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orca/docs/reference/plugin-declarative-ui.md
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Neil 1392c8e894 Plugin dev loop: orca plugin open/shot, dev emit, and dogfood fixes (#37008)
* feat(plugins): orca plugin open and shot; dev watch --shot

- orca plugin open <key> [--panel|--editor] shows a panel in the right sidebar or a file in the
  plugin's custom editor, by changing renderer state only (no focus or window raise).
- orca plugin shot <key> [--panel] [--theme] [--width] [--out] [--json] waits for the panel's
  current code to draw, then crops webContents.capturePage to the panel (html guests included),
  with background throttling off while hidden. --width and --theme are temporary in-memory
  overrides; the PNG returns base64 (5 MiB cap), so --environment works.
- dev watch --shot <dir> writes a PNG per panel after the load and each good reload.
- The authoring skill's loop is now dev watch --check --shot → read the PNG → plugin test.

* fix(plugins): shots never disturb a visible Orca

- shot --theme is skipped while the Orca window is on screen (themeApplied: false with a
  themeReason); the override applies only to a hidden or minimized window.
- dev watch --shot opens the first panel (or --shot-panel <id>) once, then shoots it with
  ifShown: if the user moved the sidebar away it emits one shot_skipped instead of switching.

* fix(plugins): dev loop dogfood fixes; orca plugin dev emit

- dev watch: approval re-run command drops watch-only flags and old --approve; a folder added
  by a refused load is owned by the next approved load (Ctrl-C unloads it); check events
  carry the plugin's status (no green while pending/errored); reloaded prints before that
  reload's logs; --json errors are one NDJSON line.
- Errors: log, banner and check share source-mapped positions (a line-1 prelude hands sucrase
  mappings to the components runtime); check dedupes issues and locates syntax errors;
  Orca runtime frames and the error module's bogus location are dropped from logs.
- .orca/types tsconfig sets preserveSymlinks (tsc 7 loaded typings twice under /tmp).
- Templates' READMEs use dev watch.
- orca plugin dev emit <dir|key> <event> [--data] sends a test event to a dev plugin's worker
  through the real delivery rules (plugins.devEmit).

* test(plugins): fixed timestamp in the dev emit test

* fix(plugins): shot captures an html panel's guest itself

On Linux the main window's capturePage leaves a <webview> guest blank. The renderer now reports
the guest's rect, and main captures the guest's own webContents and draws it over the window
capture at that rect (raw bitmaps, nativeImage only). Components panels are drawn by the host,
so the window capture alone stays right for them.

* refactor(plugins): keep plugin-service and main-process-plugins under max-lines

After rebasing onto #37013 both files crossed 300 lines. The guest log sink moves into the
desktop view binding (bindPluginDesktopViews), and plugin-service tightens emitEvent and its
event-delivery imports.
2026-11-01 05:04:51 -08:00

22 KiB
Raw Blame History

Components panels (TSX)

A components panel describes its UI as data; Orca draws it with its own controls, so it matches the app in light and dark, follows its keyboard and focus rules, and needs no HTML or CSS. Design contract: plugin-isolated-frames.md.

Manifest

{
  "execution": "sandboxed-ui",
  "engines": { "orca": ">=1.4.246" },
  "contributes": {
    "panels": [{ "id": "todos", "title": "Todos", "entry": "src/panel.tsx", "ui": "components" }]
  }
}

ui defaults to html (a web page in an isolated frame). With components, entry is an ES module: .tsx, .ts, .jsx or .mts with no build step, or a bundled .js/.mjs. ui and build-less entries arrived in Orca 1.4.246, so declare at least that in engines.orca; an older Orca then says which release the plugin needs.

Writing a panel

import { atom, read, set, update, Stack, Text, Button } from 'orca'

const count = atom('count', 0, { persist: 'plugin' })

export default function Panel() {
  return (
    <Stack gap="sm">
      <Text>Clicked {read(count)} times</Text>
      <Button onPress={() => update(count, (n) => n + 1)}>Click</Button>
      <Button variant="ghost" onPress={() => set(count, 0)}>
        Reset
      </Button>
    </Stack>
  )
}
  • The default export must be a component function; it is mounted as the panel. mount(Component) does the same explicitly.
  • Catalog components are imported from orca by name. They are JSX tags only, and lowercase tags such as <div> do not exist.
  • Function components take props and children as in React. There are no hooks: keep state in atoms.
  • Props are plain JSON data (strings, finite numbers, booleans, null, arrays, plain objects) or event handler functions. Anything else (a Date, a Map, a class instance) is reported as an error and the render is not shown.
  • key works as in React. Give items of lists that reorder a key; siblings must not share one.

State

  • atom(initial) holds state for this panel run.
  • atom(key, initial, { persist, version, migrate }) is named, unique per plugin, and may persist: persist: 'memory' (default; this panel run, plus hot reloads in development), 'plugin' (every run of the plugin) or 'workspace' (per Orca workspace; switching workspaces swaps the values). Persisted values must be plain JSON, load before the first render, are saved shortly after they change, and live in the plugin's own data folder; no capability is needed. When the stored shape changes, bump version; migrate(stored, fromVersion) turns an older value into the new shape, and without it the atom starts from initial.
  • persist: 'storage' keeps the atom in the plugin's own storage under its key (the storage:own capability): the worker reads the same value with orca.storage.get(key), and a write from the worker or another panel updates the atom. Values are stored as they are, so version and migrate do not apply; atoms the module creates on load have their value before the first render.
  • derived(() => ...) computes from other atoms; it is read-only.
  • read(atom) reads; reading while rendering subscribes the panel to it.
  • set(atom, value) stores a value as is, functions included; update(atom, (previous) => next) derives the next one. Both are batched (about one render per frame) and throw while rendering.

Lifetime

The module runs while its panel is the open right-sidebar tab, including while the sidebar is collapsed or Orca's window is hidden. Switching to another tab, closing the panel, disabling the plugin or reloading it ends the run; only persisted atoms carry over to the next one.

An optional setup export runs once, after persisted atoms load and before the first render:

import { on, read, type PanelContext } from 'orca'

export function setup(ctx: PanelContext) {
  ctx.subscriptions.push(on('theme', ({ colorScheme }) => console.log(colorScheme)))
  // ctx.signal aborts, and ctx.subscriptions are disposed, when the run ends.
  // read(ctx.visible) is true while the person can see the panel.
  return () => {
    // Also runs when the run ends.
  }
}

Cleanup runs when the panel reloads or navigates; when a panel is closed its process ends with it, so do not rely on cleanup to save anything: persist it in an atom.

Talking to Orca

The orca module has the same facade as frame panels:

  • host.call(method, params, { signal, timeoutMs }), typed from the host API (see plugin-host-api.md); rejections carry a code such as timeout or capability_denied. host.has(method) says whether this Orca offers a method to the panel.
  • api is { major, minor } of the host API.
  • env.locale is Orca's UI language, env.theme is { colorScheme } (reading it while rendering re-renders on a switch) and env.client is 'desktop'.
  • shell.openExternal(url) and files.saveAs({ suggestedName, mimeType, data }) are shorthands for host.call('shell.openExternal' | 'files.saveAs', ...) and resolve with the same result. They follow the user-gesture rule below; the hidden module has no window.orca.shell or window.orca.files.
  • on(event, handler) returns a Disposable. Events are typed (OrcaEvents); Orca's own panel messages are not events and on() refuses them.
  • ui.catalog is a number that grows with the component catalog; ui.has(component, prop?) says whether this Orca draws a component or accepts a prop on it.
  • plugin.request(name, input) and plugin.on(event) talk to the plugin's own worker; storage, settings and secrets are the plugin's own data; on('agent.status.changed') and the workspace events arrive with their read capability. See Panels, workers and data.

Hot reload

In a development folder, saving a file reloads the panel in place:

  • Keyed atoms carry over. Persisted ones reload as always; keyed memory atoms (atom('draft', '')) are handed to the new module, so a half-typed draft or the open tab survives the save. An atom whose version changed starts from initial (migrate is not called), and so does one holding something other than plain JSON (a function, a Map). Unkeyed atom(initial) state, module variables and setup start over; setup's cleanup runs for the old module.
  • A brief Reloaded mark shows in the panel's corner.
  • A save that fails to load (a syntax error, an import Orca refuses, or a module that throws before its first render) keeps the last version that loaded on screen, with an inline error naming file:line:column and the message; the same line is in orca plugin logs. Until the next save loads, that last tree does not respond to clicks. The next save that loads replaces it and clears the error. Lines are your source's; a column can be off on a line that had types or JSX.

Installed plugins remount from scratch on an update; only persisted atoms carry over.

No build step

Orca transpiles .tsx, .ts, .jsx and .mts files when the panel loads, so a plugin ships its source and no dist/ folder: edit, save, and the panel hot reloads.

  • Types are stripped and JSX compiles for orca (automatic runtime). Lines are kept and an inline source map covers columns, so an error's file:line:column in the panel, orca plugin logs and orca plugin check is the same position in your source (orca plugin logs leaves out Orca's own runtime frames). A file that does not transpile reports src/panel.tsx:4:7: Unexpected token.
  • Relative imports resolve to exact files: ./todos finds todos.tsx, todos.ts, todos.jsx, todos.js, then todos/index.*, and ./todos.js finds todos.ts as TypeScript expects.
  • Only orca, orca/* and relative files can be imported. A bare package such as react fails with an error naming the file and the import: copy the package's ESM files into the plugin and import them by relative path, or bundle (below).
  • Transpiling is syntax only: it never type-checks. Each source file is capped at 1 MiB and 2 s of transpiling, which runs off Orca's main thread.
  • TypeScript features that need type information to compile, such as const enum across files and export =, are not supported; isolatedModules in the generated tsconfig flags them.

Types: orca plugin types . writes Orca's typings and a tsconfig to .orca/types/ (orca plugin dev load refreshes them), and .orca/ ignores itself in Git. Extend it:

{ "extends": "./.orca/types/tsconfig.json", "include": ["src"] }

Then npx tsc -p . type-checks. orca plugin create <dir> --template components scaffolds all of this. examples/plugins/hello-tsx is a complete sample.

Bundling instead

A bundled .js entry still works, for example to use npm packages. orca is provided by Orca at runtime, so leave it out of the bundle:

esbuild src/panel.tsx --bundle --format=esm --jsx=automatic --jsx-import-source=orca \
  --external:orca --external:'orca/*' --outfile=dist/panel.js

/** @jsx h */ with import { h, Fragment } from 'orca' (classic jsxFactory) also works when you bundle. examples/plugins/hello-components has a build script.

Testing

orca plugin test [dir] runs the plugin's *.test.ts(x) files in plain Node, with no Orca window: Node's built-in runner (node:test), or the plugin's own vitest when it has one installed. orca and orca/testing resolve to the files this Orca ships, and the plugin's sources are transpiled and resolved exactly as Orca loads them, so a test runs the code Orca runs. The exit code is the runner's.

import { assert, mount, test } from 'orca/testing'
import * as panel from './panel'

test('adds a task', async () => {
  const view = await mount(panel, { persisted: { plugin: { todos: [] } } })

  await view.type({ label: 'New task' }, 'Ship it', { submit: true })

  assert.ok(view.find({ role: 'button', text: /Ship it/ }))
  assert.deepEqual(view.persisted.plugin.todos, [{ id: 1, title: 'Ship it', done: false }])
  assert.deepEqual(view.errors, [])
  await view.unmount()
})
  • orca/testing also exports Node's test, describe, beforeEach, afterEach and strict assert, so tests type-check without @types/node. With vitest, use vitest's own test and expect.
  • mount(module | Component, options) boots the panel with the real runtime (persisted atoms, setup, then the first render) and resolves once it has drawn. Options: host, theme, locale, visible, panelId, and persisted ({ plugin, workspace } by atom key; stored(value, version) for a value an older version wrote, to test migrate). Each mount starts every atom from its initial value; one panel is mounted at a time.
  • Find with find(query) (the innermost match, or null) and findAll(query). A query matches on any of type, role, text, label (a control's label, a list item's or card's title) and testId (the element's key); text and label match exactly or by RegExp.
  • Act with press, type(el, text, { replace?, submit? }), submit, toggle and select(el, value), on an element or a query. Each act resolves once the panel has settled: its renders, its host calls and its persisted writes. valueOf(el) is what Orca shows in an Input, Switch or Select, with the same edit protocol as Orca.
  • Inspect tree() (plain data for snapshots, handlers shown as [handler]), errors (what the panel threw, with its stack, and renders Orca would refuse), warnings (props and components Orca would drop) and persisted (plugin, workspace, and the plugin's storage). emit(event, payload) delivers theme or a workspace or agent event, post(event, payload) is the worker's orca.panels.post (what plugin.on hears), and setVisible, rerender and settled drive the rest; unmount() ends the run, running setup cleanup.
  • mockHost({ capabilities, results }) stands in for Orca's host. It refuses what Orca refuses, with the same error codes: a method panels cannot call, a capability the manifest does not declare (capabilities default to the manifest's), bad params, and shell.openExternal or files.saveAs without a press first (each press grants one). results maps a method to a value or to a function of its params, which may throw hostError(code); calls and callsOf(method) record every call. The stationary-control rule for gestures is not simulated.
  • The mock host keeps the plugin's storage, settings and secrets in memory (seed them with mockHost({ storage, settings, secrets }), read them with host.data()), so storage, settings, secrets and persist: 'storage' atoms work under mount(), and a write reaches onDidChange as in Orca. requests stands in for the worker: each plugin.request name maps to its answer or a function of the input (which may throw hostError(code)); an unlisted name is unknown_method. Both follow your PluginRequests types.

orca plugin check [dir] validates the plugin like orca plugin validate, then renders every components panel once against mockHost() and reports what the panel threw (with file:line), layouts Orca would refuse, and props it would drop. Both commands run the plugin's code on your machine with your full access, outside Orca's sandbox, so run them only on code you trust. They use the node on PATH when it is 20.6 or newer (the first with module.register), else the Node built into Orca, so authors need no Node install.

Catalog

Props are semantic: tones, sizes and gaps, never class names, styles or colours. Colour has one vocabulary, tone: neutral accent success warning danger.

Component Props Children
Stack gap (none xs sm md lg), align (start center end stretch) any
Row gap, align, justify (start center end between), wrap any
Text tone, muted, size (xs sm md), weight (regular medium semibold), truncate text, Text Link Code Badge
Heading level (1–3, below the panel title) as Text
Button variant (solid outline ghost), tone, size, icon, disabled, onPress() text
IconButton icon and label (required; the label is its name and tooltip), variant, tone, size, disabled, onPress() none
Badge tone text
Card title, description any
List label ListItem only
ListItem title, description, icon, current, disabled, onPress() any; no controls with onPress
Input label (required), labelHidden, value, defaultValue, placeholder, type (text search password), maxLength, invalid, disabled, onChange(value), onSubmit(value) none
Switch label (required), checked, defaultChecked, disabled, onChange(checked) none
Select label (required), labelHidden, value, defaultValue, placeholder, options ({ value, label, disabled? }[]), disabled, onChange(value) none
Separator orientation (horizontal vertical) none
Progress label (required), labelHidden, value (0–100) none
Spinner label (required), labelHidden none
EmptyState title (required), description, icon actions
Link href (https:, http:, mailto:; opened in the OS browser), onPress() text
Code block text

labelHidden keeps the label as the control's accessible name without showing it.

Icons are the same names a manifest panel's icon takes, for example add delete edit refresh search settings check close info warning error open-external copy download play stop more filter branch file folder terminal agent link rocket database; see IconName in the typings. Any other name shows a neutral fallback glyph.

Forward compatibility: an unknown prop or enum value is dropped (Orca logs a warning once), and an unknown component, or one missing a required prop, is drawn as a neutral placeholder, so a panel built for a newer Orca still shows the rest of its UI. Only structural problems (a ListItem outside a List, a Stack inside Text, duplicate keys, controls inside a pressable ListItem) and the limits below refuse a render.

Import only the components your minimum supported Orca exports. orca is a real ES module, so a named import it lacks (import { Carousel } from 'orca' on an older Orca) is a link error: the whole panel module fails to load, rather than getting undefined. For a component newer than your minimum, check ui.has() and create it by name with h; an Orca that does not know it draws the placeholder:

import { h, ui, Text } from 'orca'

const gallery = ui.has('Carousel') ? (
  h('Carousel', { label: 'Shots' })
) : (
  <Text muted>Update Orca to see the gallery.</Text>
)

Inputs

Orca owns what the person types, so a re-render never drops characters and Enter submits exactly what is on screen. onChange(value) reports each edit; onSubmit(value) fires on Enter.

  • defaultValue seeds an uncontrolled field.
  • value controls it. Once your panel has handled the person's latest edit, the value you render is what the field shows, including a reset to the same value it had before ('' after submit). A render that your panel made before handling their latest keystrokes does not touch their text.
  • value without onChange makes the field read-only. Switch (checked/defaultChecked) and Select (value/defaultValue) work the same way.

A handler that throws (or rejects) is reported in a banner attributed to your plugin; the panel keeps its last good render.

Limits

A render is refused, and the last good one kept, beyond 5000 nodes, depth 64, about 512 KiB of data, 16 KiB per text, 1 KiB per label prop, 32 props per node or 500 Select options.

User gestures

host.call('shell.openExternal' | 'files.saveAs') needs a user gesture, and only a press on Orca's own controls counts (the hidden module never has one of its own). A press on a Button, IconButton, ListItem or Link grants one call within 1 s, but only when that control has been stationary for 500 ms: the same place in the tree, the same label and target, and the same position on screen. Anything that moves it (including a sibling growing above it) restarts the wait, so a panel cannot slide a control under the pointer just before a click. Scrolling the panel does not count as a move.

A Link follows the same rule before anything happens: a press on an unsettled Link neither opens its href nor runs its onPress. When a Link has both, the href open uses the press, and onPress runs without granting a second gesture.

Isolation

The module runs in a hidden, sandboxed guest of the plugin's own partition, with the same isolation as frame panels: no network (requests outside the plugin's own files are cancelled), no Node, no popups, no DOM the person sees. It reaches Orca only through host.call (which plugin, storage, settings and secrets use), on, and the UI it renders. Components panels need the desktop app: browser clients (orca serve in a web browser) show that instead of the panel.