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Adds GDScript, Godot resource and shader file types with tree-sitter highlighting, the GDScript language server over TCP (a headless Godot editor started on demand), "Godot Project" / current-scene run configurations, and debugging through Godot's debug adapter. Breakpoints set through symlinked paths (/tmp, /var on macOS) were reported verified but never hit; the adapter now sends resolved paths and maps stack frames back to the paths the IDE opened. The duplicate exit event Godot sends after disconnect is ignored. Fixes #68 Claude-Session: https://claude.ai/code/session_01VUYsdXA2nkF5v6zsC93dpn
9 lines
356 B
TOML
9 lines
356 B
TOML
id = "godot-resource"
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name = "Godot Resource"
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# Text scenes / resources, `project.godot`, import metadata and export presets (INI-like).
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extensions = ["tscn", "tres", "godot", "import"]
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filenames = ["export_presets.cfg", "override.cfg", "extension_list.cfg"]
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line-comment = ";"
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indent = { tab-size = 4, insert-spaces = false }
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ui-mode = "Properties files"
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