* feat(native-chat): port structured Codex sessions from restructure-recovery
Rebuilds the desktop structured native-chat implementation from
brennanb2025/native-chat-restructure-recovery (tip 4e31c08db3) on top of
current main as a single commit, scoped to the local Codex path.
Ported:
- Structured agent-session core: durable record store + single-writer lease,
canonical journal, agent-session wire host/attach/eviction/subscribers,
`agentSession.*` RPC surface (registered via ALL_RPC_METHODS; host-side
mobile allowlist included for wire compat), pty write gate, transcript
additions, and the Codex app-server adapter/launch resolution.
- Renderer: NativeChatStructuredSession view/composer stack, structured
launch path with the single-flight guard, local structured session tabs
sync, activation gate + structured inventory (read-only
`agentSession.handoffStatus` probe), agent-session tabs in the tab strip,
AI-vault structured session activation, and the settings pane with the
parent Experimental Chat UI toggle plus the nested "Use updated structured
native chat" toggle. New sessions require both flags, agent codex, no
prompt, and a local non-WSL, non-Windows-host execution host
(structured-native-chat-availability).
- Fixes 72c013cea6 (verified Codex launch recovery), 8ddbaf5e3d (defer
native terminal view switching affordances), and 4e31c08db3 (release the
launch gate after a visibility retry) with their regression tests,
including the third-launch-after-retry guard case.
- Cross-version agent-session wire test + CI lane, packaging entries
(proper-lockfile, agent-tooling asar excludes), and the wire-compat doc
section.
Deliberately not ported: mobile/ changes, the Claude structured runtime
(only the claude-transcript-branch-proof and claude-structured-owner-identity
leaf modules remain, backing the kept TUI-recovery arms), the terminal↔chat
adoption/handoff flow (`agentSession.adoptTerminal`/`requestHandoff`, the
handoff request engine, TUI adoption machinery, orca-runtime adoption
methods), renderer switching affordances and their dead leftovers, the
hook/subagent-status refactor cluster, and unrelated branch changes. The
crash-during-acquisition recovery path (restart handoff adjudication,
restore/reverse re-acquire, lease schema handoff keys) is kept because every
plain direct launch depends on it; a trimmed handoff coordinator exposes
only status/restore/close.
Branch edits that targeted files main has since split (ipc/pty.ts,
worktrees.ts, rpc/methods/terminal.ts, useIpcEvents, pty-connection,
store/slices/terminals.ts, runtime-types, web preload) were re-applied to
the split modules, preserving main's newer logic (Windows CIM fallback,
browser tab close rework, cold-restore resume flow, dispatcher threading).
Known seam: the mobile clipboard image-provenance CONSUMER gate ships
(agentSession.send refuses unproven mobile image refs with
agent_session_image_untrusted) but the producer hunk in
rpc/methods/clipboard.ts stays with the unported mobile cluster, so mobile
image sends into structured chat fail closed until that side ports.
* fix(native-chat): trust only authenticated local image uploads
* fix(build): preserve Windows process-tree patch application
* test(windows): include process creation time in addon fixture
* fix(build): run windows-process-tree node-gyp from the physical package dir
gyp expands the node-addon-api dependency by probing node, whose cwd
resolves to the package's physical directory in the store, so the emitted
target is a store-relative ../../../../node-addon-api@... hop. gyp then
resolves that hop against the rebuild cwd; from the node_modules
symlink/junction it escapes the store and configure fails with
"node_addon_api.gyp not found" (run 32999886072).
Rebuild from realpath(package dir) so both bases agree, matching how the
package manager itself runs native install scripts. The regression test
replays gyp's expansion+resolution against the planned cwd and fails
without the fix.
* fix(native-chat): keep chat tabs visible through terminal closes and empty-worktree launches
Two proven blockers in the native Codex tab contract:
closeTerminalTab pre-empted the canonical unified close. With one terminal
left it deactivated the worktree on a terminal/editor/browser-only check,
blanking a workspace that still held a renderable agent-session tab; with
two or more it pre-picked a successor from terminal entities only,
re-stamping the group active before closeUnifiedTab's MRU/neighbor repair
could land on the chat tab. Successor choice now defers to the unified
contract whenever the terminal has a unified row, and deactivation is
gated on the unified renderable count (matching leaveWorktreeIfEmpty),
with the legacy pre-pick kept only for terminals without a unified row.
A structured session created on an empty worktree was published into the
host's headless group while preserveLocalLayout froze the local layout,
leaving the tab in store but permanently off screen. A preserveLocalLayout
owner now always takes client-owned placement — repairing a rendered
leaf whose group record is missing, or materializing a rendered group on a
truly empty worktree — and applies the client-derived layout repair while
still rejecting host-authored layout.
Regression tests drive the real store through closeTerminalTab (git
worktree and folder workspace) and the real snapshot applier for the
empty-worktree adoption states; all fail without the fixes.
* fix(native-chat): close stale turns and retry rejected sends
* fix(native-chat): retire hosted rows on structured tab activation
* fix(native-chat): preserve rpc defaults across main merge
* chore: format remote wire compatibility guide
* test(native-chat): cover retry after unconfirmed send
* fix(native-chat): reload outbox on session switch
* docs(settings): disclose structured chat platform limits
* fix(native-chat): await Codex launch-home preparation
* fix(codex): align child-process allowlist with async trust bridge
* test(identity): update inventory for tab surface refactor
* fix(windows): preserve process-tree CRLF patch sources
* fix(native-chat): anchor an unmatched chat echo where it was sent (#16117)
* fix(native-chat): anchor an unmatched chat echo where it was sent
The reported symptom was old user messages replaying below every new turn, so the
conversation read as scrambled. The cause was not that the echo failed to match a
transcript row. Claude consumes a mid-turn send through a `queued_command`
attachment and writes no `type:"user"` record for it, so some echoes can never
match, and no amount of matching will change that. The cause was WHERE an
unmatched echo rendered: buildMobileNativeChatTransientData appended every pending
item after the entire transcript, so it re-read below each turn that landed
afterwards.
Render each echo directly after the transcript row it was sent against, using the
baseline the send already captures. An unmatched echo is then at worst a duplicate
in the right position rather than a scrambled one, and it stays visible. Echoes
sharing an anchor keep send order; a send with no baseline, or one whose anchor
folding dropped, still falls back to the tail.
Deliberately NOT fixed by deleting the echo. Inferring from send ordering that an
echo can never match, then removing it, loses the user's own text for a message
the agent did receive, and it cannot fire in the common case anyway - measured
drain groups are 1,017 of size 1 against 55 larger. It also escalates an existing
gap: the count pass has no baseline-tail guard, unlike the glue pass, while
`messages` is a 40-row window that head-trims, resets on reconnect and grows at
the front on loadEarlier, so a false landing there would license deleting a
DIFFERENT outstanding message.
That count-pass gap is real and left for a separate change; anchoring makes its
worst case a duplicate in place rather than a scrambled conversation.
* fix(native-chat): preserve folded echo anchors
* fix(native-chat): preserve forward-folded echo anchors
* fix(native-chat): keep leading folded echoes in place
* fix(workspace-cleanup): show git status for every row (#16690)
* fix(native-chat): refuse structured chat on every Windows execution path
canUseStructuredNativeChat only refused win32 when a project runtime
resolved, so folder-workspace keys (and other keys with no project
runtime) failed open into structured chat on Windows. Fail closed on
win32 unconditionally after the host check, matching the settings copy:
local macOS/Linux only; Windows/WSL/SSH stay on terminal chat.
* fix(native-chat): restore runtime refusals behind the win32 gate
506d375de3 replaced the project-runtime checks with a bare platform test,
so a WSL or repair-required runtime resolution would no longer refuse
structured chat off-win32. Keep the unconditional win32 refusal and
re-run the runtime resolution after it, so the gate does not depend on
the resolver's own platform guard. Tests inject WSL and repair-required
resolutions on darwin/linux and fail against the regressed gate.
* fix structured session journal durability
* fix structured tab active pointer after restart
* fix(native-chat): await optional lease renewal callbacks
* refactor(skills): extract install error messages
* fix(agent-session): harden recovery ownership
* fix(native-chat): retain panes across tab activation
* fix(native-chat): address round-one review findings
* test(native-chat): align integration coverage after main merge
* fix(native-chat): harden round-two reliability
* fix(native-chat): harden round-three reliability
* fix(native-chat): close round-four recovery gaps
* fix(native-chat): separate bounded journal key forms
* fix(native-chat): reset outbox error in render on session switch
The switch effect adjusted error state after the sessionId prop changed,
tripping react-doctor's no-adjust-state-on-prop-change on the changed-code
gate and flashing the old session's banner for a frame. Reset it with the
render-time previous-value guard instead.
* fix(native-chat): invalidate stale outbox settlements
* test(native-chat): restore settled-error session-switch regression
a6e2379bd1 replaced this test with the in-flight settlement race test,
leaving the render-time error reset unpinned: deleting the reset block
still passed the whole native-chat suite. Keep both scenarios pinned;
they are distinct (settled error clears on switch vs stale settlement
invalidated in the commit-to-passive window).
* test(wire): make release checkouts race safe
* test(wire): pin cross-process checkout single-flight and importer specifier contract
* test(wire): harden release checkout lifecycle
* fix(build): drop CR-byte residue from windows-process-tree patch
The two trailing CR bytes on the patch's deletion lines are a proven
no-op: pnpm hashes patches CRLF-normalized (both forms hash to the
lockfile's 946ffb2b) and materializes this package without applying the
patch in either form, so the load-bearing build edits come solely from
applyWindowsProcessTreeBuildFixes() (#16947), which handles both source
EOL forms. Restore byte-identity with main and repin the contract test
to the post-#16947 reality: LF-only patch bytes plus lockfile hash sync.
* fix(native-chat): skip empty startup recovery
* fix(app): bound the wake/quit paths implicated in the phone-session-ended freeze (#9447)
- relay-transport: waitForClose now times out (5s) so a half-open post-sleep
socket can't wedge runtimeRpc.stop()
- will-quit: race teardown against a 20s deadline so app.quit() always runs
(Force Quit was the only escape when any teardown member never settled)
- terminal-fit-restore: local restoreTerminalFit invoke gets the same 15s
bound as the remote path so the held-fit modal buttons can't pin disabled
* fix(app): close wake recovery timeout gaps
* fix(relay): drop late frames after forced teardown
* fix(relay): fence detached socket callbacks
* fix(app): close timeout resource gaps
* fix(relay): detach retired mobile transports
* fix(types): exclude absent stat overloads
* fix(runtime): expire wedged terminal restore dedupe
* fix(runtime): keep restore retries on one reclaim
* chore(skills): refresh bundled skill manifests
* fix(window): fence quit acknowledgements by request
* fix(relay): bound revoked device socket cleanup
* fix(terminal): let remote desktop viewers own the shared PTY width
A remote (relay/shared-control) desktop viewer resizes the host source PTY to
its own width, but was never registered as a width owner. So the host's own fit
cascade (window resize, split drag, tab reveal, "+"-new-tab re-render) freely
resized the viewed PTY back to the host-local width with no signal to the
viewer. The viewer kept its narrower grid while the host streamed wider
alt-screen frames -> cell-layout garble ("porridge") until a manual resize.
The mobile "presence lock" already solves this shape for phones by suppressing
the host's pty:resize while the phone drives. This does the same for remote
desktop viewers WITHOUT joining the mobile driver state machine (a viewer needs
only resize suppression, not input lock / phone-fit / driver banners), and it
routes every PTY geometry change through the existing enqueueLayout/applyLayout
serialization path rather than resizing the PTY ad hoc.
Design:
- Registry `remoteDesktopViewers: Map<ptyId, Map<subscriptionKey, viewport>>`,
keyed per SUBSCRIPTION so duplicate streams of one client cannot release each
other. isPtyResizeDrivenRemotely() = mobile driver OR any viewer present;
pty:resize (host fit cascade) bails on it. INPUT is never locked (shared
control: host and viewers can both type), unlike mobile.
- New internal layout target { kind: 'remote-desktop' } in applyLayout: clears
terminalFitOverrides like 'desktop', resizes only when dims changed, emits no
fit-override notifications, and does not call onExternalPtyResize (so a
viewer's width never pollutes desktop restore state). enqueueLayout remains
the sole serialized writer of PTY dimensions.
- Smallest client wins: applyRemoteDesktopLayout() sizes the PTY to the SMALLEST
attached viewer, so viewers with different screen sizes never overflow the
narrowest grid.
- No snapshot/replay race: a viewport that arrives while the initial scrollback
snapshot is being serialized is buffered and applied as ONE serialized resize
before serialization, so a mid-repaint alt screen is never baked into the
snapshot.
- Reclaim on detach: when the last viewer leaves, applyRemoteDesktopLayout
resizes the PTY back to the host's own width via enqueueLayout({kind:'desktop'}),
so the host reflows to full width without a manual window jiggle. The host
width is captured at the pty:resize suppression point (the host's own resize
attempts) — a source a remote viewport never pollutes.
- Mobile coexistence: a phone outranks a viewer; when the phone leaves, the
mobile-release paths call applyRemoteDesktopLayout so a surviving viewer keeps
the PTY, else the host reclaims.
Verified live (two local desktop instances): correct render on connect, no
garble on viewer-window resize (synchronous), and host reclaims full width on
disconnect. Unit tests cover the registry lifecycle, smallest-client-wins,
reclaim-via-layout, and mobile coexistence.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-Authored-By: Codex <noreply@openai.com>
* fix(terminal): address remote-desktop PTY width review findings
Resolves four CodeRabbit findings on the remote-desktop viewer width
ownership change, plus a round-trip race surfaced while fixing the leak:
- Leak: the one-shot terminal.updateViewport RPC has no disconnect hook,
so it must never create a width floor (nothing releases it, pinning the
host at a stale width). Add refreshRemoteDesktopViewer, which only
refreshes floors the client already owns via its stream subscription
(matched by clientId), mirroring the mobile updateMobileViewport
no-op-without-subscription invariant. The one-shot handler now refreshes
instead of registering.
- Round-trip replay: with the one-shot fallback now refresh-only, a resize
landing during the subscribe round-trip (connected, stream not yet
current) was dropped. The transport now replays the latest viewport over
the stream once it becomes current.
- Reclaim: keep the host reclaim target unless the reclaim resize actually
landed (result.ok), so a failed reclaim can retry against true host
geometry instead of a stale remote width.
- Snapshot drain: drain pendingRemoteDesktopViewport in the
sendRequestedSnapshot finally block; a viewer resize parked during a
SnapshotRequest buffering window was otherwise dropped until the next
resize.
- Key scope: scope the multiplex width-floor key by connectionId so two
connections reusing the same client-local streamId can't overwrite or
release each other's floor.
Tests: refresh-never-creates-floor, reclaim-target-retained-on-failed-resize,
SnapshotRequest parked-resize drain, connection-scoped key assertions, and a
round-trip replay race test (verified to fail without the flush).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(terminal): arbitrate active desktop viewport ownership
Co-authored-by: Orca <help@stably.ai>
* test(terminal): expect viewport claim capability
Co-authored-by: Orca <help@stably.ai>
* fix(terminal): preserve input across ownership teardown
Co-authored-by: Orca <help@stably.ai>
* test(terminal): keep subscribe buffer coverage within lint limit
Co-authored-by: Orca <help@stably.ai>
---------
Co-authored-by: shady <shady2k@gmail.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Codex <noreply@openai.com>
Co-authored-by: Orca <help@stably.ai>
* Show worktree-attributed child agents inline
- Keep orchestration worker rows visible when hook status arrives before the
renderer has a tab for the pane.
- Show child agent lineage expanded by default with clearer parent/child styling.
- Tighten worktree list indentation so grouped and nested rows align correctly.
* Sync agent lineage from runtime graph
- Return main-owned orchestration metadata during window graph sync so live,
retained, and title-derived agent rows stay grouped under the right parent.
- Match lineage by terminal handle when pane keys are unavailable after
teardown, and ignore stale completed dispatches.
- Adjust sidebar indentation and compact agent row chrome/readability.
* Preserve agent lineage across status replay and worktree cleanup
- Enrich agent status snapshots with runtime terminal and orchestration metadata
- Share lineage tree building between dashboard and sidebar, including coordinator fallback
- Avoid applying stale runtime dispatch metadata to current hook statuses
- Use worktree attribution for PR refresh and live status removal before tabs mount