* plugins: agent.launch.before and agent.prompt.before hooks; orca plugin dev hook
agent.launch.before runs at the PTY spawn every agent terminal goes through
(window tabs, runtime/CLI agent launch, automations, orchestration), before
dispatch to its host: change the command line, add env (Orca's own ORCA_*
variables and the agent's environment stay hidden), or deny. Restores and
resumes are not hooked. agent.prompt.before runs in sendTerminalAgentPrompt
(launch prompts, orchestration dispatch, terminal send to an agent) with the
agent named: rewrite or deny. The terminal hooks move into one runtime layer.
orca plugin dev hook runs a hook through one dev plugin and prints the decision.
Co-Authored-By: Claude <noreply@anthropic.com>
* plugins: recheck rewritten launch commands, forward hook env to WSL, keep prompt delivery outside the hook order
- A command agent.launch.before rewrote passes the AI Vault resume check again
on both spawn paths.
- Variables a hook adds are named in WSLENV on Windows so WSL agents get them.
- agent.prompt.before holds the terminal's order only while it decides; a
delivery waiting on a permission answer no longer blocks later input.
Co-Authored-By: Claude <noreply@anthropic.com>
* plugins: plugin dev hook honours onError: deny
Co-Authored-By: Claude <noreply@anthropic.com>
* plugins: regenerate the testing bundle and skill guides on the rebased hooks
Generated files only (lint-staged's oxlint refuses a commit with no lintable files).
Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
* feat(plugins): orca plugin dev request; --template worker-panel
- orca plugin dev request <dir|key> <name> [--data] [--panel] [--timeout-ms] calls a dev
plugin's orca.panels.handle handler through the real panel bridge (plugins.devRequest) and
prints the answer; handler errors become plugin_request_failed with the worker's code.
- orca plugin create --template worker-panel scaffolds a build-less trusted-worker plugin: a
components panel, src/worker.ts, a shared src/protocol.ts contract, and panel and worker tests
that pass under orca plugin test and type-check with tsc.
* feat(plugins): shot --act, shots in the plugin folder, quieter logs
- orca plugin shot --act '<json>' presses, types, selects and toggles in the live components
panel (the test kit's queries and acts, through Orca's own controls and onEvent) before the
capture, waiting for each to settle. Only that plugin's panel, only with Orca's window hidden
or minimized; html panels refused; acts are not user gestures. Results in actions[].
- shot run inside a plugin folder defaults to its .orca/shots, like dev watch --shot.
- dev watch prints identical [frame] lines once per reload with a count; logged stacks drop
<anonymous>/native frames; the floating workspace button hides during a capture.
- Skill: worker-panel template in the decision table, dev request, shot --act, and a gotcha
that a worker save drops its in-memory state.
* feat(plugins): orca plugin open and shot; dev watch --shot
- orca plugin open <key> [--panel|--editor] shows a panel in the right sidebar or a file in the
plugin's custom editor, by changing renderer state only (no focus or window raise).
- orca plugin shot <key> [--panel] [--theme] [--width] [--out] [--json] waits for the panel's
current code to draw, then crops webContents.capturePage to the panel (html guests included),
with background throttling off while hidden. --width and --theme are temporary in-memory
overrides; the PNG returns base64 (5 MiB cap), so --environment works.
- dev watch --shot <dir> writes a PNG per panel after the load and each good reload.
- The authoring skill's loop is now dev watch --check --shot → read the PNG → plugin test.
* fix(plugins): shots never disturb a visible Orca
- shot --theme is skipped while the Orca window is on screen (themeApplied: false with a
themeReason); the override applies only to a hidden or minimized window.
- dev watch --shot opens the first panel (or --shot-panel <id>) once, then shoots it with
ifShown: if the user moved the sidebar away it emits one shot_skipped instead of switching.
* fix(plugins): dev loop dogfood fixes; orca plugin dev emit
- dev watch: approval re-run command drops watch-only flags and old --approve; a folder added
by a refused load is owned by the next approved load (Ctrl-C unloads it); check events
carry the plugin's status (no green while pending/errored); reloaded prints before that
reload's logs; --json errors are one NDJSON line.
- Errors: log, banner and check share source-mapped positions (a line-1 prelude hands sucrase
mappings to the components runtime); check dedupes issues and locates syntax errors;
Orca runtime frames and the error module's bogus location are dropped from logs.
- .orca/types tsconfig sets preserveSymlinks (tsc 7 loaded typings twice under /tmp).
- Templates' READMEs use dev watch.
- orca plugin dev emit <dir|key> <event> [--data] sends a test event to a dev plugin's worker
through the real delivery rules (plugins.devEmit).
* test(plugins): fixed timestamp in the dev emit test
* fix(plugins): shot captures an html panel's guest itself
On Linux the main window's capturePage leaves a <webview> guest blank. The renderer now reports
the guest's rect, and main captures the guest's own webContents and draws it over the window
capture at that rect (raw bitmaps, nativeImage only). Components panels are drawn by the host,
so the window capture alone stays right for them.
* refactor(plugins): keep plugin-service and main-process-plugins under max-lines
After rebasing onto #37013 both files crossed 300 lines. The guest log sink moves into the
desktop view binding (bindPluginDesktopViews), and plugin-service tightens emitEvent and its
event-delivery imports.
* feat(plugins): build-less TypeScript workers
A worker's main may be .ts/.mts. The plugin host installs module.registerHooks scoped to the
plugin folder: .ts files are transpiled with the frames' sucrase options (lines kept, inline
source map, source maps on), relative imports fall back to the frames' candidate files, and a
value import of the type-only 'orca/worker' fails with a clear error. Needs engines.orca
>=1.4.246.
* feat(plugins): components panels hot reload with their state
- In dev folders a save swaps only the hidden guest: keyed memory atoms are handed to the new
guest (ui.retain → ui.hydrate memory), dropped when an atom's version changes.
- A save that fails to load keeps the last good render and shows an inline file:line:col
error banner; the next good save clears it. A subtle Reloaded mark follows a reload.
- Transpile and import errors carry line and column; dev worker restarts keep storage.
* feat(plugins): orca plugin dev watch
One command for the inner loop: refreshes .orca/types, dev-loads the folder, follows its frame
and worker logs (plugins.getLogs gains an optional cursor), prints reloads (optional
devChangeCount on list entries) and status changes, and unloads on Ctrl-C. --json streams
NDJSON events for agents.
* feat(skills): orca-plugin-authoring bundled skill guide
A guide for agents to build Orca plugins end to end (decision table, build-less rules, the
dev watch loop, test/check, validate, release-entry, approvals, gotchas) with references
generated from the component catalog, host API table, event schemas, manifest schema and CLI
specs, checked for drift. Fixes the components template's Reset to set(count, 0).
* feat(plugins): orca plugin dev watch --check; test kit details in the authoring skill
- --check runs orca plugin check after the load and after each reload (one at a time; saves
made meanwhile fold into one rerun) and prints each panel's render or errors inline, as a
`check` event with --json. Local folders only, since it runs the plugin's code here.
- The orca-plugin-authoring guide's Test and check section now documents orca plugin test and
check from #36969 exactly (JSON results, exit codes, test placement, the orca/testing kit and
its common mistakes), and the loop uses dev watch --check.
* refactor(plugins): move the components renderer's timing and helper constants to their own module
* feat(plugins): orca/testing kit, `orca plugin test` and `orca plugin check`
- `orca/testing` mounts a components panel in plain Node (node:test, vitest, bun) with the real
runtime and Orca's own tree validator: find by text/role/label/testId, press/type/submit/toggle/
select that resolve once the panel settles, tree() snapshots, errors (with stacks) and warnings,
persisted state (with stored() for migrations), emit/setVisible/rerender, and unmount running
setup cleanup. It re-exports node:test and strict assert so tests type-check without @types/node.
- mockHost refuses what Orca refuses with the same codes (surface, capability from the manifest,
params, a gesture method without a press), checks configured results against the host API, and
records calls.
- `orca plugin test [dir]` discovers *.test.ts(x) and runs them with node:test through Node module
hooks that resolve `orca` like the guest's import map and transpile/resolve sources exactly as
Orca's build-less loader, or with the plugin's own vitest via a generated config.
- `orca plugin check [dir]` validates, then renders each components panel once and reports what it
threw (file:line), layouts Orca would refuse, and props it would drop.
- The kit, hooks and register entry ship minified beside orca-runtime.mjs and are unpacked from asar;
typings land in .orca/types/orca-testing. The components template and hello-tsx get sample tests.
- ui.error carries an optional stack; a new runtime starts every atom from its initial value; the
hydration fallback timer is cleared once hydrated.
* plugins: run plugin test/check on a system Node or Orca's own, and warn they are unsandboxed
* test(plugins): run the shipped example plugin tests from the unit suite
* feat(plugins): build-less TS/TSX plugins, typings and authoring tools
- Plugin frames transpile .ts/.tsx/.mts/.jsx on load (sucrase on a shared worker thread with a
2 s budget, cached in main), resolve relative imports to exact files, and refuse bare
package imports by name. Components and html panel/editor entries may be .ts/.tsx.
- orca plugin types writes typings for the components orca module, window.orca, worker
activate(orca), host.call and events into .orca/types, from one host-typings generator.
- orca plugin create --template components; templates omit publisher and target 1.4.246.
- orca plugin release-entry, dev inspect and restart; validate:plugin checks named files.
- Guest console errors reach orca plugin logs; dev workers restart on edits; the dev watcher
ignores .git, .orca and node_modules; Git and folder installs cannot replace catalog installs.
- examples/plugins/hello-tsx, docs, and the plugin-buildless-tsx e2e spec.
* ci: run the Windows parity probes with one tsgo checker
tsconfig.node peaks near 22 GB with tsgo's default four checkers (each holds its own types)
and about 16 GB with one; the 16 GB Windows runner paged the native probe past its 900 s
timeout once this branch's package.json change triggered the job. One checker gives the
same diagnostics (verified locally with --parity-only); the timing benchmark is unchanged.
* fix(plugins): wire the plugin service on a headless serve, and turn plugins on from the CLI
* test(plugins): build the switch test's RPC context inline after main dropped the shared helper
---------
Co-authored-by: Justas Brazauskas <brazauskasjustas@gmail.com>