project.find-files walked the whole tree on every call; MyBatis Navigator calls it from editor providers interrupted after 500 ms, so on a large project each call timed out, counted as a crash, and the plugin was stopped after three. The host now answers from the project index (VCS-ignored and hidden files left out, as in the walk) and only walks the disk when no index covers the root yet.
Unity projects (a folder with Assets and ProjectSettings/ProjectVersion.txt)
are detected without a generated solution: Assets / Packages become source
roots, ProjectSettings resources, and Unity's cache and build folders are
excluded before they exist. A Unity pane in the Project view shows the
editor version and hides .meta files, generated C# project files and
caches (each can be shown again).
Operations on assets under Assets keep their .meta files consistent:
rename and move carry the metadata (same GUID), delete removes both, copy
generates new GUIDs and updates references inside the copied group, and
file-move undo and workspace edits include the metadata. Destination
metadata conflicts and links inside the project are rejected before
anything changes.
Co-authored-by: hacbit <107751081+hacbit@users.noreply.github.com>