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fix(e2e): run worktree first-paint probe on a mapped window (#20197)
Co-authored-by: Merge Sim <sim@local>
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Merge Sim
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@@ -173,6 +173,11 @@ jobs:
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- name: Run E2E tests (${{ matrix.shard_name }})
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run: xvfb-run --auto-servernum bash .github/scripts/e2e-with-window-manager.sh env SKIP_BUILD=1 ORCA_E2E_FORWARD_APP_LOGS=1 ORCA_E2E_WEB_CLIENT=1 ORCA_RELAY_PATH="$GITHUB_WORKSPACE/out/relay" pnpm run test:e2e --shard=${{ matrix.shard }}
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# The frame benchmark needs a mapped window, which the headless shards exclude.
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- name: Run worktree first-paint benchmark
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if: matrix.shard == '1/14'
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run: xvfb-run --auto-servernum bash .github/scripts/e2e-with-window-manager.sh env SKIP_BUILD=1 ORCA_E2E_FORWARD_APP_LOGS=1 pnpm exec playwright test tests/e2e/worktree-switch-first-paint.spec.ts --config tests/playwright.config.ts --project=electron-headful --workers=1
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# Why: Playwright retains traces/screenshots only on failure. Uploading
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# them as an artifact makes post-mortem debugging on CI possible without
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# re-running locally.
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