Commit Graph
5 Commits
Author SHA1 Message Date
1c5a92f952 feat(plugins): plugin system with extension points, consent, Wasm runtime and plugin API 1.0 (#971)
A plugin system built on WebAssembly components (wasmtime, WASI p2), with a
typed WIT API (`openidea:plugin@1.0.0`) and a Rust SDK, shipped as a preview.

- Extension points declared in `plugin.toml` (commands, languages, themes,
  icon themes, menus, key bindings, status items, settings, views, custom
  editors, file icons and templates, run detectors, editor providers),
  validated before anything takes effect and projected onto the workbench's
  own registries: plugin themes and file icon themes are chosen in
  Settings › Appearance and Quick Switch, plugin shortcuts are edited in
  Settings › Keymap, plugin problems are grouped in Settings › Inspections.
- Capabilities with risk levels and consent at install, pinned `process:`
  programs, secrets in the OS keychain.
- Runtime: one thread per active plugin, fuel/time/memory budgets, soft and
  hard deadlines on the editing path, cancellation, crash backoff, idle
  reclaim, a precompiled-component cache; remote projects run code plugins on
  `openidea-server`.
- Web views and custom editors with a sandboxed page, a document bridge
  joined to the text editor's undo history, and split or preview layouts.
- Distribution: signed `.oiplugin` packages, a static marketplace index with
  revocation, versioned installs with rollback, install from a `.zip` or a
  folder. The release workflow signs and publishes the official plugins and
  their index, which released builds use as the default marketplace.
- Official plugins: String Tools, Key Promoter, Git Toolbox, AI Completion,
  Checkstyle, MyBatis Navigator, CSV Editor, Solidity, Material Icons, Harbor
  Night, Excalidraw, Graphviz, Regex Tester, License Header.

Closes #732

Co-authored-by: Deng Liu <5108773+dengliu@users.noreply.github.com>
Co-authored-by: florentvdry <16673235+florentvdry@users.noreply.github.com>
2026-11-04 02:54:31 +08:00
Mykhailo Smolinskyiandnntndfrk 922bbf493a feat(angular): highlight Angular templates with control-flow blocks (#284)
HTML files in Angular projects were highlighted as plain HTML. Languages can now declare framework UI modes with root markers (angular.json, node_modules/@angular/core); files under such a root get the framework's editor mode, re-detected when a marker appears or disappears, and the root-marker lookup is shared with language server roots. The Angular Template mode (vendored @codemirror/lang-angular, MIT) adds @if/@for/@switch/@defer/@let blocks, key and animation binding names, and colours {{ }} delimiters.

Lazily loaded editor modes are now loaded before a document's first editor opens, so a file never renders as plain text first (this also left Angular templates uncoloured).

Co-authored-by: nntndfrk <2458463+nntndfrk@users.noreply.github.com>
2026-10-30 07:39:31 +08:00
l0ng-ai 48ac2094fc feat(lsp): Configure language servers and add servers of one's own (#108)
Language servers can be configured from settings.toml (global or project) and Settings › Language Servers: arguments, environment, initialization options and workspace settings per server, enable/disable, and any stdio LSP server can be added for a language. Settings-only changes are pushed with workspace/didChangeConfiguration; launch changes restart the server.

Also: re-enabling a server now detaches and stops the fallback that stood in for it, and a server added from the dialog is written as its own [languageServers.<name>] table.

Claude-Session: https://claude.ai/code/session_01VUYsdXA2nkF5v6zsC93dpn
2026-10-28 03:40:18 +08:00
l0ng-ai e3dae02de7 feat(languages): Add Godot / GDScript support (#73)
Adds GDScript, Godot resource and shader file types with tree-sitter highlighting, the GDScript language server over TCP (a headless Godot editor started on demand), "Godot Project" / current-scene run configurations, and debugging through Godot's debug adapter.

Breakpoints set through symlinked paths (/tmp, /var on macOS) were reported verified but never hit; the adapter now sends resolved paths and maps stack frames back to the paths the IDE opened. The duplicate exit event Godot sends after disconnect is ignored.

Fixes #68

Claude-Session: https://claude.ai/code/session_01VUYsdXA2nkF5v6zsC93dpn
2026-10-27 15:31:25 +08:00
l0ng-ai 9a2025b76e Initial open-source release
Claude-Session: https://claude.ai/code/session_01B65qLEKnkeYTGdbwhLpjCu
2026-10-22 18:55:10 +08:00