsert` locks. And it restructures `LockedDatabase::flush`
to avoid holding this lock while performing SQLite operations.
Streamers write only into a recent frames buffer in RAM, which the
directory pool workers asynchronously write to disk approximately once
per GOP, where formerly there was a write call per frame.
Before, streamers could fall behind due to slow sample file directory
disk I/O calls or if writing got stuck in a retry loop, for example if
out of disk space. If Moonfire falls too far behind in receiving,
cameras tend to disconnect or (sadly) mis-frame messages because they do
not handle this case well. This removes a confusing potential cause of
such errors.
In the new model, streamers never wait for disk I/O. Frames are buffered
up to a limit. Recordings are aborted if the I/O pool falls too far
behind. There's no retry loop.
This roughly halves CPU usage as thread hand-offs and syscalls are less
common. It also enables several desirable future changes:
* audio recording (which radically increases the number of frames and
thus would otherwise significantly increase CPU usage).
* "monitor mode" (allowing live view without recording to disk),
* further CPU reductions for live view (by skipping all SQLite ops and
disk I/O).
In the new model, streamers also rarely wait for SQLite database
operations either—now only on video parameter changes. That might go
away in an upcoming change too.
The "syncer" (which synced files/dirs and kept track of what has to be
flushed into the SQLite database when) has mostly gone away too. The
directory pool workers handle the syncing now, and then they notify
a new "flusher" for the latter portion.
I'd like to go further still and have the database as a whole be owned
by a dedicated thread, the only one that uses the SQLite connection.
This prevents the tokio threads from blocking on SQLite operations.
I tried out doing so before making the streamers less dependent on the
db, but the extra thread handoffs were awful for performance.
Now, all IO happens on each directory's two-thread pool with threads
named `dir-<PATH>`. Formerly, IO could happen on the per-stream writer
threads, per-directory reader threads, and occasional on even the tokio
worker threads.
The recording path uses more CPU than before due to extra thread
hand-offs. That will change in the next commit, which will radically
change the approach to writing.
My main goal is to support creating indexes for signals as well as
recordings. An additional goal is to just shrink db.rs a bit; it's
gotten quite large.
I'm tired of all the boilerplate, so use the new
GPL-3.0-linking-exception license identifier instead in all the server
components.
I left the ui stuff alone because I'm just going to replace it (#111).
Add a checker for the header because it's easy to forget.
I want to make the project more accessible by not expecting folks to
match my idiosyncratic style. Now almost [1] everything is written
in the "standard" style. CI enforces this.
[1] "Almost": I used #[rustfmt::skip] in a few sections where I felt
aligning things in columns significantly improves readability.
Besides being more clear about what belongs to which, this helps with
docker caching. The server and ui parts are only rebuilt when their
respective subdirectories change.
Extend this a bit further by making the webpack build not depend on
the target architecture. And adding cache dirs so parts of the server
and ui build process can be reused when layer-wide caching fails.