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* refactor(tooling): organize test runtime and maintenance owners * test(tooling): preserve relocated runtime fixture dependency edges * refactor(tooling): preserve xterm routing owner checks * ci(tooling): include routing owner in sparse checkout * test(tooling): preserve copied workflow dependency closures * fix(tooling): normalize hashed JSON assets in release parity * fix(tooling): distinguish asset aliases from literal references * fix(tooling): frame normalized asset reference payloads * fix(tooling): normalize decoded JSON asset references * refactor(tooling): organize build, CI and release owners * fix(tooling): align moved generator and workflow path contracts * fix(tooling): update generated plugin bundle owner banners * test(tooling): create relocated mobile verifier fixture directories * test(tooling): copy headless detector dependency closure * test(tooling): align native batch policy fixtures with owner path * fix(tooling): link moved reliability command to historical evidence * fix(tooling): preserve nested sandbox owners and canonical guide source * fix(tooling): target release version owners in checkout fixture
17 lines
618 B
JavaScript
17 lines
618 B
JavaScript
import os from 'node:os'
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// Measured on 24 threads: Rolldown's default 24+24 workers cost ~25% more CPU than 8 for no wall-time gain.
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const maxRolldownThreads = '8'
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/** Caps Rolldown's Tokio and Rayon pools on large hosts unless the caller already chose sizes. */
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export function withRolldownThreadLimit(env, availableParallelism = os.availableParallelism()) {
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if (availableParallelism <= Number(maxRolldownThreads)) {
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return env
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}
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return {
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...env,
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ROLLDOWN_WORKER_THREADS: env.ROLLDOWN_WORKER_THREADS ?? maxRolldownThreads,
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RAYON_NUM_THREADS: env.RAYON_NUM_THREADS ?? maxRolldownThreads
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}
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}
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