Commit Graph
3 Commits
Author SHA1 Message Date
Daniel AdámekandDanielADK b450f4028b fix(debugger): finish PHP Remote Debug: taken port, waiting state, Port field (#1639)
A taken port now says which port is in use instead of Node's EADDRINUSE text; a listening PHP Remote Debug session shows "Listening for Xdebug on port N" instead of "Running…"; clearing the only field of a debug-only remote type keeps the form and shows the field as required; php-debug leaves the generic Debug adapter list until it has a launch template (#1623).

Co-authored-by: DanielADK <18214958+DanielADK@users.noreply.github.com>
2026-11-06 06:56:51 +08:00
l0ng-ai e3dae02de7 feat(languages): Add Godot / GDScript support (#73)
Adds GDScript, Godot resource and shader file types with tree-sitter highlighting, the GDScript language server over TCP (a headless Godot editor started on demand), "Godot Project" / current-scene run configurations, and debugging through Godot's debug adapter.

Breakpoints set through symlinked paths (/tmp, /var on macOS) were reported verified but never hit; the adapter now sends resolved paths and maps stack frames back to the paths the IDE opened. The duplicate exit event Godot sends after disconnect is ignored.

Fixes #68

Claude-Session: https://claude.ai/code/session_01VUYsdXA2nkF5v6zsC93dpn
2026-10-27 15:31:25 +08:00
l0ng-ai 9a2025b76e Initial open-source release
Claude-Session: https://claude.ai/code/session_01B65qLEKnkeYTGdbwhLpjCu
2026-10-22 18:55:10 +08:00