* feat(speech): run GGUF models on transcribe-cpp, falling back to the CPU
The speech host child can now load a second engine. A model whose files
are GGUF runs on transcribe-cpp (Metal on Apple silicon, Vulkan on
Windows and Linux, CPU otherwise); everything else stays on sherpa-onnx,
which remains the only engine on Intel Macs.
A GPU that fails to load, errors, stalls for 25 s or crashes the process
moves the dictation to a CPU-only process (TRANSCRIBE_BACKENDS=cpu) that
replays the audio the GPU had not decoded yet, so no words are lost or
repeated. A GPU that crashed or would not load is remembered per
transcribe-cpp version and OS release, and voice.speechGpu = 'off' keeps
it on the CPU.
Packaging copies transcribe-cpp, koffi and the target's native package
into resources/node_modules outside asar, fails when a target's package
is missing, and ships the MSVC runtime beside transcribe.dll on Windows.
No catalog model is GGUF yet, so nothing runs on transcribe-cpp until
the catalog change that follows.
* fix(speech): keep the speech queue running after a failed task, and drop audio frames after a discard
* fix(speech): keep the engine's file reads off the main thread's hot paths
The engine lookup and the GPU failure marker are read once per process
instead of on every dictation start and mobile catalog request, the marker
is written asynchronously, and the child reads the hotwords file with
fs/promises. The baseline moves the existing engine presence checks from
stt-worker-paths to the shared package table and adds the once-per-process
marker reads.