# Design System Unification — one visual language, enforced end-to-end
Establishes **one source of truth for every visual decision**, wires the
whole app to it, and **locks it in with CI** so it can't drift back.
### Foundations
- **Design-token system ("one knob per decision").** Every colour, text
size, spacing, corner radius, and shadow is a named token defined in
exactly one place — change the token, every screen updates. Collapsed
hundreds of near-duplicate definitions and removed "fake" duplicates
that pretended to be different but weren't.
- **Shared component library (O2).** Buttons, tables, dialogs, drawers,
form fields, badges, etc. already know the correct colours, spacing, and
dark-mode behaviour; new screens compose them instead of hand-styling.
Added new primitives on this branch (`OContent`, `KpiCard`) and
standardized existing ones.
- **One page structure everywhere** (`PageLayout` / `AppPageHeader` /
`AppPage` / `OContent`) — titles, breadcrumbs, spacing, and content
edges line up identically across every screen.
- **One table implementation** — all tabular data uses the same table
(sorting, density, sticky headers, empty states).
- **Styling consolidated onto Tailwind; old systems removed** —
hand-written CSS driven to the practical minimum, the legacy **Quasar**
framework fully removed, surviving stylesheets required to justify
themselves.
- **Two-tier corner radius** — a tight **4px** for controls and a soft
**12px** for surfaces (dialogs, cards, the app shell), plus a
full-circle option — replacing five radius names that all secretly meant
the same thing.
### Detailed improvements across screens
**Page structure & alignment** — unified page shell rolled across ~40+
screens (IAM, Settings, Alerts, Dashboards, Functions, Pipelines, RUM,
Metrics, Synthetics, Billing, editors, lists); one header height; one
page-edge grid driving headers, tables, rails, and tabs; unified
side-rail widths; inset rail selection/hover pills; every tab strip on
the grid line; tightened title/subtitle spacing.
**Tables (cross-screen)** — action columns consistently centered (incl.
Organizations); unified row-number column with no "#" truncation;
non-standard tables restyled to match; loading skeletons made
geometrically identical to the loaded table; symmetric edge inset; IAM
first-column grid alignment fixed.
**Traces** — flame graph + span-detail correlation panel fixes;
correlated logs/metrics placeholder fit; sticky headers; removed a
double scrollbar + a 1px sliver; aligned table fonts/badges; polished
the service detail drawer; stream-selector + correlation alignment;
aligned loading spinners; floating overlay arrows for the
disabled-services strip.
**Logs** — field-list controls aligned (focus ring no longer clipped);
detail-drawer spacing + metrics-tab overflow fixed; Run Query toolbar
tidied; listing sizing + stray border fixed.
**Metrics** — search added to the "Type" facet rail and aligned with the
other rails; proper empty states for the explorer and facet rail.
**Dashboards** — removed inconsistent card shadows; tightened
borders/resizers/field-list spacing; aligned View Dashboard chrome to
the grid; chart colours via the token helper.
**Home** — redesigned the Usage tab; added reusable KPI stat cards so
summary strips stop drifting.
**Dark mode** — new theme-switch animation; fixed a 1px content shift on
toggle and a white flash on load; fixed AI-chat text and assorted
light/dark mismatches; completed the token-driven dark migration.
**Empty states, controls & small polish** — restored 3 broken
empty-state animations; adopted the standard empty state; added the
sliding indicator to the toggle control; fixed the Quality-page inset +
drawer badge; refreshed Search History / Schedulers; fixed the
alert-history drawer scrollbar + timeline hover; removed a stray
menu-bar border.
### Dead code & cruft removal
- **Deleted the entire legacy `utilities.css`** global stylesheet (well
over a thousand lines) — evacuated in waves, roughly half of it dead
once traced.
- **Removed Quasar entirely**, including dead `.q-*` styles and ~25
phantom `--q-*` variables that were silently breaking bits of the UI.
- Stripped hundreds of **dead CSS classes and tokens that compiled to
nothing** — e.g. 46 uses of a colour class with no backing token, a
no-op shadow class on 51 elements, dead layout/utility classes, a
leftover `card-container` block, a dead table-actions token, and a
mis-registered gradient that rendered nothing.
- Cut **unused keyframe animations (19 → 3)** and removed **unused
components** + a stray build artifact.
- Net effect: a much smaller, leaner styling surface — less to maintain,
fewer dead ends to copy.
## Safety & verification
Large but low-risk: this is overwhelmingly a **styling and structure**
change, not product behaviour or data. Guarded by the
design-token/consistency/type checks above plus the existing test suite,
and reviewed screen-by-screen.
---------
Co-authored-by: Kirtan Thakkar <kirtan@kiara.tech>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Co-authored-by: ktx-mihir <mihir.patel@kiara.tech>
web
This template should help get you started developing with Vue 3 in Vite.
Recommended IDE Setup
VSCode + Volar (and disable Vetur) + TypeScript Vue Plugin (Volar).
Type Support for .vue Imports in TS
TypeScript cannot handle type information for .vue imports by default, so we replace the tsc CLI with vue-tsc for type checking. In editors, we need TypeScript Vue Plugin (Volar) to make the TypeScript language service aware of .vue types.
If the standalone TypeScript plugin doesn't feel fast enough to you, Volar has also implemented a Take Over Mode that is more performant. You can enable it by the following steps:
- Disable the built-in TypeScript Extension
- Run
Extensions: Show Built-in Extensionsfrom VSCode's command palette - Find
TypeScript and JavaScript Language Features, right click and selectDisable (Workspace)
- Run
- Reload the VSCode window by running
Developer: Reload Windowfrom the command palette.
Customize configuration
See Vite Configuration Reference.
Project Setup
npm install
Compile and Hot-Reload for Development
For stand-alone UI development environment, create .env file and which contains below environment variable
VITE_OPENOBSERVE_ENDPOINT=http://localhost:5080/
npm run dev
Type-Check, Compile and Minify for Production
npm run build
Run Unit Tests with Vitest
npm run test:unit
Run End-to-End Tests with Cypress
npm run test:e2e:dev
This runs the end-to-end tests against the Vite development server. It is much faster than the production build.
But it's still recommended to test the production build with test:e2e before deploying (e.g. in CI environments):
npm run build
npm run test:e2e
Lint with ESLint
npm run lint