* feat(mobile): port the restructured native-chat turn status and live tool progress Mobile chat had a single static "Agent is working" row and no live tool activity, while the desktop restructure (#17597, #18705) replaced that with a per-turn status row and a running-tool label. This brings mobile to parity and puts the derivation in one place instead of two. Shared (new, pure, RN-safe — desktop uses them as i18n fallbacks, mobile directly, matching the native-chat-empty-state pattern): - `native-chat-turn-status.ts`: duration formatting, label selection, the turn-timing state machine, and the active/settled split. - `native-chat-tool-activity.ts`: command-tool classification, the running-tool label descriptor, and running-call selection. Desktop now consumes both; `NativeChatWorkingStatus`, `NativeChatToolRun` and `use-native-chat-turn-status` keep their existing behavior and strings. Mobile gains the "Thinking" / "Working for 12s" / "Worked for 3m 4s" row with a caret that discloses the turn's tool activity, the pulsing "Running npm test" row with terminal-vs-wrench glyphs, and desktop's rule that a completed turn's tool run hides behind the turn caret. The bridge lane is untouched and keeps its three-dot indicator. Headings, quotes, code, lists and table cells are now selectable. Files at their max-lines cap were split rather than bumped: the tool-run subtree, the prompt card, the session-lane wiring, and the turn-disclosure state each move to their own module. * perf(mobile): stop the turn-status rows from re-rendering the whole transcript A streaming turn re-renders the chat list many times a second. The disclosure wiring handed every row a fresh status object and a fresh toggle closure on each of those renders, so `MobileNativeChatMessage`'s memo never held and every visible row re-rendered per tick — including settled turns that had not changed. Memoize the status selection on the timing map, and keep one stable toggle handler per turn (pruned when a turn leaves the transcript) attached only to the settled rows that can actually disclose anything. Now only the live turn's row changes identity while the agent works. * fix(mobile): keep the turn clock running when the optimistic echo is replaced An accepted send renders as `pending-N` until the transcript echo lands under its real message id. That flips the active turn key mid-turn, and the timing reducer treated the new key as a new turn — so a turn that had reached "Working for 8s" visibly restarted at "Working for 0s". The reducer now carries the start over when the previous key names a turn that has since left the transcript, which is exactly the echo-replacement case. A genuinely new turn (the previous key still in the transcript) and a turn that had already settled both keep their own clock; both are pinned by tests. Desktop does not pass the new key and is unaffected. * fix(mobile): keep the Tools toggle working on settled turns Hiding a settled turn's tool run behind the turn caret (desktop parity) also made the composer's global Tools control a no-op on every completed turn: the run it wanted to expand was not rendered at all. Let that toggle override the hiding, so it still reveals every run at once the way it did before. * fix(mobile): re-key the turn timing instead of only carrying its start The previous fix carried the start forward only while the turn was still working. When the transcript echo landed after the turn had already settled, the new key inherited nothing, the settled timing was pruned with the old key, and the turn's "Worked for N" row disappeared entirely. Move the timing onto the new key instead, which covers both orderings: an in-flight turn keeps counting from its original start (and later settles against it), and an already-settled turn keeps its duration. Both orderings are pinned. * test(mobile): pin the structured turn-status wiring at the view level Emulator QA could not reach the structured lane (mobile's Create Tab -> Codex falls back to a terminal tab when agentSession.createSupport says unsupported), so the view's own lane wiring had no coverage — the one seam between the shared turn-timing reducer and the rendered rows. Assert what the view hands each row: the live user turn gets a status object and the three-dot indicator is gone on the structured lane; the bridge lane keeps the indicator and gets no status; a finished turn settles to a numeric duration with a toggle; and an assistant row never carries a status row of its own. * fix(mobile): isolate structured chat turn state * fix(mobile): let the capability RPC actually store what a phone advertises `runtime.clientCapabilities.update` records the advertised set by assigning `authenticatedSocket.clientCapabilities`, but the socket handed to the dispatcher defined that property with a getter only. In strict mode the assignment throws `TypeError: Cannot set property clientCapabilities ... which has only a getter`, so the RPC answered `runtime_error` and the set was never stored. The consequence is not subtle: `supportsStructuredAgentSessions` requires the capability, so `projectSessionTabAgentStatus` removed every `agent-session` tab from a phone that had advertised it correctly. A paired phone saw ZERO tabs on a worktree whose only tab was a structured Codex chat — structured native chat was unreachable on mobile over this transport, not just missing its new turn UI. Give the socket a setter that writes through to the channel, which already owns the set for the connection's lifetime, so later requests on the same socket see it. Found while trying to capture emulator screenshots of the turn-status port: two full QA runs reported the new UI "missing" because the phone could only ever get a bridge/PTY tab. * fix(mobile): carry the turn key instead of caching a handler in a ref Builds on the scope-isolation fix: that kept (and extended) a ref that is written during render — once to memoize a per-turn handler, once to prune dead turns, once to reset on a scope change. React Doctor's "Ref mutated during render" is what CI's `check:react-doctor:changed` was failing on (x2), and on mobile it is a real hazard rather than a style note: react-freeze discards renders, and a discarded render would leave the cache mutated. Pass the settled turn's key down the row instead and let it call one stable handler with it. That preserves both properties the cache was bought for — per scope isolation, and identity stability so a streaming transcript does not defeat the row's memo — with no ref writes and no pruning to get wrong. The scope-keyed expanded set and the 128-turn cap are untouched; their tests move to the new contract and one now pins handler identity across a re-render. Note for future changes here: `check:code-quality:changed` does NOT cover this. CI additionally runs the standalone react-doctor CLI, which has rules the oxlint plugin config does not enable. * fix: ship native chat status translations * test(native-chat): pin the shared copy against the English catalog The shared constants are desktop's i18n fallback and mobile's actually-rendered string. If one changes without the other, desktop keeps rendering en.json while mobile renders the constant — and nothing fails, because a fallback is only used when the key is missing. That silent divergence is the exact thing the shared module exists to prevent, and it is now reachable precisely because these strings are runtime-required rather than statically extracted. Assert every key in both shared copy objects matches en.json byte for byte, plus the interpolation placeholders the catalog interpolates on. --------- Co-authored-by: Merge Sim <sim@local>
Orca Mobile
React Native companion app for Orca. Monitor worktrees, view terminal output, and send commands from your phone.
Local development uses two processes:
- Orca desktop/Electron from the repo root. This hosts the mobile WebSocket RPC server on port
6768. - Expo Metro from
mobile/. This serves the React Native app on port8081.
Unless a command says otherwise, run mobile app commands from the mobile/ directory.
Prerequisites
- Node.js 24+
- pnpm
- Xcode and/or Android Studio tooling for simulator or device builds
- Expo Go on your phone, or a development client build when native modules are needed
- Phone and desktop on the same LAN when testing a physical phone
Start Desktop Orca
From the repository root:
pnpm install
pnpm dev
Confirm the mobile RPC server is listening:
lsof -nP -iTCP:6768 -sTCP:LISTEN
Restart pnpm dev after changing Electron main-process code. Metro hot reload only applies to the mobile JavaScript bundle.
Start The Mobile App
cd mobile
pnpm install
pnpm start
Scan the Expo QR code with your phone's camera on iOS, or Expo Go on Android.
For a native dev-client build:
pnpm exec expo run:android
pnpm exec expo run:ios
pnpm start --dev-client
Pair With Desktop Orca
- Open Orca desktop.
- Go to Settings > Mobile.
- Scan the pairing QR code from the mobile app.
- Confirm the mobile host endpoint is
ws://<desktop-ip>:6768.
For the Android emulator, use ws://10.0.2.2:6768. For a physical phone, use the desktop LAN IP, for example ws://192.168.0.179:6768.
If the phone has a stale host entry, remove it from the app and pair again.
Development Paths
Android Phone
- Install Expo Go from Google Play
- Run
pnpm start, scan QR with Expo Go - For native modules:
pnpm exec expo run:android - Run with
pnpm start --dev-client
iOS Simulator
- Install Xcode from the App Store
- Run
pnpm start --iosto open in iOS Simulator
Physical Phone Debugging
The phone can be inspected through the connected device tooling:
orca snapshot --json
orca click --element @e3 --json
orca fill --element @e1 --value "ls" --json
orca screenshot --json
Use snapshot first to find the current element refs, then click/fill those refs. After mobile file edits, Metro usually hot reloads automatically, but navigating out of and back into the session screen can be useful because it re-runs terminal.subscribe.
Terminal Streaming Repro Without A Phone
Use this when terminal output does not render on device and you need to split server streaming bugs from WebView/UI bugs:
cd mobile
ORCA_MOBILE_WS_URL=ws://127.0.0.1:6768 pnpm exec tsx scripts/test-subscribe.ts <deviceToken> <serverPublicKeyB64>
You can pass a worktree selector as the third argument:
pnpm exec tsx scripts/test-subscribe.ts <deviceToken> <serverPublicKeyB64> "id:<worktreeId>"
pnpm exec tsx scripts/test-subscribe.ts <deviceToken> <serverPublicKeyB64> "path:/absolute/worktree/path"
pnpm exec tsx scripts/test-subscribe.ts <deviceToken> <serverPublicKeyB64> "name:my-worktree"
The expected result includes:
streamSawMarker: true
readSawMarker: true
If this repro fails, debug the desktop runtime/PTY path before the mobile WebView. If it passes but the phone is blank, debug the session screen or TerminalWebView readiness/queueing path.
Terminal Color Repro Without A Phone
Use this when terminal colors disappear after switching tabs. Open a Claude Code terminal and at least one other terminal in the target worktree, then run:
cd mobile
ORCA_MOBILE_WS_URL=ws://127.0.0.1:6768 pnpm exec tsx scripts/repro-terminal-colors.ts \
<deviceToken> <serverPublicKeyB64> "id:<worktreeId>"
The script captures terminal.subscribe snapshots in an A → B → A sequence and writes raw snapshots to mobile/terminal-color-repro/. If the two A snapshots have different sgrColor counts, the desktop snapshot changed during the switch. If they match, the ANSI color data is still present and the bug is in mobile replay/rendering.
Validation
Run these checks before committing mobile terminal changes:
cd mobile
pnpm exec tsc --noEmit
pnpm lint
cd ..
pnpm typecheck:node
Protocol Version Compatibility
Mobile and desktop talk over a versioned protocol. Because mobile updates lag desktop by 24-48h via the App Store, both sides exchange version numbers on status.get so a genuinely incompatible combo can hard-block instead of silently misbehaving.
Constants live in two files (Metro can't resolve outside mobile/):
src/shared/protocol-version.ts—DESKTOP_PROTOCOL_VERSION,MIN_COMPATIBLE_MOBILE_VERSIONmobile/src/transport/protocol-version.ts—MOBILE_PROTOCOL_VERSION,MIN_COMPATIBLE_DESKTOP_VERSION
Today all four are set so evaluateCompat always returns { kind: 'ok' } — nothing blocks. The wire format is in place to flip a switch when needed.
When to bump
Bump DESKTOP_PROTOCOL_VERSION (and the mobile mirror MOBILE_PROTOCOL_VERSION when relevant) for breaking changes:
- Removed RPC method or required parameter that mobile uses
- Changed meaning (units, nullability) of an existing field mobile reads
- Changed encryption, framing, or auth handshake
Do not bump for additive changes:
- New RPC methods
- New optional fields on existing methods
- New event types in
terminal.subscribe
Set MIN_COMPATIBLE_MOBILE_VERSION (kill-switch) when desktop ships a change that requires a minimum mobile version to function safely. Same for MIN_COMPATIBLE_DESKTOP_VERSION from the mobile side.
When a verdict is blocked, mobile/src/components/ProtocolBlockScreen.tsx renders a screen pointing the user at either the App Store (mobile too old) or GitHub Releases (desktop too old).
To exercise the block screen locally: set MIN_COMPATIBLE_DESKTOP_VERSION = 999 in mobile/src/transport/protocol-version.ts, rebuild, pair to any desktop. Revert before merging.
Mock Server
Develop the mobile app without a running Orca desktop instance:
pnpm mock-server # starts mock WebSocket server on port 6768
Connect from the app using endpoint ws://localhost:6768 and token mock-device-token.
Environment variables
MOCK_NATIVE_CHAT=1— serve the native-chat scenario (one live agent tab, empty transcript, image upload) instead of the default terminal fixtures.MOCK_SERVER_KEY_FILE— persist the server keypair across restarts so a paired device keeps its public-key pin. A missing or invalid file is re-keyed with a warning, which forces a re-pair.
Scenario control files
Read on every request, so behaviour can be flipped mid-session without a restart (a restart would re-key E2EE and force a re-pair). Write the mode into the file, or delete it for the default.
MOCK_SEND_MODE_FILE(defaultorca-mock-send-modein the system temporary directory) —accept(default) accepts the send,errorfails it withmobile_input_floor_unavailable, anything else reports the send as rejected.MOCK_TERMINAL_LIST_MODE_FILE(defaultorca-mock-terminal-list-modein the system temporary directory) —omitreturns an empty terminal list,otherreturns a list that omits the chat handle, anything else lists it.MOCK_TERMINAL_STREAM_MODE_FILE(defaultorca-mock-terminal-stream-modein the system temporary directory) —deadanswers a subscribe withsubscribedthenend(a gone PTY), which is what exercises the rearm bound and terminal prune; anything else streams normally.
Connecting to Real Orca
- Start Orca desktop with WebSocket transport enabled
- In Orca, go to Settings > Mobile and scan the QR code with this app
- The QR encodes the connection endpoint, device token, and TLS fingerprint
Project Structure
mobile/
├── app/ # Expo Router screens (file-based routing)
│ ├── _layout.tsx # Root layout with navigation stack
│ ├── index.tsx # Home screen — paired hosts list
│ └── pair-scan.tsx # QR code scanning screen
├── src/
│ ├── terminal/ # Terminal WebView and xterm bridge
│ └── transport/ # WebSocket RPC client
├── scripts/
│ ├── test-subscribe.ts # Desktop streaming repro without a phone
│ └── mock-server.ts # Standalone mock WebSocket server
└── assets/ # App icons and splash screen