* fix(cli): keep inferred worktree creation in the caller project
* Fix caller checkout ranking and creation guidance
* Share caller-host containment preparation across CLI selections
* Correct Windows CLI fixture syntax and snapshot command
* Match worktree fixture output to typed execution hosts
* Regenerate bundled workspace placement guidance
* Refuse ambiguous workspace ownership and preserve launch replay
* Scope runtime filesystem mocks to their aggregate tests
* Preserve launch proof semantics under strict test diagnostics
* Keep launch proof imports within their compiler project boundary
* Consolidate journal cleanup test imports
* Adapt launch fixtures to the current host settings contract
* Keep the CLI error formatter under the file-size limit
Move the selector-ambiguity workspace-choice check into selector-ambiguity-recovery.ts, which already owns that error's recovery text. Behavior is unchanged.
* Expect main's concise orchestration output in the workspace-choice CLI tests
Orchestration commands now print the one-line failure on stderr and the workspace choices and next steps on stdout (or compact JSON plus the stderr line with --json), and print concise success fields.
---------
Co-authored-by: Orca QA <orca-qa@users.noreply.github.com>
The PR tab now leads with the PR's identity, one row per merge gate
(checks, unresolved threads, approvals, conflicts) that opens the screen or
sheet that resolves it, a changes card and a collapsed description. Close,
Unlink, Auto-merge, Edit title and Copy link move into the ⋯ menu.
Checks and Comments become pushed screens: failures open with their
annotation and Fix / Rerun / Open / Log on the failure, running checks
next, passed folded; comments filter by Unresolved / All / Hide bots with
Resolve and Reply on each thread and a comment box at the bottom.
Merge opens a sheet that lists only the methods the repo allows, starting
on its default. Reviewers move into a sheet with search to add and remove.
Every Create PR entry point opens one sheet: title and description seeded
from the branch's commits (shared seed rule in src/shared, GitHub's own
default), Write with AI, base picker and draft. It pushes first when
needed, works for all five providers and lands on the PR tab for GitHub.
* feat(mobile): one next-step bar under both Source Control tabs
Changes and Pull request are the only segments. A bar at the foot of both
shows the branch's one next action: the commit box, push or pull, create
the review, resolve or fix with the workspace's agent, merge when ready,
merge, or why it can't. Commits opens as a pushed screen.
* fix(mobile): keep Merge reachable and show bar failures on both tabs
* test(mobile): expect the two Source Control segments in the page render test
* feat(mobile): GitHub threads, viewed sync and line comments on the diff screen
Committed files of a GitHub pull request now show its review threads under
their lines with Reply and Resolve, take their viewed state from GitHub and
sync the checkbox and Viewed · next file back through setPRFileViewed. A tap
or a long-press drag picks lines and opens a sheet that sends the note to
the workspace's agent through the existing send path, or posts it as a
review comment. Threads and GitHub comments appear only while the local
branch is at the PR head, the same contents desktop shows them on;
otherwise the file says to push. openDiffForFile takes an optional line for
a thread's Open in diff.
* test(mobile): use a type import for the line-mutations recording adapter
* fix(mobile): name the staged or unstaged side in the jump sheet's file labels
The review screen becomes the one diff screen from the approved design.
It walks the Changes section the file came from (uncommitted, staged or on
the branch) or one commit's files, so 'N of M' and next/previous stay in
that list. The title opens a jump-to-file sheet built on the shared
source-control tree, with search and viewed boxes. Unchanged runs fold the
way desktop's diff does. The bar's main button is Stage · next file for
uncommitted files and Viewed · next file otherwise; Discard and Unstage move
to the menu. Filter chips, hunk jumps and Stage Reviewed are gone.
openDiffForFile also takes { kind: 'commit', commitOid, filePath }, read
through git.commitCompare and git.commitDiff.
Main's page code is 9,414,296 of 9,437,184 bytes, and the Source Control
redesign branches add 7-31 KB each. The phone contract allows 10 MiB per
asset and 32 MiB in total, so the fence was our own budget, not a phone
limit; 9.5 MiB keeps it under the per-asset ceiling.
The queue card's invisible full-text line-count probe overflowed its two-line
row and stretched the queue's scroll range far past the real rows. Clip it to
the card text.
The queued-message editor drew Save and Cancel labels inside 38pt round icon
controls, so translated labels spilled over each other. They are now pills that
hug their label and truncate only when the row runs out of room.
* fix(mobile): show workspace images in session Markdown tabs
* fix(mobile): show workspace images restored by undo or paste
* fix(mobile): keep session image loader current and inside the workspace
* fix(mobile): classify entity-encoded image URLs by their decoded scheme
* refactor(mobile): classify editor images with the shared Markdown href router
* test(mobile): expect workspace image markup in the code-block selection check
- orca plugin check mounts the plugin's worker (main) on the same mock host
as each panel, so plugin.request reaches its orca.panels.handle handlers
as in Orca; a worker that fails to activate or deactivate is an issue
named after its file. In orca/testing, a worker mounted on a host answers
that host's panel requests unless `requests` stubs the name.
- Check scenarios: <entry>.check.ts (e.g. src/panel.check.ts) exports
defineCheck({ name: { ...mockHost options, persisted, theme, events } });
check renders the panel once per scenario and labels each result.
- RelativeTime (catalog 3, since 1.4.247) and { type: 'relative', at } Table
cells: Orca ticks them (each second under a minute, then less often), so
plugins never poll. Inline inside Text; test kit reads them as drawn.
- Typings, docs, skill guide, generated references; gallery shows it.
* feat(plugins): dev emit also reaches the plugin's open panels
orca plugin dev emit now publishes through the panel bridge to that dev plugin's open panels
that subscribed with orca.on, under the same approval and capability rules as the worker, and
reports delivered.panels. The bridge's publishEvent takes an optional pluginKey filter and
returns how many panels heard it. A panel-only plugin no longer needs a worker; an event
nothing listens for is refused.
* docs(skills): trim the plugin authoring guide; details move to references
The main guide drops from 299 to 121 lines: the decision table, build-less rules, core loop
(create → dev watch --check --shot → read the PNG → test → check → release-entry), approval
and top gotchas. Test/check and orca/testing (panels and workers), dev watch events, shot,
open and dev emit move to a hand-written references/workflow.md; the panel/worker/data and
agent status recipes to references/recipes.md, each with a read-when row. The guide test now
also scans hand-written references for commands and caps the main guide at 150 lines.
* plugins: components catalog 2 (forms, tabs, table, tree, markdown, code, images)
Adds 18 components to TSX components panels, drawn with Orca's own
primitives and gated by ui.catalog 2 / ui.has() (Orca 1.4.247):
Textarea, Checkbox, RadioGroup, Slider, Field, Tabs/Tab, Collapsible,
Toolbar, Grid, a virtualized Table with sort, selection and pull-based
paging, a keyboard Tree with lazy children, Markdown (sanitized, links
through the checked open path), CodeView (Orca's highlighter), Image
(header-checked plugin files read by main), KeyValue, Callout and
Skeleton, plus a tooltip prop on Button and IconButton.
Value controls share the edit protocol; handlers get plain JSON event
args, including small objects ({ keys }, { key, expanded }). The test kit
gains matching actions and hides unselected tabs and closed collapsibles;
a components-gallery example and e2e cover the catalog end to end.
* plugins: worker test harness, host refusals in tests and check
- orca/testing gains mountWorker(main, { host, events, commands }): it calls
the default-exported activate(orca) with the orca object Orca itself builds
(createPluginWorkerOrcaApi, moved to shared so the kit reuses it), backed by
mockHost. emit() checks payloads against Orca's event schemas and only
delivers subscribed events; command(), request() (the worker's
orca.panels.handle, as a panel's plugin.request), posts, logs, refusals and
deactivate(). Storage and settings share the mock host's in-memory store.
- orca plugin test loads a worker main's module graph as Orca's worker host
does (.ts/.mts transform, Node resolution, no runtime orca import).
- mockHost records refusals (capability_denied, not_permitted, ...) even
when plugin code catches them; panel.refusals exposes them and
orca plugin check reports them as warnings. Check dedupes repeated issues.
- Typings, docs and a generated references/testing.md skill reference; the
reference generator reads the split orca typings.
* feat(plugins): orca plugin open and shot; dev watch --shot
- orca plugin open <key> [--panel|--editor] shows a panel in the right sidebar or a file in the
plugin's custom editor, by changing renderer state only (no focus or window raise).
- orca plugin shot <key> [--panel] [--theme] [--width] [--out] [--json] waits for the panel's
current code to draw, then crops webContents.capturePage to the panel (html guests included),
with background throttling off while hidden. --width and --theme are temporary in-memory
overrides; the PNG returns base64 (5 MiB cap), so --environment works.
- dev watch --shot <dir> writes a PNG per panel after the load and each good reload.
- The authoring skill's loop is now dev watch --check --shot → read the PNG → plugin test.
* fix(plugins): shots never disturb a visible Orca
- shot --theme is skipped while the Orca window is on screen (themeApplied: false with a
themeReason); the override applies only to a hidden or minimized window.
- dev watch --shot opens the first panel (or --shot-panel <id>) once, then shoots it with
ifShown: if the user moved the sidebar away it emits one shot_skipped instead of switching.
* fix(plugins): dev loop dogfood fixes; orca plugin dev emit
- dev watch: approval re-run command drops watch-only flags and old --approve; a folder added
by a refused load is owned by the next approved load (Ctrl-C unloads it); check events
carry the plugin's status (no green while pending/errored); reloaded prints before that
reload's logs; --json errors are one NDJSON line.
- Errors: log, banner and check share source-mapped positions (a line-1 prelude hands sucrase
mappings to the components runtime); check dedupes issues and locates syntax errors;
Orca runtime frames and the error module's bogus location are dropped from logs.
- .orca/types tsconfig sets preserveSymlinks (tsc 7 loaded typings twice under /tmp).
- Templates' READMEs use dev watch.
- orca plugin dev emit <dir|key> <event> [--data] sends a test event to a dev plugin's worker
through the real delivery rules (plugins.devEmit).
* test(plugins): fixed timestamp in the dev emit test
* fix(plugins): shot captures an html panel's guest itself
On Linux the main window's capturePage leaves a <webview> guest blank. The renderer now reports
the guest's rect, and main captures the guest's own webContents and draws it over the window
capture at that rect (raw bitmaps, nativeImage only). Components panels are drawn by the host,
so the window capture alone stays right for them.
* refactor(plugins): keep plugin-service and main-process-plugins under max-lines
After rebasing onto #37013 both files crossed 300 lines. The guest log sink moves into the
desktop view binding (bindPluginDesktopViews), and plugin-service tightens emitEvent and its
event-delivery imports.
* feat(plugins): panels talk to their own worker, read storage, settings and events
- plugin.request (host API 1.2): a panel or editor asks its plugin's worker, which answers with
orca.panels.handle(name); the worker pushes with orca.panels.post. Same plugin only, JSON
checked, 1 MiB answers, 256 KiB/200-per-10s posts, a deadline and the panel's lifetime.
- Panels and editors get storage.*, settings.* and secrets.* behind the same capabilities, and
storage/settings onDidChange on every surface; events.subscribe delivers workspace and agent
events to panels that hold the read capability.
- contributes.settings: typed settings (a JSON Schema subset) with defaults and value checks.
- Frames get orca.plugin/storage/settings/secrets; components panels import plugin, storage,
settings, secrets from 'orca', and atom(key, init, { persist: 'storage' }) shares a value with
the worker. Workers get orca.panels/storage/settings/secrets sugar.
- One typed contract: declare module 'orca' { interface PluginRequests / PluginPanelEvents }.
- Desktop push channel per open panel session (plugins:openPanelPush).
* feat(plugins): Orca Settings shows and edits a plugin's contributes.settings
The plugin page lists declared settings with Orca's own controls (switch, picker, text and
number fields, Reset to default). Edits are checked against the declaration in main, written to
the plugin's settings, and reach open panels and the running worker through onDidChange.
* docs(plugins): hello-tsx talks to its worker; authoring guide covers panels, workers and data
The example now uses one of each: plugin.request answered by orca.panels.handle, a worker post
heard with plugin.on, a persist: 'storage' atom the worker watches, two contributes.settings and
agent.status.changed in the panel, all typed by one src/protocol.ts. The build-less TSX e2e
drives the whole loop.
* fix(plugins): typed bridge overloads, panel call budget, settings IPC and catalog keys
- PluginBridgeApi/PanelsApi use overloads: declared names are typed (and complete), any other
name carries JSON; no never-unions for the type-aware lint.
- The per-plugin panel call budget is 120 per 10 s, since a panel loading storage atoms,
settings and its first requests makes a burst; the hostile fixture floods past it.
- Settings IPC builds its host per call; the settings section's strings are in en.json.
* test(plugins): the example's declared settings show under the plugin with the person's value
* refactor(plugins): keep hello-tsx the minimal starter; the bridge demo is hello-worker-panel
hello-tsx goes back to a sandboxed-ui panel with no worker or capabilities. The worker, protocol,
storage atom, settings and events move to examples/plugins/hello-worker-panel, with their own
e2e (plugin-worker-panel) and PR route.
* feat(plugins): test kit covers the panel bridge and plugin data
mockHost keeps the plugin's storage, settings and secrets in memory (seeded with storage,
settings, secrets; read with host.data()) and fakes the worker with requests, so plugin.request,
storage/settings/secrets and persist: 'storage' atoms work under mount(), writes reach
onDidChange, and panel.post(event, payload) is what plugin.on hears. Typed by PluginRequests and
PluginPanelEvents.
* test(plugins): focusInGuest waits for the guest and retries focusing as one step
Under load the custom-editor guest could still be attaching, so executeJavaScript threw
'dom-ready' before the focus poll began. Wait for waitForGuestReady, then retry focusing the
webview and the element together, tolerating a guest that is still attaching or remounts.
* docs(plugins): the authoring skill covers panels, workers and data; persistence leaves the renderer
- skill-guides/orca-plugin-authoring.md gains Panels, workers and data (plugin.request/on,
orca.panels.handle/post, persist: 'storage', contributes.settings, panel events, test kit), and
its generated references read orca-services.d.ts for shell, files, on and the bridge types.
- After the dev-loop rebase, persisted-atom wiring (queue plus storage sync) moves to
createDeclarativePersistence so the renderer stays under max-lines.
* feat(plugins): panels show agents: agents.list, terminal ids on agent events, workspace.changed
- agents.list (agent:read, every surface): the focused workspace's agents with terminalId,
title, agent kind, state and stateStartedAt, from the hook server's store.
- agent.status.changed carries terminalId and title: paneKey mapped through the runtime's
terminal list (tabId:leafId) or the status's terminal handle; looked up only while a plugin
listens, in arrival order.
- workspace.readContext terminals carry title; workspace.changed (workspace:read) fires after
workspace session writes when the focused workspace or its terminals change.
- Event subscriptions are kept per panel session, so one made before the push channel opens
still counts.
- shell.openExternal never prompts on a hidden or minimized window: it settles
{ opened: false, reason: 'consent-unavailable' } and says so in the plugin log, which also
notes 'waiting for the person to confirm' while a prompt is up; the rate budget is spent only
when Orca acts. e2e launches never open a real browser or mail client.
- A worker may export activate as default or by name; docs, typings and the authoring skill
document the entry, the agent events and a live agent status recipe.
* fix(plugins): the plugin page names the workspace.changed subscription
* fix(plugins): workers activate only by default export, and say so when it is named
Orca calls the worker module's default export. A module with a named `activate` and no default
now fails to start with an error naming the fix (`export default function activate(orca)`),
instead of being called by a fallback; docs, typings and the skill say default export.
hello-worker-panel gains a picker setting (suggestionOrder) the worker reads.
Tokenize srcset like the HTML parser: read each URL up to ASCII
whitespace, strip trailing separator commas, and skip descriptors
(including parenthesized commas) before the next candidate.
Fixes#36955
Co-authored-by: Neil <neil@stably.ai>
* feat(plugins): build-less TypeScript workers
A worker's main may be .ts/.mts. The plugin host installs module.registerHooks scoped to the
plugin folder: .ts files are transpiled with the frames' sucrase options (lines kept, inline
source map, source maps on), relative imports fall back to the frames' candidate files, and a
value import of the type-only 'orca/worker' fails with a clear error. Needs engines.orca
>=1.4.246.
* feat(plugins): components panels hot reload with their state
- In dev folders a save swaps only the hidden guest: keyed memory atoms are handed to the new
guest (ui.retain → ui.hydrate memory), dropped when an atom's version changes.
- A save that fails to load keeps the last good render and shows an inline file:line:col
error banner; the next good save clears it. A subtle Reloaded mark follows a reload.
- Transpile and import errors carry line and column; dev worker restarts keep storage.
* feat(plugins): orca plugin dev watch
One command for the inner loop: refreshes .orca/types, dev-loads the folder, follows its frame
and worker logs (plugins.getLogs gains an optional cursor), prints reloads (optional
devChangeCount on list entries) and status changes, and unloads on Ctrl-C. --json streams
NDJSON events for agents.
* feat(skills): orca-plugin-authoring bundled skill guide
A guide for agents to build Orca plugins end to end (decision table, build-less rules, the
dev watch loop, test/check, validate, release-entry, approvals, gotchas) with references
generated from the component catalog, host API table, event schemas, manifest schema and CLI
specs, checked for drift. Fixes the components template's Reset to set(count, 0).
* feat(plugins): orca plugin dev watch --check; test kit details in the authoring skill
- --check runs orca plugin check after the load and after each reload (one at a time; saves
made meanwhile fold into one rerun) and prints each panel's render or errors inline, as a
`check` event with --json. Local folders only, since it runs the plugin's code here.
- The orca-plugin-authoring guide's Test and check section now documents orca plugin test and
check from #36969 exactly (JSON results, exit codes, test placement, the orca/testing kit and
its common mistakes), and the loop uses dev watch --check.
* refactor(plugins): move the components renderer's timing and helper constants to their own module
* feat(plugins): orca/testing kit, `orca plugin test` and `orca plugin check`
- `orca/testing` mounts a components panel in plain Node (node:test, vitest, bun) with the real
runtime and Orca's own tree validator: find by text/role/label/testId, press/type/submit/toggle/
select that resolve once the panel settles, tree() snapshots, errors (with stacks) and warnings,
persisted state (with stored() for migrations), emit/setVisible/rerender, and unmount running
setup cleanup. It re-exports node:test and strict assert so tests type-check without @types/node.
- mockHost refuses what Orca refuses with the same codes (surface, capability from the manifest,
params, a gesture method without a press), checks configured results against the host API, and
records calls.
- `orca plugin test [dir]` discovers *.test.ts(x) and runs them with node:test through Node module
hooks that resolve `orca` like the guest's import map and transpile/resolve sources exactly as
Orca's build-less loader, or with the plugin's own vitest via a generated config.
- `orca plugin check [dir]` validates, then renders each components panel once and reports what it
threw (file:line), layouts Orca would refuse, and props it would drop.
- The kit, hooks and register entry ship minified beside orca-runtime.mjs and are unpacked from asar;
typings land in .orca/types/orca-testing. The components template and hello-tsx get sample tests.
- ui.error carries an optional stack; a new runtime starts every atom from its initial value; the
hydration fallback timer is cleared once hydrated.
* plugins: run plugin test/check on a system Node or Orca's own, and warn they are unsandboxed
* test(plugins): run the shipped example plugin tests from the unit suite
* feat(window): working background opacity and blur on macOS, Windows and Linux
One window material model (opaque / translucent / blurred): macOS vibrancy without transparent, Windows 11 22H2+ acrylic, Linux transparent windows. Terminals paint their translucent background once, the transparent WebGL frame clears before drawing (#6491), and Reduce Visual Effects drops modal/backdrop blur and honors prefers-reduced-transparency.
* perf(window): drop hidden macOS vibrancy while a theme image covers the window
* refactor(settings): move Reduce Visual Effects into its own setting and search files
* feat(plugins): build-less TS/TSX plugins, typings and authoring tools
- Plugin frames transpile .ts/.tsx/.mts/.jsx on load (sucrase on a shared worker thread with a
2 s budget, cached in main), resolve relative imports to exact files, and refuse bare
package imports by name. Components and html panel/editor entries may be .ts/.tsx.
- orca plugin types writes typings for the components orca module, window.orca, worker
activate(orca), host.call and events into .orca/types, from one host-typings generator.
- orca plugin create --template components; templates omit publisher and target 1.4.246.
- orca plugin release-entry, dev inspect and restart; validate:plugin checks named files.
- Guest console errors reach orca plugin logs; dev workers restart on edits; the dev watcher
ignores .git, .orca and node_modules; Git and folder installs cannot replace catalog installs.
- examples/plugins/hello-tsx, docs, and the plugin-buildless-tsx e2e spec.
* ci: run the Windows parity probes with one tsgo checker
tsconfig.node peaks near 22 GB with tsgo's default four checkers (each holds its own types)
and about 16 GB with one; the 16 GB Windows runner paged the native probe past its 900 s
timeout once this branch's package.json change triggered the job. One checker gives the
same diagnostics (verified locally with --parity-only); the timing benchmark is unchanged.
* Optimize agent picker menu updates and pointer highlighting
- Keep catalog hydration re-renders scoped to open menu content
- Preserve unchanged picker rows and fix menu highlights after scrolling or submenu flicks
* Improve menu pointer handoffs and picker update performance
- Preserve focus during scrolling and portaled setup interactions
- Open rested submenu targets without an extra pointer move
- Avoid unnecessary picker row updates while keeping translations current
* Fix inventory subscriber assertions to identify agents
* Defer launch picker inventory updates to passive effects
* Add menu pointer highlight component fixtures and tests
* Fix checkbox menu item test accessibility state
* Reset retained menu pointer tracking on reopen
* Keep menu highlights in sync while scrolling submenus
* Remove synthetic submenu pointer handoff
- Preserve Radix hover and keyboard navigation without triggering clicks
- Keep wheel-scroll highlight synchronization responsive to current cursor position
* Preserve submenu pointer grace after wheel scrolling
* Preserve prevented menu pointer movement during scrolling
* Fix menu pointer tracking observer cleanup
* Recognize component fixture specs as Playwright tests
* feat(skills): auto-update unedited Orca skills; ask only for edited copies
Planner already hashes each installed SKILL.md against every shipped release
digest (legacy installs included). When a plan's only writes replace such
hash-verified copies, the freshness nudge now applies it silently. Edited
copies and repairs still go through the consent toast; edited copies now raise
it too instead of only showing attention in settings.
* feat(skills): decide silent skill updates per skill and per location
Add skills.autoUpdateBundledOrca (capability-gated): the host plans the named
installed skills under their locks and applies only hash-verified released-copy
updates, re-checking each location before writing. The nudge auto-updates each
unedited skill and names only edited, unknown or repair-needing skills; the
try-once guard is keyed per skill and observed state, so one failure falls back
to the toast for that skill alone.
* fix(skills): surface preserved edits, share run ownership, re-show retracted nudges
- A silent update that moved a racing edit to a backup now shows a warning
naming the skill and backup path instead of passing as success.
- Silent updates run under skill-update-run-store's per-target ownership, so
manual and automatic runs never interleave and the dialog shows busy.
- Programmatic toast retraction releases its session marker; only a user
dismissal suppresses the nudge.
* fix(skills): report stranded edits, isolate silent runs, bound attempt memory
- An old copy whose late edits cannot be backed up now fails the op with
strandedPath naming where the edits remain; the silent caller warns with that
path, and the next plan's backup cleanup is nudged, never deleted.
- Silent runs never start over a running or unacknowledged foreground result
and never surface in the status bar.
- Auto-update attempts are keyed per target and pruned to the states the
current scan observes; unchanged states stay suppressed.
* fix(skills): warn when a silent update's result is lost
Any rejected or timed-out auto-update request may follow a committed swap
whose racing edit went to a backup. Show a persistent warning naming the
target and its skill backup directory, and settle the attempt so the same
state is handed to the nudge instead of retried.
* test(skills): guard version skippers; ledger also walks release tags
Audit of every v* tag and HEAD history found no SKILL.md bytes missing from
released-digests.json. The generator now also walks release tags (falling back
to HEAD) so a release cut off-branch can never ship unrecognized bytes. Add a
real-disk test that installs the oldest shipped orchestration (v1.3.24-rc.2) in
the npx-skills and agent-folder layouts and auto-updates it silently.
* test(skills): type the nudge mock's error without an assertion
* chore(i18n): add the silent skill update warnings to the English catalog