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* feat(computer-use): support macOS middle click and gate the AX click path `--mouse-button middle` already validated end-to-end through the CLI, the zod schema, and the provider validator, and both the Windows and Linux providers honored it. Only the macOS provider rejected it outright with "middle-click is not yet supported", so the flag was a dead end on the one platform that has no fallback. Two changes: - Add `.middle` to the macOS button mapping. macOS has no dedicated middle event family, so it rides `otherMouseDown`/`otherMouseUp` with the button number carried by `mouseButton: .center`; that constructor argument is honored for exactly the `otherMouse*` types, so no extra field write is needed. - Validate the requested button before the accessibility fast path, and skip that path for buttons it cannot express. Previously the raw string was read unvalidated, and `performClickAction` only special-cased `right`, so `click --mouse-button middle --element-index N` (no modifiers, count 1) fell through to `AXPress` — a left click — and reported success with `path: "accessibility"`. Any unrecognized button string did the same. This matches guards the Windows and Linux providers already had. The button enum moves into `OrcaComputerUseMacOSCore` so it is unit-testable; `main.swift` keeps only the CoreGraphics mapping. Also documents `--mouse-button` in the computer-use skill guide, which never mentioned the flag, so agents on Windows and Linux had no way to discover it. * test(computer-use): cover macOS middle click in the real-desktop e2e suite * test(computer-use): prove macOS middle-click delivery
65 lines
2.2 KiB
Swift
65 lines
2.2 KiB
Swift
public struct ActionArgumentValidationError: Error, Equatable {
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public let message: String
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public init(_ message: String) {
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self.message = message
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}
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}
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public enum MouseButtonSelection: String, Equatable, Sendable, CaseIterable {
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case left
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case right
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case middle
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/// Why: AXPress/AXShowMenu only model primary and secondary intent, so a middle
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/// click has no accessibility equivalent and must reach the app as real events.
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public var hasAccessibilityAction: Bool {
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self != .middle
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}
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}
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public enum ActionArgumentValidation {
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public static func positiveInteger(
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_ value: Double?,
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defaultValue: Int,
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name: String
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) -> Result<Int, ActionArgumentValidationError> {
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guard let value else { return .success(defaultValue) }
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guard value.isFinite, value > 0, let parsed = boundedInteger(value, as: Int.self) else {
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return .failure(ActionArgumentValidationError("\(name) must be a positive integer"))
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}
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return .success(parsed)
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}
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public static func positiveNumber(
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_ value: Double?,
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defaultValue: Double,
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name: String
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) -> Result<Double, ActionArgumentValidationError> {
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guard let value else { return .success(defaultValue) }
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guard value.isFinite, value > 0 else {
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return .failure(ActionArgumentValidationError("\(name) must be a positive number"))
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}
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return .success(value)
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}
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public static func mouseButton(
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_ value: String?
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) -> Result<MouseButtonSelection, ActionArgumentValidationError> {
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guard let value else { return .success(.left) }
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guard let button = MouseButtonSelection(rawValue: value) else {
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return .failure(ActionArgumentValidationError("unsupported mouse button '\(value)'"))
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}
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return .success(button)
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}
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public static func scrollDirection(_ value: String) -> Result<String, ActionArgumentValidationError> {
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switch value {
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case "up", "down", "left", "right":
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return .success(value)
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default:
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return .failure(ActionArgumentValidationError("unsupported scroll direction: \(value)"))
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}
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}
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}
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