Files
openidea/languages/gdshader.toml
l0ng-ai e3dae02de7 feat(languages): Add Godot / GDScript support (#73)
Adds GDScript, Godot resource and shader file types with tree-sitter highlighting, the GDScript language server over TCP (a headless Godot editor started on demand), "Godot Project" / current-scene run configurations, and debugging through Godot's debug adapter.

Breakpoints set through symlinked paths (/tmp, /var on macOS) were reported verified but never hit; the adapter now sends resolved paths and maps stack frames back to the paths the IDE opened. The duplicate exit event Godot sends after disconnect is ignored.

Fixes #68

Claude-Session: https://claude.ai/code/session_01VUYsdXA2nkF5v6zsC93dpn
2026-10-27 15:31:25 +08:00

9 lines
262 B
TOML

id = "gdshader"
name = "Godot Shader"
extensions = ["gdshader", "gdshaderinc"]
line-comment = "//"
block-comment = ["/*", "*/"]
indent = { tab-size = 4, insert-spaces = false }
# GLSL-like: the C mode colours keywords, types, numbers and comments.
ui-mode = "C"