* feat(plugins): check custom editors statically and add mockEditorHost
orca plugin check now follows each custom editor entry (local script src,
inline module scripts, relative imports), transpiled and resolved as the
frame loader does, and fails at file:line:column on syntax errors, missing
files, refused imports, string eval/Function and files over their size
cap, with no running Orca. The check ships in the test hooks bundle.
orca/testing gains mockEditorHost: it runs the frame shell's real
window.orca (document API and session) over an in-memory text or bytes
file, with edits, replace, conflictNext, flush, setTheme and dispose.
Typings, docs and the skill guide cover both.
* feat(plugins): warn on editor eval and check editors in dev watch
editor_eval comes from a lexical scan that can misread rare code, so it is
now a warning that does not fail orca plugin check. dev watch --check runs
the editor check beside the panel check and reports it under editors.
* fix(plugins): check editors by the frame protocol's rules; mock blocks lost saves
The static editor check now reads files through the loader's contained
reader (symlinks out of the plugin are refused), runs only JavaScript
script types, honors the page's import map for native modules, classifies
files by the protocol's content types (JSON imports, extensionless HTML
entries), decodes escaped script URLs, and uses the protocol's caps: 10 MiB
entry, 1 MiB transpiled module, 16 MiB checked dependency.
mockEditorHost refuses an oversized edit before reading it and then rejects
flush() until a later edit lands, as Orca blocks the save.
* test(plugins): type mockEditorHost's frame API instead of reflecting on it
* fix(plugins): keep main's case-spelling check and hook typings through the rebase
The rebase onto main resolved plugin-artifact-validation.ts and
orca-testing.d.ts to B4's side; this puts back main's exact-path-spelling
check and hooks typings beside B4's contained reader and mockEditorHost
types, and regenerates the testing bundle.
- shot <key|dir> --scenario <name> renders the panel in that check scenario through the check
runner (a separate Node process on a mock host and mounted worker), sends the validated drawn
tree to a new plugins.shotReplay, and captures it in a throwaway preview surface: no guest,
no live host, no real storage or settings, no real worker, images as placeholders. Window
hidden or minimized only; --act, --environment and bridged shells refused; an older host
answers method_not_found (runtime_unsupported) rather than doing a live shot.
- dev watch's shot event carries pendingRequests.
* feat(plugins): dev watch asks for first-load approval in a terminal; acronym-aware names
- In an interactive terminal without --json, a first dev watch load that needs approval shows
the grants (as plugin inspect prints them) and asks Approve and load? [y/N]; yes reloads with
the host's fingerprint and keeps watching. --json and non-TTY runs keep the exit-3 flow.
- create keeps known acronyms uppercase when it derives a name from the id (pr-queue → PR Queue).
* fix(plugins): a declined dev watch approval prints only the re-run command
The person just read the grants in the prompt, so the exit-3 error no longer repeats them:
Not approved. To approve later, run: <command>.
* feat(plugins): shots wait for the worker; --act restores the panel; Table and Tree acts
- A shot settles once the panel has no plugin.request or host call in flight and no new tree for
a quiet spell (capped at 3 s), so a cold worker's skeleton is not captured; pendingRequests
reports what was still pending.
- After --act and the capture, the guest restores every plugin-written atom it had before (new
ui.snapshot/ui.restore; persisted atoms re-persist) and Orca remounts its drawn controls;
restored: true|false. Worker-side effects are not rolled back.
- --act gains the kit's slide, sort, selectRows, activateRow, loadMore, expand, collapse,
selectItem and activateItem.
- Docs: the dev watch first-load prompt; shot settle, restore and the new verbs.
* fix(plugins): a shot waits for the theme repaint and retries a bare capture
Linux CI captured a dark --theme shot as a bare background (2 colors). The renderer now waits
until the document shows the asked color scheme and paints, adds a frame after a --width
resize, and main recaptures a panel image that is still a background and a border (two colors
or fewer) up to 8 times, 150 ms apart, before returning it. Html panels keep their guest
composite.
* fix(plugins): capture the main window with stayHidden
webContents.capturePage(rect, { stayHidden: true }) keeps a hidden window rendering for the
capture, as the components gallery screenshots do. The repaint wait stays, and the bare-capture
retry stays as a fallback.
* plugins: check shows what drew; responsive Table columns; quieter Table and Stack
- orca plugin check: each scenario result carries a summary (headings,
callouts, empty states, table and tree sizes, the selected tab, loading
placeholders, danger/warning text), printed under its line, and --json
adds the drawn tree. dev watch's check event keeps only the summary.
orca/testing gains panel.summary().
- Table columns take minWidth (floor for an auto column) and hideBelow
('sm' 360px, 'md' 480px), measured on the table itself; at least one
column stays. Cut-off cells and headers show their text on hover. The
kit's columnsOf(table, { width }) answers which columns fit.
- The active-row ring shows only while the grid has keyboard focus.
- A Stack with no align keeps buttons at their own width while fields,
tables and cards still fill it; align='stretch' stretches everything.
- Typings, docs, the skill's workflow reference, regenerated references;
the gallery's Kind column drops out in a narrow sidebar.
* plugins: check can render one scenario and return its drawn tree
For orca plugin shot --scenario (tree replay): checkPluginPanels takes
{ panel, scenario, drawnTree }, and with drawnTree returns each render's
validated tree exactly as Orca draws it (handlers as { $callback }),
re-validated on the CLI side. An unknown scenario is reported as an issue.
readPluginCheckScenarioNames(dir, entry) lists a panel's scenarios by
loading its .check file without mounting anything.
* feat(plugins): orca plugin dev request; --template worker-panel
- orca plugin dev request <dir|key> <name> [--data] [--panel] [--timeout-ms] calls a dev
plugin's orca.panels.handle handler through the real panel bridge (plugins.devRequest) and
prints the answer; handler errors become plugin_request_failed with the worker's code.
- orca plugin create --template worker-panel scaffolds a build-less trusted-worker plugin: a
components panel, src/worker.ts, a shared src/protocol.ts contract, and panel and worker tests
that pass under orca plugin test and type-check with tsc.
* feat(plugins): shot --act, shots in the plugin folder, quieter logs
- orca plugin shot --act '<json>' presses, types, selects and toggles in the live components
panel (the test kit's queries and acts, through Orca's own controls and onEvent) before the
capture, waiting for each to settle. Only that plugin's panel, only with Orca's window hidden
or minimized; html panels refused; acts are not user gestures. Results in actions[].
- shot run inside a plugin folder defaults to its .orca/shots, like dev watch --shot.
- dev watch prints identical [frame] lines once per reload with a count; logged stacks drop
<anonymous>/native frames; the floating workspace button hides during a capture.
- Skill: worker-panel template in the decision table, dev request, shot --act, and a gotcha
that a worker save drops its in-memory state.
* feat(plugins): orca plugin open and shot; dev watch --shot
- orca plugin open <key> [--panel|--editor] shows a panel in the right sidebar or a file in the
plugin's custom editor, by changing renderer state only (no focus or window raise).
- orca plugin shot <key> [--panel] [--theme] [--width] [--out] [--json] waits for the panel's
current code to draw, then crops webContents.capturePage to the panel (html guests included),
with background throttling off while hidden. --width and --theme are temporary in-memory
overrides; the PNG returns base64 (5 MiB cap), so --environment works.
- dev watch --shot <dir> writes a PNG per panel after the load and each good reload.
- The authoring skill's loop is now dev watch --check --shot → read the PNG → plugin test.
* fix(plugins): shots never disturb a visible Orca
- shot --theme is skipped while the Orca window is on screen (themeApplied: false with a
themeReason); the override applies only to a hidden or minimized window.
- dev watch --shot opens the first panel (or --shot-panel <id>) once, then shoots it with
ifShown: if the user moved the sidebar away it emits one shot_skipped instead of switching.
* fix(plugins): dev loop dogfood fixes; orca plugin dev emit
- dev watch: approval re-run command drops watch-only flags and old --approve; a folder added
by a refused load is owned by the next approved load (Ctrl-C unloads it); check events
carry the plugin's status (no green while pending/errored); reloaded prints before that
reload's logs; --json errors are one NDJSON line.
- Errors: log, banner and check share source-mapped positions (a line-1 prelude hands sucrase
mappings to the components runtime); check dedupes issues and locates syntax errors;
Orca runtime frames and the error module's bogus location are dropped from logs.
- .orca/types tsconfig sets preserveSymlinks (tsc 7 loaded typings twice under /tmp).
- Templates' READMEs use dev watch.
- orca plugin dev emit <dir|key> <event> [--data] sends a test event to a dev plugin's worker
through the real delivery rules (plugins.devEmit).
* test(plugins): fixed timestamp in the dev emit test
* fix(plugins): shot captures an html panel's guest itself
On Linux the main window's capturePage leaves a <webview> guest blank. The renderer now reports
the guest's rect, and main captures the guest's own webContents and draws it over the window
capture at that rect (raw bitmaps, nativeImage only). Components panels are drawn by the host,
so the window capture alone stays right for them.
* refactor(plugins): keep plugin-service and main-process-plugins under max-lines
After rebasing onto #37013 both files crossed 300 lines. The guest log sink moves into the
desktop view binding (bindPluginDesktopViews), and plugin-service tightens emitEvent and its
event-delivery imports.
* feat(plugins): build-less TypeScript workers
A worker's main may be .ts/.mts. The plugin host installs module.registerHooks scoped to the
plugin folder: .ts files are transpiled with the frames' sucrase options (lines kept, inline
source map, source maps on), relative imports fall back to the frames' candidate files, and a
value import of the type-only 'orca/worker' fails with a clear error. Needs engines.orca
>=1.4.246.
* feat(plugins): components panels hot reload with their state
- In dev folders a save swaps only the hidden guest: keyed memory atoms are handed to the new
guest (ui.retain → ui.hydrate memory), dropped when an atom's version changes.
- A save that fails to load keeps the last good render and shows an inline file:line:col
error banner; the next good save clears it. A subtle Reloaded mark follows a reload.
- Transpile and import errors carry line and column; dev worker restarts keep storage.
* feat(plugins): orca plugin dev watch
One command for the inner loop: refreshes .orca/types, dev-loads the folder, follows its frame
and worker logs (plugins.getLogs gains an optional cursor), prints reloads (optional
devChangeCount on list entries) and status changes, and unloads on Ctrl-C. --json streams
NDJSON events for agents.
* feat(skills): orca-plugin-authoring bundled skill guide
A guide for agents to build Orca plugins end to end (decision table, build-less rules, the
dev watch loop, test/check, validate, release-entry, approvals, gotchas) with references
generated from the component catalog, host API table, event schemas, manifest schema and CLI
specs, checked for drift. Fixes the components template's Reset to set(count, 0).
* feat(plugins): orca plugin dev watch --check; test kit details in the authoring skill
- --check runs orca plugin check after the load and after each reload (one at a time; saves
made meanwhile fold into one rerun) and prints each panel's render or errors inline, as a
`check` event with --json. Local folders only, since it runs the plugin's code here.
- The orca-plugin-authoring guide's Test and check section now documents orca plugin test and
check from #36969 exactly (JSON results, exit codes, test placement, the orca/testing kit and
its common mistakes), and the loop uses dev watch --check.
* refactor(plugins): move the components renderer's timing and helper constants to their own module