Commit Graph
9 Commits
Author SHA1 Message Date
Brennan Benson b4b708c2c4 fix(native-chat): a Codex stream retry is one warning row that updates in place (#23684)
* fix(native-chat): a provider's own retry progress is quoted in its retry row

A retry row whose fact carries a detail the provider wrote for a person now
quotes it, the same way a rejected message or failed compaction does, so the
row says how the retry is going. A log detail still stays out of the sentence.

* fix(native-chat): a Codex stream retry is one warning row that updates in place

An error Codex says it will retry used to fall through to the generic frame
row: red, and a new row for every attempt. It now writes one providerRetrying
row per retry run, warning-toned, revised by each attempt with Codex's own
progress sentence. A run is the retry frames of one turn with nothing else the
thread journals between them; every attempt still publishes, so the idle sweep
keeps seeing activity. Errors Codex will not retry are unchanged.

* fix(native-chat): a Codex retry row says it is retrying and keeps the frame behind Details

The quoted retry sentence leads with "is retrying", which holds for any
provider's progress text. The Codex retry row also keeps the whole bounded
frame behind the row's Details, as the generic row did, so Codex's
additionalDetails stays available to diagnose a retry.

* test(native-chat): a Codex retry re-handled after backpressure keeps its one row

Pins the run being opened before the write: a first attempt whose publish is
refused and is handed back must revise the row it already wrote, not open a
second run. Also stops the fixture claiming Codex sends an idle thread status
beside each retry, which the app server does not do.

* perf(native-chat): a Codex frame with no retry run open is not classified

Ending a retry run classified every non-retry frame, and classifying walks the
whole payload: every streaming delta, and every large item/completed, paid a
walk about as costly as parsing the frame. Only a thread with a run open needs
the answer, so the classification now runs only there.

* fix(native-chat): each Codex retry attempt is its own warning row, with what failed on its second line

A stream error Codex says it will retry is written as its own warning row
with a providerRetrying fact, under the same per-frame identity every
Codex frame row gets. The host no longer tracks retry runs or rewrites
one row in place, so there is no run state to open, end or clear, and no
frame has to be classified to end a run. Every attempt publishes, which
keeps renewing the idle clock while Codex retries.

Codex's additionalDetails, which its own UI shows under the progress
message, is kept on the fact as the retry's cause and printed on the
row's second line. Errors Codex will not retry are unchanged.

* fix(native-chat): a transcript draws only the latest row of a provider retry run

The shared structured message projection, which both the desktop and the
mobile transcript read, collapses a run of retry rows into its latest
row. A run is retry rows from the same agent with no other drawn row
between them; a row that draws nothing, or a queued send drawn after the
conversation, does not split it. The earlier attempts stay in the
journal.

* test(native-chat): the retry-run render test uses the message list's current props

* fix(native-chat): a Codex frame row is named for its connection, so a later one never revises it

Frame rows were named provider-frame:codex:<n> from a counter that starts
over with every connection, so the first frame row after a reconnect in the
same session revised an earlier connection's row in place, at its old spot.
Each connection's frame rows now carry the acquisition generation, minted
once before the translator is built: provider-frame:codex:<generation>:<n>.
Rows already written keep their identities.

* fix(native-chat): agents retrying at once each keep one row, read from the row's own agent

* test(native-chat): a reconnect's Codex rows are named for the acquisition that received them

* fix(native-chat): a retry run is one agent's, so another agent's row never splits it

Each agent's rows are drawn apart: the session's own rows are the conversation,
and a subagent's rows open in that subagent's section. Splitting a run on any
other row in the flat list left two adjacent retry rows on screen whenever
another agent wrote between two attempts: a subagent finishing a command while
the session reconnected, or the session working while a subagent reconnected.

A run is now per agent: an agent's retry rows with none of its own other rows
between them, drawn as its latest.

* test(native-chat): a subagent's retry run is checked in its own section, and the run rule's words say same agent

* test(mobile): the retry-rows test typechecks, so the test ratchet keeps checking it
2026-09-30 15:05:22 -07:00
Brennan Benson bb91e39eb9 test(native-chat): main's Codex child tests expect a turn to end on its own turn/completed (#23783)
* fix(native-chat): a Codex child's turn ends on its own turn/completed

#22553 ended a child thread's turn on an `error` Codex will not retry, reading
the verdict module #23682 deleted when it made turn/completed the only end of a
Codex turn. The two landed minutes apart with no textual conflict, so main no
longer typechecks.

Codex runs every thread's events, spawned children included, through the same
per-thread handler: a turn-ending error is recorded as the turn's last error and
the turn then completes as failed. So a child's failed turn/completed is its end,
as on the primary thread, and a closed thread stays the one child ending with no
completion.

* refactor(native-chat): a closed Codex child thread is its own frame

With a child's turn now ending only on its own turn/completed, the
turn-ended frame carried a fixed turnId (null) and state (unverifiable),
and endTurn took parameters nothing passed. Name the one remaining case:
a thread-closed frame, and closeThread ending the running turn as
unverifiable. Drop a test step that no longer exercised anything.
2026-09-29 01:14:28 -07:00
Neil 25d9c57e3a fix(native-chat): keep a child turn settling on an error Codex will not retry (#23808)
#23801 removed the child-path reading of Codex's turn-ending `error` along with
the import of the module #23682 deleted. That was the wrong half to remove: the
primary journal path can rely on Codex's failed `turn/completed` arriving within
~32 ms, which is what #23682 established, but a child turn has no such
guarantee, and without the error as its end the child's lifecycle row latches on
`working` for the life of the session. Three tests assert exactly that and could
not run, because the unresolved import had been skipping the unit matrix since
#23682 merged.

The reading is restored inline against `readCodexErrorWillRetry`, itself restored
to `codex-structured-thread-facts.ts`, rather than by reviving the deleted
module: its `thread-stopped-running` arm lost its only consumer when #23682
rewrote the primary path, so restoring the file would re-add dead code.

Also drops `pr-workflow-parallelism.test.mjs`'s read of
`.github/workflows/track-community-prs.yaml`, which #23796 deleted while leaving
the assertion behind. Same failure class, and it fails the same shard.
2026-09-28 23:42:01 -07:00
Brennan Benson 94b5a7d256 fix(native-chat): only Codex's turn completion ends a Codex turn (#23682)
* fix(native-chat): the sink queue keeps a settlement's first batch, as the journal does

The journal applies a lifecycle batch's settlement id once and skips any later
batch with the same id. The deferred sink queue coalesced the same key the other
way: a second batch replaced the first while it was still queued. So which
record survived depended on whether the first had drained yet.

A lifecycle batch now keeps the queued operation with its key, and a later one
is accepted and dropped, which is what the journal does once the first is
written.

* fix(native-chat): only turn/completed ends a Codex turn

Codex follows every turn-ending `error` (willRetry=false) with a failed
`turn/completed` for the same turn, 0-32 ms later. That was captured from the
real app-server on 0.141.0 and 0.158.0 across eight failure scenarios, and it is
how Codex builds a failed turn: it records the error as the turn's last error,
records any pending input, and then derives `failed` from that error when it
completes the turn.

The translator ended the turn twice: once on the error, and again on the
completion, with a guard to make the first end final. Ending on the error threw
away what only the completion carries: Codex's duration, and the completion's
receipt time. It also forgot the turn before Codex recorded the turn's pending
input.

Now the error is only the row the user reads, inside the still-open turn, and
`turn/completed` is the turn's only live end. A process exit between the two is
the existing exit sweep's observed end, recorded as interrupted.

A failed completion is stored as completed with outcome failure, live and on
restore alike. Only `interrupted` maps to the interrupted state.

The first-end-final guard is gone. Codex sends one completion per turn, the only
redelivery Orca has is the retry of a refused frame (which changes nothing), and
the settlement id already keeps the first record in the queue and the journal.

* refactor(codex): delete the unreachable oversized-notification settlement

The translator settled a streamed item when the transport rejected its
notification as oversized. Nothing can produce that frame. The Codex stdio
reader frames with `maxLineBytes: Number.POSITIVE_INFINITY`
(codex-app-server-record-reader.ts), which it has done since the app-server
records were uncapped. With an infinite limit the framer never reports
`line-too-long`: no line, pending suffix or paused queue can exceed it. So the
dispatcher never emits `frame:oversized-notification`, and the arm that settles
it never runs.

The arm, its helper module and its test go. In place of the test, the
connection test now proves the reason: a notification past the old 16 MiB wire
limit arrives whole, and no oversized frame is reported.

* test(codex): replace the captured ids in the turn-endings fixture with synthetic ones

The replay reads ids only to group frames, so the real thread, turn and
response ids from the capture account carry nothing the test needs. The
fixture moves beside the Codex tests that read it.

* test(codex): use a neutral made-up status as the unknown-status example

'cancelled' read as a stop being recorded as a completion.

* test(codex): a restored turn with a status Orca cannot place ends with no verdict

Codex's history carries the same status field as the live completion, so the
restore path is pinned to the same mapping: completed, and no outcome.
2026-09-28 20:47:45 -07:00
Brennan Benson 153d3fd3fa feat(native-chat): Codex sessions write their subagents into the host status store (#22553)
* refactor(native-chat): the Codex acquire names its turn-boundary methods as a set

Behavior-neutral: the same two methods stamp receipt time. Keeps the file
under the size limit once the child-work sink lands.

* feat(native-chat): Codex sessions write their subagents into the host status store

A Codex child thread and each persistent command become host child records,
fed through the same delivery, ingest and reducer the Claude lane uses. The
child's own turn decides it: turn start is live, turn completion settles it
with the outcome Codex reports, and a follow-up turn reopens the same record
as a new run. Its open tool call, last message, usage and waiting-on-user flag
come from its own thread's frames. A parent turn ending settles nothing.

* fix(native-chat): close a Codex child's tool call by its item id alone

A completion frame need not restate the tool it ran, so reading the tool name
before closing left the call open and the record naming a finished tool.

* test(native-chat): pin the Codex child-work evidence and every hop to the host's records

Child turn start/end/follow-up, open tool call, last message, usage, waiting,
the persistent command a child owns and its monitoring display, a primary
turn end settling nothing, and session end. End to end through the real
adapter: evidence after the journal and the legacy republish, and the parent
state the records imply equals today's at every frame of a scripted session.
Through the production runtime: a Codex session's child work reaches the
status sink under its own address, and a provider exit ends it there.

* test(native-chat): a Codex child's new run never inherits the last run's open call

* test(native-chat): a Codex session with no child-work sink holds no evidence

* test(native-chat): deliver a Codex child's announcement twice, as Codex does, before counting edges

* refactor(native-chat): hand the Codex producer's pending edge over directly

* fix(native-chat): name every Codex turn state in the outcome map; type the runtime test's fake opener

* fix(native-chat): a Codex child's turn ends on the error that ends it, or on its thread closing

Codex can end a child's turn with no turn/completed: an error it will not
retry is that turn's own end (the verdict the transcript already settles the
same turn on), and a closed thread ran its last turn. The executions, the one
owner of child turn state, now end the turn on both, so the strip drops the
child and its record settles (failed, or unknown for a close) together,
instead of reading working for the life of the session. A systemError status
is not an ending: Codex raises it for errors that leave the turn running.

A child fact whose frame names no turn now belongs to the turn the child is
running, instead of counting for every run.

* test(native-chat): a Codex child's turn ending by fatal error or thread close settles strip and record together

* test(native-chat): the Codex parity script reads a waiting child through the shared fold's waiting arm

* test(native-chat): a Codex child row's journal attempt is its record's generation

The journal numbers a Codex child's runs by the turns it observed on the
child's thread; the host record numbers them by the runs its evidence
opened. Both are keyed by the child's own turn id, so they must agree run for
run, including when Codex reports the child's first turn before the spawn
that announces it.

* test(native-chat): a Codex session's end settles its live children and keeps the ended ones

The host no longer erases a session's children when its provider goes away: a
child still running settles with an outcome nobody reported, and a child that
had already ended keeps what it said. The producer tests now expect exactly
that, from the close path and from an unexpected exit.

* fix(native-chat): a Codex subagent's shell is its open tool until the process exits

Codex runs every agent shell through unified exec, so every subagent shell
arrives with the source the persistent-command tracker keys on. The producer
skipped those items, so a working subagent never named its shell, and an
approved command (started on the approval path, completed from unified exec)
stayed its open tool until the turn ended. The tracker still records the
process separately, so a command that outlives the turn reads as monitoring.

* fix(native-chat): a Codex shell becomes a subagent's own work only once it outlives its turn

Codex runs every agent shell through unified exec and never says when one is
left running, so the producer turned every shell, even a millisecond `rg`, into
a command record the moment it started. Each settled into the session's pool
of 32 settled records, so a busy turn evicted a finished subagent's record
(its outcome row would vanish) and listed dozens of finished shells beside it.

A command now becomes a record at the first turn boundary of the thread that
launched it while its process still runs: until then it is the agent's open
call. A shell that exits within its turn never becomes a record.

* refactor(native-chat): child records keep every settled child and can be removed outright

Settled child records now stay until the host drops the session's row; the
32-record trim is gone. A producer can say work stopped with nothing to
report, and its record (and the handles it answered to) goes instead of
settling. Evidence stays host-internal: the producer and the store share
one process.

* fix(native-chat): a Codex command is live work from its start until its process stops

The command tracker is now the one owner of a Codex command's lifetime. It
admits every command whatever `source` Codex tags it with (the approval
path starts one as `agent`), and ends it when its process exits, when its
thread closes (Codex stops the processes first, so no exit ever arrives),
or when the session ends. The producer mirrors that one-to-one: a live
record from the start, removed when the command stops, never settled.

This removes the turn-boundary rule: a command that was only recorded at
its turn's end left the parent reading done for one publish when the main
agent's turn ended with a shell still running. The parity script now
checks the parent at every journal write, not only at frame end.

* fix(native-chat): a Codex command whose approval its turn abandoned never ran

Codex starts an approval's command item before it asks, and when the turn
ends with the question unanswered (the user stops at the approval), it drops
the question and never completes the item. The command tracker admitted that
start as a running process, so the strip kept a phantom command row and the
session row read working until the session ended.

The prompt registry, which owns which approvals are still unanswered, reports
the command approvals a turn ended without; the tracker ends those commands
with the frame that ended the turn. An answered approval keeps its command.

* test(native-chat): start the Codex child-work runtime test without the removed hold

Main no longer has host.hold: creating the session starts its child, and
nothing a viewer does keeps it running. The test attaches and asserts the
one child that attach started, then drives it as before.
2026-09-28 14:56:48 -07:00
Brennan Benson d691486b3f fix(codex): a message whose turn was stopped before Codex took it is withdrawn, not stuck (#23618)
* fix(native-chat): land a late settlement from a streamed turn's end after that turn's rows

A settlement that says a streamed turn ended waits for the session's event
sink to drain before writing its dispatch row. The journal reducer still
refuses to overwrite an accepted or rejected send.

* fix(codex): settle a send from the end of the turn Codex answered it into

The turn/start answer names the turn that holds a send. The send's echo
entry now keeps that binding, in memory only. If the bound turn is
interrupted without echoing the send, the send is withdrawn: Codex clears a
turn's pending input on interrupt, so the model never saw it. If the turn
fails first, the send is rejected in Codex's words. A completed turn settles
nothing, since Codex records pending input when it finishes and the echo is
still due. An answer read after its turn already ended is settled by that
end. The echo is still the acceptance and carries the item key.

* test(codex): a send settles from the end of the turn Codex answered it into

The fake Codex keeps 0.157's turn bookkeeping, and can deliver the turn/start
answer after turn/started or after turn/completed. The tests cover:
- a Stop before any echo withdraws the send, and the working rule reads idle;
- a steered follow-up is withdrawn when the turn is interrupted;
- a failed turn rejects the send in Codex's words;
- a completed turn leaves the send to its echo;
- a normal echo and a late echo;
- two steered sends in one turn;
- an answer read after the turn ended;
- a timed-out answer;
- child-thread turns;
- how a binding dies.

* refactor(native-chat): drop the stream flush before a late turn-end settlement

Nothing reads the order of a dispatch row against the turn's terminal row:
the reducer keeps a settled send terminal and the working state is derived
from both. The echo acceptance on the same path never waited either, and the
wait could drop the settlement on a failed sink barrier.

* fix(codex): settle a failed turn's sends at its end, not at its error

Codex keeps a failed turn's pending input and records it after the error
frame, before turn/completed. Settling at the error rejected a steered
follow-up the model had in fact received, so a Retry would send it twice.

* docs(codex): say a completed turn echoes what it took before it ends

Codex records a completed turn's pending input before `turn/completed`, so
a bound send that turn never echoed is left for recovery, not awaiting an
echo. The comments and one test title said the echo was still due.

* test(codex): settle a send whose answer is read after its turn failed or completed

A failed turn that ended before the answer rejects the send in Codex's words,
once; a completed one leaves it admitted and still armed for its echo.

* refactor(codex): read a failed turn's reason with the typed thread-fact reader
2026-09-28 11:42:03 -07:00
Brennan Benson dc8cf30554 fix(native-chat): end a structured turn when the agent reports it failed (#22047)
* fix(native-chat): end a structured turn when the provider reports it failed (#22044)

A turn reads as working while its durable turn row says `running`, and only two
events could write a terminal row: the provider's turn-completed notification and
the provider process going away. A provider error that ends a turn is neither, so
the row stayed `running` with nothing re-deriving it, and the chat counted
"Working for N" for the life of the session.

Codex reports such a failure as an `error` notification naming the turn it ended,
with `willRetry` distinguishing it from a stream error it is about to retry. That
frame now settles the turn it names. Claude's CLI reports the same through its
session-state frame, whose `idle` arm the SDK documents as the authoritative
turn-over signal; that now settles the open turn too.

Codex's `thread/status/changed` deliberately settles no open turn: the app server
clears `running` on every error, including ones it reports as not affecting turn
status, so a turn still open there is still running. What it does settle is a send
whose dispatch was never answered — a timed-out dispatch is recorded as unverified
delivery, reads as work still owed, and nothing in a live session retired it.
Retiring it never makes the send re-deliverable.

Splits the codex notification translator so the file stays inside its line budget.

* fix(codex): defer idle dispatch release until turn end

* fix(claude): enable session state lifecycle events
2026-09-21 12:44:13 -07:00
Brennan BensonandMerge Sim 2626e2eca4 Make the structured turn lifecycle row durable so completed durations survive (#19695)
* Make the structured turn lifecycle row durable so completed durations survive

A structured-chat turn used to end by tombstoning its running lifecycle item,
which threw away the only durable record of when the turn ended. Completed
"Worked for" labels therefore depended on the renderer having observed the
turn finish, and vanished on reopen.

The lifecycle item is now revised in place, never tombstoned:
- running, with startedAt, at the provider's turn start
- completed or interrupted, with completedAt, at the provider's terminal frame,
  a user stop, or a child exit the host observed
- unverifiable, with no end, when a cold acquire finds a running row from a
  generation whose exit nobody observed

Both timestamps are the execution host's clock at receipt, captured before the
deferred sink, so the completed value is identical on every client and needs
no client clock. Codex history restore uses the provider's own second-granular
endpoints for turns that predate this change. Desktop and mobile read settled
durations off the journal through one shared selector, and anchor the live
counter on the host start with the client's local receipt so a skewed client
clock never leaks into the label. Locally observed durations remain the
fallback for hosts that still tombstone.

Timestamps live inside the existing turnLifecycle field, which old clients
strip, and every working-state consumer keys on state === 'running', so no
capability negotiation is needed.

* native-chat: avoid stale working status on settled turns

* test: align settled turn status expectations

* Name settled lifecycle rows by their terminal state

An interrupted or unverifiable turn must not read as completed for any
consumer that renders status text raw. One shared helper builds the text for
both providers from the lifecycle state.

* test: deduplicate turn lifecycle suites

Each behavior keeps one test; duplicated harnesses and restated cases go.

* Key lifecycle rows to their user item and record the provider's measured duration

A lifecycle row now names the user item that opened the turn by its provider
key, so clients attribute timing explicitly and fall back to journal order
only for rows from older hosts. A provider-initiated turn with no prompt can
no longer claim the previous prompt's duration.

When the provider measures the turn itself (Codex turn.durationMs, Claude
result.duration_ms) the terminal row records it and clients prefer it over the
host interval, so a turn shows the same number live and after a history
restore. Host receipt times remain the live-counter anchor and the fallback.

* Record a turn as a first-class journal item

The turn record is now its own item kind rather than a status row carrying a
lifecycle field: no text to misuse, and the fold matches the durable turn
record other systems keep. Rows that carry it are stamped journal schema v3;
every other row stays v2, so an older host keeps reading them and latches
read-only at the first v3 row instead of truncating the epoch.

Clients that predate the item would paint an unknown kind as a text bubble,
so the host publishes the legacy status form to any client that does not
advertise agent-session.turn-item.v1, through the same per-client seam
background tasks use. The downgrade is transitional and goes once no
supported release lacks the capability. The shared projection now renders
unknown item kinds as nothing, so later kinds need no gate. One shared reader
handles both forms for old journals and old hosts.

* Preserve observed turn end across settlement retries

* Retain turn attribution for loaded chat history

* Preserve Codex exit receipt across close retries

* Register completed turn duration reliability gate

* Keep earlier turns through a Codex rewind and count a mid-turn attach from the real start

Findings from an independent adversarial review of the typed turn record:

- A Codex rewind adopted the provider's item list as the new epoch, and the
  provider never returns the host's own turn rows, so every duration before
  the rewind point vanished. The host's turn rows are now spliced back beside
  the item each followed, and recovery no longer expects the provider to
  prove rows it never owned.
- The epoch row was stamped with the current schema version, so an older host
  latched read-only at row 1 of every new session, defeating the mixed
  version design. It carries no body and stays at v2; a stored-row test now
  reads SQLite directly, because the reader upcasts every row on read.
- A send Codex folds into a running turn shares the opening prompt's provider
  key, and the alias map credited the duration to the later prompt. The
  earliest submission naming a key now wins.
- The live counter anchored on first sight, so a client attaching mid-turn
  counted from zero. Published frames now carry the host's clock, the reducer
  keeps the last sample with its local receipt time, and both clients anchor
  on how long the host says the turn has run.

* Correct turn duration gate assertion reference

* Respect authoritative unknown native chat duration

* Preserve unverifiable timing across older host upgrade

* Record final completed turn duration reliability evidence

* Fix the CI failures the merge left behind

- A merged import list named the same module twice, which the native code
  quality plugin fails on.
- A running turn is now reported by the host with no duration, so the settled
  map carries an explicit null for it; the hook test still expected the entry
  to be absent.
- main gave the older-page action a cursor with a head-trim guard, so the
  retention test's epoch-only action no longer typechecks; it now passes an
  unbounded sequence, which is what the old shape meant.
- The roster comparator moved into the extracted module, leaving its import
  unused in the reducer.

* Split two files back under the line cap after the merge

Merging main put both one effective line over 300, and the cap forbids a
disable or a shave. The wire module's refusal vocabulary moves to its own file
and is re-exported, so its consumers are untouched; the host's four thin
mutation delegates move next to the functions they call.

* Advertise the turn-item capability on every client transport

Local IPC and mobile advertised it; the remote and web transports did not, so a
desktop paired to a remote host, the CLI, and web silently ran on the legacy
carrier forever and the canonical row was never exercised there. The renderer
that paints it is the same build on every transport.

* Update the web auth-frame expectation for the new capability

---------

Co-authored-by: Merge Sim <sim@local>
2026-09-10 14:32:50 -07:00
Brennan Benson fd9125ea8c feat(native-chat): Codex structured native chat restructure (#16729)
* feat(native-chat): port structured Codex sessions from restructure-recovery

Rebuilds the desktop structured native-chat implementation from
brennanb2025/native-chat-restructure-recovery (tip 4e31c08db3) on top of
current main as a single commit, scoped to the local Codex path.

Ported:
- Structured agent-session core: durable record store + single-writer lease,
  canonical journal, agent-session wire host/attach/eviction/subscribers,
  `agentSession.*` RPC surface (registered via ALL_RPC_METHODS; host-side
  mobile allowlist included for wire compat), pty write gate, transcript
  additions, and the Codex app-server adapter/launch resolution.
- Renderer: NativeChatStructuredSession view/composer stack, structured
  launch path with the single-flight guard, local structured session tabs
  sync, activation gate + structured inventory (read-only
  `agentSession.handoffStatus` probe), agent-session tabs in the tab strip,
  AI-vault structured session activation, and the settings pane with the
  parent Experimental Chat UI toggle plus the nested "Use updated structured
  native chat" toggle. New sessions require both flags, agent codex, no
  prompt, and a local non-WSL, non-Windows-host execution host
  (structured-native-chat-availability).
- Fixes 72c013cea6 (verified Codex launch recovery), 8ddbaf5e3d (defer
  native terminal view switching affordances), and 4e31c08db3 (release the
  launch gate after a visibility retry) with their regression tests,
  including the third-launch-after-retry guard case.
- Cross-version agent-session wire test + CI lane, packaging entries
  (proper-lockfile, agent-tooling asar excludes), and the wire-compat doc
  section.

Deliberately not ported: mobile/ changes, the Claude structured runtime
(only the claude-transcript-branch-proof and claude-structured-owner-identity
leaf modules remain, backing the kept TUI-recovery arms), the terminal↔chat
adoption/handoff flow (`agentSession.adoptTerminal`/`requestHandoff`, the
handoff request engine, TUI adoption machinery, orca-runtime adoption
methods), renderer switching affordances and their dead leftovers, the
hook/subagent-status refactor cluster, and unrelated branch changes. The
crash-during-acquisition recovery path (restart handoff adjudication,
restore/reverse re-acquire, lease schema handoff keys) is kept because every
plain direct launch depends on it; a trimmed handoff coordinator exposes
only status/restore/close.

Branch edits that targeted files main has since split (ipc/pty.ts,
worktrees.ts, rpc/methods/terminal.ts, useIpcEvents, pty-connection,
store/slices/terminals.ts, runtime-types, web preload) were re-applied to
the split modules, preserving main's newer logic (Windows CIM fallback,
browser tab close rework, cold-restore resume flow, dispatcher threading).

Known seam: the mobile clipboard image-provenance CONSUMER gate ships
(agentSession.send refuses unproven mobile image refs with
agent_session_image_untrusted) but the producer hunk in
rpc/methods/clipboard.ts stays with the unported mobile cluster, so mobile
image sends into structured chat fail closed until that side ports.

* fix(native-chat): trust only authenticated local image uploads

* fix(build): preserve Windows process-tree patch application

* test(windows): include process creation time in addon fixture

* fix(build): run windows-process-tree node-gyp from the physical package dir

gyp expands the node-addon-api dependency by probing node, whose cwd
resolves to the package's physical directory in the store, so the emitted
target is a store-relative ../../../../node-addon-api@... hop. gyp then
resolves that hop against the rebuild cwd; from the node_modules
symlink/junction it escapes the store and configure fails with
"node_addon_api.gyp not found" (run 32999886072).

Rebuild from realpath(package dir) so both bases agree, matching how the
package manager itself runs native install scripts. The regression test
replays gyp's expansion+resolution against the planned cwd and fails
without the fix.

* fix(native-chat): keep chat tabs visible through terminal closes and empty-worktree launches

Two proven blockers in the native Codex tab contract:

closeTerminalTab pre-empted the canonical unified close. With one terminal
left it deactivated the worktree on a terminal/editor/browser-only check,
blanking a workspace that still held a renderable agent-session tab; with
two or more it pre-picked a successor from terminal entities only,
re-stamping the group active before closeUnifiedTab's MRU/neighbor repair
could land on the chat tab. Successor choice now defers to the unified
contract whenever the terminal has a unified row, and deactivation is
gated on the unified renderable count (matching leaveWorktreeIfEmpty),
with the legacy pre-pick kept only for terminals without a unified row.

A structured session created on an empty worktree was published into the
host's headless group while preserveLocalLayout froze the local layout,
leaving the tab in store but permanently off screen. A preserveLocalLayout
owner now always takes client-owned placement — repairing a rendered
leaf whose group record is missing, or materializing a rendered group on a
truly empty worktree — and applies the client-derived layout repair while
still rejecting host-authored layout.

Regression tests drive the real store through closeTerminalTab (git
worktree and folder workspace) and the real snapshot applier for the
empty-worktree adoption states; all fail without the fixes.

* fix(native-chat): close stale turns and retry rejected sends

* fix(native-chat): retire hosted rows on structured tab activation

* fix(native-chat): preserve rpc defaults across main merge

* chore: format remote wire compatibility guide

* test(native-chat): cover retry after unconfirmed send

* fix(native-chat): reload outbox on session switch

* docs(settings): disclose structured chat platform limits

* fix(native-chat): await Codex launch-home preparation

* fix(codex): align child-process allowlist with async trust bridge

* test(identity): update inventory for tab surface refactor

* fix(windows): preserve process-tree CRLF patch sources

* fix(native-chat): anchor an unmatched chat echo where it was sent (#16117)

* fix(native-chat): anchor an unmatched chat echo where it was sent

The reported symptom was old user messages replaying below every new turn, so the
conversation read as scrambled. The cause was not that the echo failed to match a
transcript row. Claude consumes a mid-turn send through a `queued_command`
attachment and writes no `type:"user"` record for it, so some echoes can never
match, and no amount of matching will change that. The cause was WHERE an
unmatched echo rendered: buildMobileNativeChatTransientData appended every pending
item after the entire transcript, so it re-read below each turn that landed
afterwards.

Render each echo directly after the transcript row it was sent against, using the
baseline the send already captures. An unmatched echo is then at worst a duplicate
in the right position rather than a scrambled one, and it stays visible. Echoes
sharing an anchor keep send order; a send with no baseline, or one whose anchor
folding dropped, still falls back to the tail.

Deliberately NOT fixed by deleting the echo. Inferring from send ordering that an
echo can never match, then removing it, loses the user's own text for a message
the agent did receive, and it cannot fire in the common case anyway - measured
drain groups are 1,017 of size 1 against 55 larger. It also escalates an existing
gap: the count pass has no baseline-tail guard, unlike the glue pass, while
`messages` is a 40-row window that head-trims, resets on reconnect and grows at
the front on loadEarlier, so a false landing there would license deleting a
DIFFERENT outstanding message.

That count-pass gap is real and left for a separate change; anchoring makes its
worst case a duplicate in place rather than a scrambled conversation.

* fix(native-chat): preserve folded echo anchors

* fix(native-chat): preserve forward-folded echo anchors

* fix(native-chat): keep leading folded echoes in place

* fix(workspace-cleanup): show git status for every row (#16690)

* fix(native-chat): refuse structured chat on every Windows execution path

canUseStructuredNativeChat only refused win32 when a project runtime
resolved, so folder-workspace keys (and other keys with no project
runtime) failed open into structured chat on Windows. Fail closed on
win32 unconditionally after the host check, matching the settings copy:
local macOS/Linux only; Windows/WSL/SSH stay on terminal chat.

* fix(native-chat): restore runtime refusals behind the win32 gate

506d375de3 replaced the project-runtime checks with a bare platform test,
so a WSL or repair-required runtime resolution would no longer refuse
structured chat off-win32. Keep the unconditional win32 refusal and
re-run the runtime resolution after it, so the gate does not depend on
the resolver's own platform guard. Tests inject WSL and repair-required
resolutions on darwin/linux and fail against the regressed gate.

* fix structured session journal durability

* fix structured tab active pointer after restart

* fix(native-chat): await optional lease renewal callbacks

* refactor(skills): extract install error messages

* fix(agent-session): harden recovery ownership

* fix(native-chat): retain panes across tab activation

* fix(native-chat): address round-one review findings

* test(native-chat): align integration coverage after main merge

* fix(native-chat): harden round-two reliability

* fix(native-chat): harden round-three reliability

* fix(native-chat): close round-four recovery gaps

* fix(native-chat): separate bounded journal key forms

* fix(native-chat): reset outbox error in render on session switch

The switch effect adjusted error state after the sessionId prop changed,
tripping react-doctor's no-adjust-state-on-prop-change on the changed-code
gate and flashing the old session's banner for a frame. Reset it with the
render-time previous-value guard instead.

* fix(native-chat): invalidate stale outbox settlements

* test(native-chat): restore settled-error session-switch regression

a6e2379bd1 replaced this test with the in-flight settlement race test,
leaving the render-time error reset unpinned: deleting the reset block
still passed the whole native-chat suite. Keep both scenarios pinned;
they are distinct (settled error clears on switch vs stale settlement
invalidated in the commit-to-passive window).

* test(wire): make release checkouts race safe

* test(wire): pin cross-process checkout single-flight and importer specifier contract

* test(wire): harden release checkout lifecycle

* fix(build): drop CR-byte residue from windows-process-tree patch

The two trailing CR bytes on the patch's deletion lines are a proven
no-op: pnpm hashes patches CRLF-normalized (both forms hash to the
lockfile's 946ffb2b) and materializes this package without applying the
patch in either form, so the load-bearing build edits come solely from
applyWindowsProcessTreeBuildFixes() (#16947), which handles both source
EOL forms. Restore byte-identity with main and repin the contract test
to the post-#16947 reality: LF-only patch bytes plus lockfile hash sync.

* fix(native-chat): skip empty startup recovery
2026-08-28 16:45:58 -07:00