Files
openidea/languages/godot-resource.toml
l0ng-ai e3dae02de7 feat(languages): Add Godot / GDScript support (#73)
Adds GDScript, Godot resource and shader file types with tree-sitter highlighting, the GDScript language server over TCP (a headless Godot editor started on demand), "Godot Project" / current-scene run configurations, and debugging through Godot's debug adapter.

Breakpoints set through symlinked paths (/tmp, /var on macOS) were reported verified but never hit; the adapter now sends resolved paths and maps stack frames back to the paths the IDE opened. The duplicate exit event Godot sends after disconnect is ignored.

Fixes #68

Claude-Session: https://claude.ai/code/session_01VUYsdXA2nkF5v6zsC93dpn
2026-10-27 15:31:25 +08:00

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TOML

id = "godot-resource"
name = "Godot Resource"
# Text scenes / resources, `project.godot`, import metadata and export presets (INI-like).
extensions = ["tscn", "tres", "godot", "import"]
filenames = ["export_presets.cfg", "override.cfg", "extension_list.cfg"]
line-comment = ";"
indent = { tab-size = 4, insert-spaces = false }
ui-mode = "Properties files"