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* refactor(tooling): organize test runtime and maintenance owners * test(tooling): preserve relocated runtime fixture dependency edges * refactor(tooling): preserve xterm routing owner checks * ci(tooling): include routing owner in sparse checkout * test(tooling): preserve copied workflow dependency closures * fix(tooling): normalize hashed JSON assets in release parity * fix(tooling): distinguish asset aliases from literal references * fix(tooling): frame normalized asset reference payloads * fix(tooling): normalize decoded JSON asset references * refactor(tooling): organize build, CI and release owners * fix(tooling): align moved generator and workflow path contracts * fix(tooling): update generated plugin bundle owner banners * test(tooling): create relocated mobile verifier fixture directories * test(tooling): copy headless detector dependency closure * test(tooling): align native batch policy fixtures with owner path * fix(tooling): link moved reliability command to historical evidence * fix(tooling): preserve nested sandbox owners and canonical guide source * fix(tooling): target release version owners in checkout fixture
126 lines
5.1 KiB
JavaScript
126 lines
5.1 KiB
JavaScript
import { existsSync, mkdirSync, mkdtempSync, rmSync, writeFileSync } from 'node:fs'
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import { tmpdir } from 'node:os'
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import { createRequire } from 'node:module'
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import { join } from 'node:path'
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import { afterEach, beforeEach, describe, expect, it } from 'vitest'
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const require = createRequire(import.meta.url)
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const { prunePackagedNodePty } = require('../../../packaged-runtime-node-modules.cjs')
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const { PE_MACHINE } = require('../../native-build/windows/windows-pe-machine.cjs')
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// Loader swallows build/Release/Debug failures and falls back to prebuilds; upstream conpty lacks job ownership, so ABI/AV failures must not silently downgrade it.
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// Preserve conpty_console_list and winpty siblings: the patch removes their build targets, leaving only upstream copies.
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describe('prunePackagedNodePty: the Windows conpty fallback', () => {
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let resources
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const HOST_ARCH = process.arch
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const nodePty = () => join(resources, 'node_modules', 'node-pty')
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const write = (relative, contents = 'x') => {
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const target = join(nodePty(), relative)
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mkdirSync(join(target, '..'), { recursive: true })
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writeFileSync(target, contents)
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}
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/** Minimal PE far enough to carry a `Machine`, which is what the prune now reads. */
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const peAddon = (arch) => {
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const buffer = Buffer.alloc(0x50)
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buffer.write('MZ')
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buffer.writeUInt32LE(0x40, 0x3c)
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buffer.write('PE\0\0', 0x40)
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buffer.writeUInt16LE(PE_MACHINE[arch], 0x44)
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return buffer
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}
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const prebuilt = (name, arch = HOST_ARCH) => join(nodePty(), 'prebuilds', `win32-${arch}`, name)
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/** What a real packaged win32 prebuilds/<arch> directory holds. */
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const SIBLINGS = ['conpty_console_list.node', 'pty.node', 'winpty.dll', 'winpty-agent.exe']
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/** `buildArch` is what build/Release actually holds, which is not always the slice's arch. */
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const seedWindowsTree = (arch = HOST_ARCH, buildArch = arch) => {
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write(join('build', 'Release', 'conpty.node'), peAddon(buildArch))
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write(join('third_party', 'conpty', 'v1', `win10-${arch}`, 'conpty.dll'))
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write(join('third_party', 'conpty', 'v1', `win10-${arch}`, 'OpenConsole.exe'))
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write(join('prebuilds', `win32-${arch}`, 'conpty.node'))
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for (const sibling of SIBLINGS) {
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write(join('prebuilds', `win32-${arch}`, sibling))
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}
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}
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beforeEach(() => {
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resources = mkdtempSync(join(tmpdir(), 'orca-prune-'))
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})
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afterEach(() => {
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rmSync(resources, { recursive: true, force: true })
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})
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it('removes the stale conpty fallback when the source build is present', () => {
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seedWindowsTree()
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prunePackagedNodePty(resources, 'win32', HOST_ARCH)
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expect(existsSync(join(nodePty(), 'build', 'Release', 'conpty.node'))).toBe(true)
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expect(existsSync(prebuilt('conpty.node'))).toBe(false)
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})
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it.each(SIBLINGS)('keeps %s, which exists nowhere else in a packaged build', (sibling) => {
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// Keep console-list/winpty prebuilds: patch removes their targets; deleting them breaks membership and PTY spawn below Windows 18309.
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seedWindowsTree()
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prunePackagedNodePty(resources, 'win32', HOST_ARCH)
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expect(existsSync(prebuilt(sibling))).toBe(true)
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})
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it('keeps the fallback when there is no source build to prefer', () => {
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write(join('prebuilds', `win32-${HOST_ARCH}`, 'conpty.node'))
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write(join('third_party', 'conpty', 'v1', `win10-${HOST_ARCH}`, 'conpty.dll'))
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write(join('third_party', 'conpty', 'v1', `win10-${HOST_ARCH}`, 'OpenConsole.exe'))
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prunePackagedNodePty(resources, 'win32', HOST_ARCH)
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expect(existsSync(prebuilt('conpty.node'))).toBe(true)
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})
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it('keeps the fallback when build/Release holds a different arch than the slice', () => {
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// Cross-host build/Release can be unloadable on target; pruning then deletes its only usable binary.
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const target = HOST_ARCH === 'arm64' ? 'x64' : 'arm64'
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seedWindowsTree(target, HOST_ARCH)
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prunePackagedNodePty(resources, 'win32', target)
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expect(existsSync(prebuilt('conpty.node', target))).toBe(true)
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})
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it('removes the fallback on a cross-arch package whose build/Release IS the slice arch', () => {
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// Cross-arch electron-builder can rebuild correctly; judge binary architecture, not host, or arm64 slice keeps unsafe upstream fallback.
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const target = HOST_ARCH === 'arm64' ? 'x64' : 'arm64'
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seedWindowsTree(target, target)
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prunePackagedNodePty(resources, 'win32', target)
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expect(existsSync(prebuilt('conpty.node', target))).toBe(false)
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expect(existsSync(prebuilt('pty.node', target))).toBe(true)
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})
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it('keeps the fallback when build/Release is not a readable PE at all', () => {
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seedWindowsTree()
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write(join('build', 'Release', 'conpty.node'), 'not-a-pe')
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prunePackagedNodePty(resources, 'win32', HOST_ARCH)
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expect(existsSync(prebuilt('conpty.node'))).toBe(true)
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})
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it.each([
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['darwin', 'arm64'],
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['linux', 'x64']
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])('leaves %s prebuilds alone', (platform, arch) => {
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write(join('build', 'Release', 'conpty.node'), peAddon('x64'))
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write(join('prebuilds', `${platform}-${arch}`, 'pty.node'))
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prunePackagedNodePty(resources, platform, arch)
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expect(existsSync(join(nodePty(), 'prebuilds', `${platform}-${arch}`, 'pty.node'))).toBe(true)
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})
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})
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