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Commits
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b0c67eaf88 |
feat(mobile): port the restructured native-chat turn status and live tool progress (#18761)
* feat(mobile): port the restructured native-chat turn status and live tool progress Mobile chat had a single static "Agent is working" row and no live tool activity, while the desktop restructure (#17597, #18705) replaced that with a per-turn status row and a running-tool label. This brings mobile to parity and puts the derivation in one place instead of two. Shared (new, pure, RN-safe — desktop uses them as i18n fallbacks, mobile directly, matching the native-chat-empty-state pattern): - `native-chat-turn-status.ts`: duration formatting, label selection, the turn-timing state machine, and the active/settled split. - `native-chat-tool-activity.ts`: command-tool classification, the running-tool label descriptor, and running-call selection. Desktop now consumes both; `NativeChatWorkingStatus`, `NativeChatToolRun` and `use-native-chat-turn-status` keep their existing behavior and strings. Mobile gains the "Thinking" / "Working for 12s" / "Worked for 3m 4s" row with a caret that discloses the turn's tool activity, the pulsing "Running npm test" row with terminal-vs-wrench glyphs, and desktop's rule that a completed turn's tool run hides behind the turn caret. The bridge lane is untouched and keeps its three-dot indicator. Headings, quotes, code, lists and table cells are now selectable. Files at their max-lines cap were split rather than bumped: the tool-run subtree, the prompt card, the session-lane wiring, and the turn-disclosure state each move to their own module. * perf(mobile): stop the turn-status rows from re-rendering the whole transcript A streaming turn re-renders the chat list many times a second. The disclosure wiring handed every row a fresh status object and a fresh toggle closure on each of those renders, so `MobileNativeChatMessage`'s memo never held and every visible row re-rendered per tick — including settled turns that had not changed. Memoize the status selection on the timing map, and keep one stable toggle handler per turn (pruned when a turn leaves the transcript) attached only to the settled rows that can actually disclose anything. Now only the live turn's row changes identity while the agent works. * fix(mobile): keep the turn clock running when the optimistic echo is replaced An accepted send renders as `pending-N` until the transcript echo lands under its real message id. That flips the active turn key mid-turn, and the timing reducer treated the new key as a new turn — so a turn that had reached "Working for 8s" visibly restarted at "Working for 0s". The reducer now carries the start over when the previous key names a turn that has since left the transcript, which is exactly the echo-replacement case. A genuinely new turn (the previous key still in the transcript) and a turn that had already settled both keep their own clock; both are pinned by tests. Desktop does not pass the new key and is unaffected. * fix(mobile): keep the Tools toggle working on settled turns Hiding a settled turn's tool run behind the turn caret (desktop parity) also made the composer's global Tools control a no-op on every completed turn: the run it wanted to expand was not rendered at all. Let that toggle override the hiding, so it still reveals every run at once the way it did before. * fix(mobile): re-key the turn timing instead of only carrying its start The previous fix carried the start forward only while the turn was still working. When the transcript echo landed after the turn had already settled, the new key inherited nothing, the settled timing was pruned with the old key, and the turn's "Worked for N" row disappeared entirely. Move the timing onto the new key instead, which covers both orderings: an in-flight turn keeps counting from its original start (and later settles against it), and an already-settled turn keeps its duration. Both orderings are pinned. * test(mobile): pin the structured turn-status wiring at the view level Emulator QA could not reach the structured lane (mobile's Create Tab -> Codex falls back to a terminal tab when agentSession.createSupport says unsupported), so the view's own lane wiring had no coverage — the one seam between the shared turn-timing reducer and the rendered rows. Assert what the view hands each row: the live user turn gets a status object and the three-dot indicator is gone on the structured lane; the bridge lane keeps the indicator and gets no status; a finished turn settles to a numeric duration with a toggle; and an assistant row never carries a status row of its own. * fix(mobile): isolate structured chat turn state * fix(mobile): let the capability RPC actually store what a phone advertises `runtime.clientCapabilities.update` records the advertised set by assigning `authenticatedSocket.clientCapabilities`, but the socket handed to the dispatcher defined that property with a getter only. In strict mode the assignment throws `TypeError: Cannot set property clientCapabilities ... which has only a getter`, so the RPC answered `runtime_error` and the set was never stored. The consequence is not subtle: `supportsStructuredAgentSessions` requires the capability, so `projectSessionTabAgentStatus` removed every `agent-session` tab from a phone that had advertised it correctly. A paired phone saw ZERO tabs on a worktree whose only tab was a structured Codex chat — structured native chat was unreachable on mobile over this transport, not just missing its new turn UI. Give the socket a setter that writes through to the channel, which already owns the set for the connection's lifetime, so later requests on the same socket see it. Found while trying to capture emulator screenshots of the turn-status port: two full QA runs reported the new UI "missing" because the phone could only ever get a bridge/PTY tab. * fix(mobile): carry the turn key instead of caching a handler in a ref Builds on the scope-isolation fix: that kept (and extended) a ref that is written during render — once to memoize a per-turn handler, once to prune dead turns, once to reset on a scope change. React Doctor's "Ref mutated during render" is what CI's `check:react-doctor:changed` was failing on (x2), and on mobile it is a real hazard rather than a style note: react-freeze discards renders, and a discarded render would leave the cache mutated. Pass the settled turn's key down the row instead and let it call one stable handler with it. That preserves both properties the cache was bought for — per scope isolation, and identity stability so a streaming transcript does not defeat the row's memo — with no ref writes and no pruning to get wrong. The scope-keyed expanded set and the 128-turn cap are untouched; their tests move to the new contract and one now pins handler identity across a re-render. Note for future changes here: `check:code-quality:changed` does NOT cover this. CI additionally runs the standalone react-doctor CLI, which has rules the oxlint plugin config does not enable. * fix: ship native chat status translations * test(native-chat): pin the shared copy against the English catalog The shared constants are desktop's i18n fallback and mobile's actually-rendered string. If one changes without the other, desktop keeps rendering en.json while mobile renders the constant — and nothing fails, because a fallback is only used when the key is missing. That silent divergence is the exact thing the shared module exists to prevent, and it is now reachable precisely because these strings are runtime-required rather than statically extracted. Assert every key in both shared copy objects matches en.json byte for byte, plus the interpolation placeholders the catalog interpolates on. --------- Co-authored-by: Merge Sim <sim@local> |
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3d341c132f |
fix(mobile): dismiss the keyboard after sending to an agent (#17059)
* fix(mobile): dismiss the keyboard after sending to an agent Sending a message left the software keyboard up, covering the reply the user was waiting on. Drop it once the send is accepted, on all three send paths: the terminal live input, the buffered command input, and the chat composer. Gated on the tab being an agent session. A plain shell keeps the keyboard so back-to-back commands stay typeable, a rejected send keeps it so the handed-back draft stays editable, and the accessory shortcut row is untouched because dismissing would pull away the row being tapped. * fix(mobile): gate keyboard dismissal on accepted sends * fix(mobile): fence keyboard dismissal completions * fix(mobile): fence stale send completions * test(mobile): update terminal guard expectations * fix(mobile): restore rejected buffered drafts by origin * fix(mobile): preserve intentional buffered draft clears * fix(mobile): harden send dismissal authority * test(mobile): preserve Strict Mode send dismissal * fix(mobile): preserve drafts across terminal remints * fix(mobile): preserve draft ownership through terminal races * fix(mobile): harden draft recovery and send freshness * fix(mobile): fence route reuse and native draft clears * fix(mobile): preserve native draft edits before clear * test(mobile): pin the terminal-list sweep that bounds buffered drafts `bufferedTerminalDraftState.pruneDrafts(retainedHandles)` is the only bound on two structures that live as long as the session screen — the buffered-draft record and the pending-restoration map — and nothing failed when it was deleted or when it was pointed at the raw `terminal.list` handles instead of the retained set. Both mutations reddened 0 of 3,949 mobile tests. Adds the wiring pin (both mutations now redden it) plus two behavioural tests showing why the argument matters: `terminal.list` omits a chat-covered handle while the desktop graph reloads, so the raw list drops a draft the user is still holding while the retained set keeps it. --------- Co-authored-by: Merge Sim <merge@sim.local> Co-authored-by: Merge Sim <sim@local> |
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de1b119141 | fix(mobile): stop labeling accepted messages queued (#13658) | ||
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c56ff58dd7 | test(mobile): centralize renderer setup (#13408) | ||
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23238aee0b |
fix(mobile): stop native-chat send button flicker (#12764)
* fix(mobile): stop native-chat send button flicker * fix(mobile): keep composer lock rendering pure |
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e4aadcceff |
fix(mobile): keep repeated-prefix native chat replies streaming (STA-3333) (#12501)
* fix(mobile): keep repeated-prefix chat replies streaming Text alone can't tell "the transcript caught up with this stream" from "a new reply repeats the previous turn's prefix", so the old suppress-on- prefix rule swallowed genuine repeated replies. A stateful gate remembers which transcript tail predates the current stream segment and hides the bubble only when that tail moved during the segment, scoped to the active host/workspace/tab/session so a swapped chat can't inherit a baseline. Refs STA-3333. * fix(mobile): keep the streaming gate alive across chat/terminal toggles The gate lived in MobileNativeChatView, but MobileNativeChatOverlay returns null whenever the user peeks at the terminal — that unmounts the view and throws the baseline away, so the repeated-prefix reply was swallowed again on the way back. Move the gate (and the fold memo it reads) up to the overlay, which stays mounted across those toggles. While hidden the transcript is empty and the throttled stream reports no text, which the gate would have read as "idle" and re-anchored on. Pass the agent's working state so a textless tick inside a live segment holds the baseline instead. The scope key is now keyed off the tab rather than the view-gated chat resolution, so it survives the toggle too; streamIdentity keeps its exact previous value because the delayed-send guards compare against it. Also drops a dead disjunct in the caught-up test: a null baseline is already unequal to every real tail id. * test(mobile): model the real re-show ordering in the streaming-gate tests The overlay regression test replayed the transcript before the stream text on the way back from the terminal view. That ordering is backwards: the session withholds `messages` until a fresh read settles (an RPC round trip) while the throttled stream text returns in ~50ms — and with the transcript already back, a gate that got discarded on the toggle still passes. Replay the real order, which pins the gate's lifetime as intended. Swaps the hidden-gap duplicate case for the in-view one (a tool frame clears the assistant text mid-turn), which is where the hold actually earns its keep; the hidden-gap direction stays covered at the gate level. * fix(mobile): stop the streaming gate adopting a reply as its own history A textless status tick was re-anchoring the gate's pre-stream baseline, so two paths still rendered wrong: - The reply's transcript push beats its throttled status text whenever the pane stays `working` past the turn (a live subagent or background task). The tick in between adopted the just-landed reply as history, and the status text that followed rendered it a second time — a duplicate bubble, and a regression against main's suppress-on-prefix rule. - Peeking at the terminal between turns empties the transcript. That empty tail was adopted as the baseline, so the next repeated-prefix reply was swallowed again — the bug this PR exists to fix. Only a tick that carries a real tail and sits outside a live turn anchors now, with an exception for a gate that has never anchored: mounted mid-turn, the first real tail it sees is the best history it will ever get. Also drop `buildMobileNativeChatData`, a test-only builder this PR had wired the new gate into; its green test asserted the exact suppression this PR removes. Its fold/pending/image coverage moves to the builder the view calls. * test(mobile): pin the textless anchor's text reset Mutation testing found the `prevText` reset on an anchoring textless tick unpinned: keeping the previous turn's text there reads the next turn's opener as a new segment, re-anchors onto the reply that just landed, and renders it a second time — the same duplicate-bubble class already fixed twice on this branch. |
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28b395ced2 |
fix(mobile): harden native chat send budgets, streams, and stop (#10814)
Co-authored-by: Neil <4138956+nwparker@users.noreply.github.com> |