* feat(mobile): structured native Claude chat Mobile already spoke the structured agent-session protocol for Codex, and the host already had a Claude capability gate — mobile just never advertised it, so `projectAgentSessionTabsOut` stripped every Claude tab before it left the desktop. The structured lane in mobile/ turned out to be agent-agnostic already (shared reducer, message projection, option catalog, prompt tokens), so this opens the gate rather than building a second lane: - advertise `agent-session.structured.claude.v1` - resolve any structured provider in `resolveMobileNativeChat` via the shared `isAgentSessionHandleProvider`, instead of a `'codex'` literal - widen the `agent-session` route type off `'codex'` - route bare Claude launches through `agentSession.createSupport` like Codex, which still degrades to a terminal when the host refuses (remote, WSL, win32, managed-account mismatch, or structured chat switched off) Deduplicate the create envelope. Renderer and mobile each assembled the `agentSession.create` params by hand; the fingerprint has to be computed over the same fields the host recomputes, so both now build it in one shared `structuredAgentSessionCreateParams`. Mobile's Codex-only launcher becomes `createMobileStructuredAgentSession(client, worktreeId, agent)` and reuses the shared display-name map; two copies of a random-UUID fallback collapse into one. Answer grouped Claude questions. A Claude AskUserQuestion carrying more than one question — or one multi-select question — is emitted with the real content in `body.questions` and the flat `options` left EMPTY, so mobile rendered a card with nothing to tap and the turn stalled with no way out. Codex never emits this shape. The phone has room for one question at a time, so the group is answered as steps and submitted once, reusing the shared `encodeAgentSessionQuestionAnswers` / `isValidAgentSessionQuestionAnswers` rather than a second encoding. Prompt responses move into `useMobileStructuredPromptResponses` because grouped questions carry a multi-step draft the rest of the session does not touch, and the session hook was at the 300-line cap. Pin the mobile capability list against the host's parser bounds: it fails closed to NO capabilities when the array exceeds 64 entries, which would look exactly like an old client. Re-pin mobile-session-route-parity: the create-actions edit drops one runtime string literal and changes one nested function body. Ablated to confirm that file is the sole cause. * fix(mobile): derive the grouped-question draft instead of clearing it in an effect The React Doctor gate flagged the session-change reset as a state adjustment after a prop change, which renders the stale draft for a frame. Store the session the answers were collected in alongside them and check it on read, so a session switch drops the draft during render with no effect at all. * test(mobile): pin that grouped steps key apart when the questions read identically Claude can ask the same text twice in one group (once per file, say). The view keys the question card by its projected content, so identical wording must still key apart or step 1's checkboxes would be submitted as step 2's answer. * fix(mobile): harden grouped Claude question answers * fix(mobile): retry transient structured support probes * fix(mobile): preserve grouped prompt response compatibility * fix(mobile): preserve tokenless duplicate choice identity * fix(mobile): point the launch tests at the generalized create API The rebase onto #18697 brought its definitive-refusal tests in cleanly, but they call the pre-rename createMobileStructuredCodexSession, and mobile tsc excludes test files so nothing caught it. Retarget them and give the agent-copy test a code that is actually in the definitive allowlist - agent_session_refused now correctly stays unknown, so it never reached the failure copy it asserted. * test(mobile): re-pin route parity after the rebase onto main Main moved its own runtime-string pin to 547; this branch drops the 'codex' literal from the create-actions gate. Ablated against main's pins to confirm that file is the sole cause before re-deriving. --------- Co-authored-by: Merge Sim <sim@local>
Orca Mobile
React Native companion app for Orca. Monitor worktrees, view terminal output, and send commands from your phone.
Local development uses two processes:
- Orca desktop/Electron from the repo root. This hosts the mobile WebSocket RPC server on port
6768. - Expo Metro from
mobile/. This serves the React Native app on port8081.
Unless a command says otherwise, run mobile app commands from the mobile/ directory.
Prerequisites
- Node.js 24+
- pnpm
- Xcode and/or Android Studio tooling for simulator or device builds
- Expo Go on your phone, or a development client build when native modules are needed
- Phone and desktop on the same LAN when testing a physical phone
Start Desktop Orca
From the repository root:
pnpm install
pnpm dev
Confirm the mobile RPC server is listening:
lsof -nP -iTCP:6768 -sTCP:LISTEN
Restart pnpm dev after changing Electron main-process code. Metro hot reload only applies to the mobile JavaScript bundle.
Start The Mobile App
cd mobile
pnpm install
pnpm start
Scan the Expo QR code with your phone's camera on iOS, or Expo Go on Android.
For a native dev-client build:
pnpm exec expo run:android
pnpm exec expo run:ios
pnpm start --dev-client
Pair With Desktop Orca
- Open Orca desktop.
- Go to Settings > Mobile.
- Scan the pairing QR code from the mobile app.
- Confirm the mobile host endpoint is
ws://<desktop-ip>:6768.
For the Android emulator, use ws://10.0.2.2:6768. For a physical phone, use the desktop LAN IP, for example ws://192.168.0.179:6768.
If the phone has a stale host entry, remove it from the app and pair again.
Development Paths
Android Phone
- Install Expo Go from Google Play
- Run
pnpm start, scan QR with Expo Go - For native modules:
pnpm exec expo run:android - Run with
pnpm start --dev-client
iOS Simulator
- Install Xcode from the App Store
- Run
pnpm start --iosto open in iOS Simulator
Physical Phone Debugging
The phone can be inspected through the connected device tooling:
orca snapshot --json
orca click --element @e3 --json
orca fill --element @e1 --value "ls" --json
orca screenshot --json
Use snapshot first to find the current element refs, then click/fill those refs. After mobile file edits, Metro usually hot reloads automatically, but navigating out of and back into the session screen can be useful because it re-runs terminal.subscribe.
Terminal Streaming Repro Without A Phone
Use this when terminal output does not render on device and you need to split server streaming bugs from WebView/UI bugs:
cd mobile
ORCA_MOBILE_WS_URL=ws://127.0.0.1:6768 pnpm exec tsx scripts/test-subscribe.ts <deviceToken> <serverPublicKeyB64>
You can pass a worktree selector as the third argument:
pnpm exec tsx scripts/test-subscribe.ts <deviceToken> <serverPublicKeyB64> "id:<worktreeId>"
pnpm exec tsx scripts/test-subscribe.ts <deviceToken> <serverPublicKeyB64> "path:/absolute/worktree/path"
pnpm exec tsx scripts/test-subscribe.ts <deviceToken> <serverPublicKeyB64> "name:my-worktree"
The expected result includes:
streamSawMarker: true
readSawMarker: true
If this repro fails, debug the desktop runtime/PTY path before the mobile WebView. If it passes but the phone is blank, debug the session screen or TerminalWebView readiness/queueing path.
Terminal Color Repro Without A Phone
Use this when terminal colors disappear after switching tabs. Open a Claude Code terminal and at least one other terminal in the target worktree, then run:
cd mobile
ORCA_MOBILE_WS_URL=ws://127.0.0.1:6768 pnpm exec tsx scripts/repro-terminal-colors.ts \
<deviceToken> <serverPublicKeyB64> "id:<worktreeId>"
The script captures terminal.subscribe snapshots in an A → B → A sequence and writes raw snapshots to mobile/terminal-color-repro/. If the two A snapshots have different sgrColor counts, the desktop snapshot changed during the switch. If they match, the ANSI color data is still present and the bug is in mobile replay/rendering.
Validation
Run these checks before committing mobile terminal changes:
cd mobile
pnpm exec tsc --noEmit
pnpm lint
cd ..
pnpm typecheck:node
Protocol Version Compatibility
Mobile and desktop talk over a versioned protocol. Because mobile updates lag desktop by 24-48h via the App Store, both sides exchange version numbers on status.get so a genuinely incompatible combo can hard-block instead of silently misbehaving.
Constants live in two files (Metro can't resolve outside mobile/):
src/shared/protocol-version.ts—DESKTOP_PROTOCOL_VERSION,MIN_COMPATIBLE_MOBILE_VERSIONmobile/src/transport/protocol-version.ts—MOBILE_PROTOCOL_VERSION,MIN_COMPATIBLE_DESKTOP_VERSION
Today all four are set so evaluateCompat always returns { kind: 'ok' } — nothing blocks. The wire format is in place to flip a switch when needed.
When to bump
Bump DESKTOP_PROTOCOL_VERSION (and the mobile mirror MOBILE_PROTOCOL_VERSION when relevant) for breaking changes:
- Removed RPC method or required parameter that mobile uses
- Changed meaning (units, nullability) of an existing field mobile reads
- Changed encryption, framing, or auth handshake
Do not bump for additive changes:
- New RPC methods
- New optional fields on existing methods
- New event types in
terminal.subscribe
Set MIN_COMPATIBLE_MOBILE_VERSION (kill-switch) when desktop ships a change that requires a minimum mobile version to function safely. Same for MIN_COMPATIBLE_DESKTOP_VERSION from the mobile side.
When a verdict is blocked, mobile/src/components/ProtocolBlockScreen.tsx renders a screen pointing the user at either the App Store (mobile too old) or GitHub Releases (desktop too old).
To exercise the block screen locally: set MIN_COMPATIBLE_DESKTOP_VERSION = 999 in mobile/src/transport/protocol-version.ts, rebuild, pair to any desktop. Revert before merging.
Mock Server
Develop the mobile app without a running Orca desktop instance:
pnpm mock-server # starts mock WebSocket server on port 6768
Connect from the app using endpoint ws://localhost:6768 and token mock-device-token.
Environment variables
MOCK_NATIVE_CHAT=1— serve the native-chat scenario (one live agent tab, empty transcript, image upload) instead of the default terminal fixtures.MOCK_SERVER_KEY_FILE— persist the server keypair across restarts so a paired device keeps its public-key pin. A missing or invalid file is re-keyed with a warning, which forces a re-pair.
Scenario control files
Read on every request, so behaviour can be flipped mid-session without a restart (a restart would re-key E2EE and force a re-pair). Write the mode into the file, or delete it for the default.
MOCK_SEND_MODE_FILE(defaultorca-mock-send-modein the system temporary directory) —accept(default) accepts the send,errorfails it withmobile_input_floor_unavailable, anything else reports the send as rejected.MOCK_TERMINAL_LIST_MODE_FILE(defaultorca-mock-terminal-list-modein the system temporary directory) —omitreturns an empty terminal list,otherreturns a list that omits the chat handle, anything else lists it.MOCK_TERMINAL_STREAM_MODE_FILE(defaultorca-mock-terminal-stream-modein the system temporary directory) —deadanswers a subscribe withsubscribedthenend(a gone PTY), which is what exercises the rearm bound and terminal prune; anything else streams normally.
Connecting to Real Orca
- Start Orca desktop with WebSocket transport enabled
- In Orca, go to Settings > Mobile and scan the QR code with this app
- The QR encodes the connection endpoint, device token, and TLS fingerprint
Project Structure
mobile/
├── app/ # Expo Router screens (file-based routing)
│ ├── _layout.tsx # Root layout with navigation stack
│ ├── index.tsx # Home screen — paired hosts list
│ └── pair-scan.tsx # QR code scanning screen
├── src/
│ ├── terminal/ # Terminal WebView and xterm bridge
│ └── transport/ # WebSocket RPC client
├── scripts/
│ ├── test-subscribe.ts # Desktop streaming repro without a phone
│ └── mock-server.ts # Standalone mock WebSocket server
└── assets/ # App icons and splash screen