Files
orca/mobile
Kelvin Amoaba e310a63624 fix(mobile): use desktop's rules for queued messages, turn status, Stop and the chat composer (#34000)
* refactor(mobile): share the queued-card projection with desktop

Image-only queued drafts showed a blank card on the phone.

* fix(mobile): honor the host's Queue follow-ups setting

With it off, a mid-turn send from the phone still queued while desktop sent it into the running turn.

* fix(mobile): keep a queued-card edit when the card leaves the queue

The phone closed the editor and dropped the typing; it now goes to the chat box as on desktop.

* fix(mobile): hold /clear and /compact for background work and sends

The phone fired the command where desktop holds it, showed start failures twice, and left the agent unnamed in failures.

* fix(mobile): hand a queued edit back to the chat it came from

* fix(mobile): scope a command's send hold to its own chat

* fix(mobile): read a published null queue as empty

* refactor(mobile): share the returned queued-card caption rule

* test(mobile): drop queued-card tests the shared rules already own

* refactor(native-chat): share the needs-attention rule and drop leftover wrappers

* fix(mobile): type the structured sends mock, drop the moved queued-cards path and ship queued edit copy at boot

* fix(native-chat): drop the queued card's unused image-label import after the rebase

* fix(mobile): order the phone's queue reorder preview by position, as the shared cards sort

* test(mobile): keep the queued-messages test within its line budget

* fix(mobile): settle terminal chat working state and turn timing with desktop's rules

Move desktop's live-status merge, Stop suppression, hook-state resolver and
terminal turn timing to src/shared/native-chat. Mobile reads the transcript
lifecycle the host already sends, so a provider turn end settles Working the
same way desktop does. Terminal chats now get the turn bar, timer and folding,
and the streaming preview uses the shared deriveNativeChatStreamingText.

* fix(mobile): send desktop's terminal Stop keys, a second Escape only for OpenCode

Desktop sends one Escape on Stop. It adds a paced second Escape only for
OpenCode, which confirms an interrupt that way. Claude Code and Codex read
Esc-Esc at an idle prompt as rewind. The rule moves to
native-chat-agent-support, and the phone now paces the second Escape at
desktop's answer step instead of 80ms.

* fix(mobile): word Orca-stop and usage-limit notices like desktop

Move desktop's Orca-stop sentences to src/shared with an English table that
desktop translates. The phone names the Orca host it pairs with, and when
that host is unnamed it says "the remote server". Usage-limit rows rebuild
desktop's sentence from the failure fact. The usageLimitLineText fallback,
which only the phone used, is deleted.

* test(mobile): pass the overlay's host name in the prompt controller harness

* test(mobile): re-record Stop goldens at desktop's step, split status-notice tests, pin the turn clock and ship notice copy at boot

* fix(mobile): offer structured Stop while a send is out and read queue-sends-next as working

Move desktop's structured Stop rule, its Stop-joining helpers and the
queue-sends-next rule to src/shared. Both sides now use them. The phone
counts its in-flight sends, so a conversation-stop host offers Stop before
the turn opens. Between queued turns the phone reads as working, and
commands that can't wait in line hold like they do on desktop. Untargeted
Stops are no longer joined on legacy hosts.

* fix(mobile): offer terminal Stop again when its Escape went nowhere

Stop hides Working on the phone like it does on desktop. The phone's Escape
can fail outright, though, while desktop writes to a local PTY. When no Escape
could have landed, the phone now drops that suppression. The streaming preview
also treats a pending echo as the transcript's tail, as desktop does, so an
earlier reply can't hide a new preview.

* fix(mobile): hold structured Stop while a send it covers is in flight

On desktop, Stop's held and Stopping state depends on whether the chat can
stop, and that includes a send still in flight. The phone now does the same.
Once Stop is pressed before the turn opens, the button holds and repeated
presses send no more untargeted cancels.

* fix(mobile): end the terminal Stop hold when a new message is sent

Desktop clears Stop's working suppression on an optimistic send, so a new turn
that keeps the same hook epoch (Claude with working subagents) still offers
Stop. The phone now does the same when a new pending echo appears.

* refactor(mobile): trim chat turn wiring after the desktop rule move

Drop the controller's unread nativeChatAgentWorking field. Re-render only when
a chat starts or stops having a send out. Keep the structured turn indicator
stable across stream frames. Type the Stop test table instead of casting.

* refactor(mobile): track structured sends in flight once for Stop and command holds

* test(mobile): re-record Stop goldens now that Stop settles with its Escape delivery

* fix(mobile): escape terminal image paths like desktop drops

* fix(mobile): keep launch-draft prefill over older user turns

* fix(mobile): rank @ file matches with desktop's fuzzy Quick Open search

* fix(mobile): use desktop's composer triggers for mid-prompt / and $ picks

Picked @ files are now quoted when the path has spaces.

* fix(mobile): send picked skill paths on structured chats

* fix(mobile): list the host's disk-scanned skills in the / and $ menus

The phone names the workspace and the host resolves its folder, refusing SSH
workspaces as desktop does; hosts without skills.discover-workspace.v1 list none.

* fix(mobile): forget a picked skill once its token is deleted

* fix(mobile): drop a picked skill as soon as its token is deleted, and retry failed skill scans

* fix(mobile): treat a picked leading skill as chat and stop failed skill scans from refiring

* test(mobile): drop the menu ranking case the shared picker tests own

* refactor(mobile): keep skill picks on the draft record and reuse shared send rules

A rejected send now keeps its picks and leading-skill origin on both send paths.

* fix(mobile): replace a re-picked skill's file and restore picks with a rejected send

* fix(mobile): read the chat agent for the skill catalog from the active resolution

* style(native-chat): format the composer autocomplete files

* fix(native-chat): import the picker's apply and send-classify rules from the shared composer module

* refactor(mobile): import the composer's draft-store hooks once

* style(mobile): format the notice row's style import
2026-10-27 15:34:56 +00:00
..

Orca Mobile

React Native companion app for Orca. Monitor worktrees, view terminal output, and send commands from your phone.

Local development uses two processes:

  • Orca desktop/Electron from the repo root. This hosts the mobile WebSocket RPC server on port 6768.
  • Expo Metro from mobile/. This serves the React Native app on port 8081.

Unless a command says otherwise, run mobile app commands from the mobile/ directory.

The Node commands pnpm rpc:diff and pnpm rpc:record use a development dependency linked to ../src/packages/process-host. Mobile's install supplies the link, and tsx runs its source with the orca-source condition, so these command wrappers do not require a desktop install or package build. Keep that source directory in sparse checkouts. The recording suites still need root dependencies when they exercise desktop modules. The React Native app does not import this host package.

Prerequisites

  • Node.js 24+
  • pnpm
  • Xcode and/or Android Studio tooling for simulator or device builds
  • Expo Go on your phone, or a development client build when native modules are needed
  • Phone and desktop on the same LAN when testing a physical phone

Start Desktop Orca

From the repository root:

pnpm install
pnpm dev

Confirm the mobile RPC server is listening:

lsof -nP -iTCP:6768 -sTCP:LISTEN

Restart pnpm dev after changing Electron main-process code. Metro hot reload only applies to the mobile JavaScript bundle.

Start The Mobile App

cd mobile
pnpm install
pnpm start

Scan the Expo QR code with your phone's camera on iOS, or Expo Go on Android.

For a native dev-client build:

pnpm native ensure ios       # or: pnpm native ensure android [--device <name|udid|serial>]
pnpm start --dev-client

ensure computes the Expo fingerprint of the native inputs (native dependencies, config plugins, modules/, patches/, and the Expo config). On a HIT it installs the cached build on the booted simulator or the running emulator in a few seconds. On a MISS it regenerates ios/ or android/, runs expo run:<platform>, and caches the result. --rebuild forces a fresh build.

Builds are cached per fingerprint in the user cache directory (~/Library/Caches/orca-mobile/native-builds on macOS, $XDG_CACHE_HOME/orca-mobile/native-builds on Linux, %LOCALAPPDATA%\orca-mobile\native-builds on Windows, or ORCA_MOBILE_NATIVE_BUILD_CACHE_DIR), so every worktree reuses them. The newest three per platform are kept. app.config.js also registers the cache as Expo's buildCacheProvider, so a plain pnpm ios / pnpm android installs a cached build instead of compiling. Only ensure writes to the cache, because expo run reuses an existing ios/ or android/ directory even when it was generated from older inputs. Expo caches iOS Simulator builds only, not physical devices.

pnpm native fingerprint prints the current hashes. On pull requests, the Mobile native fingerprint job reports in its summary whether the PR changes them, which means dev clients need a native rebuild.

Pair With Desktop Orca

  1. Open Orca desktop.
  2. Go to Settings > Mobile.
  3. Scan the pairing QR code from the mobile app.
  4. Confirm the mobile host endpoint is ws://<desktop-ip>:6768.

For the Android emulator, use ws://10.0.2.2:6768. For a physical phone, use the desktop LAN IP, for example ws://192.168.0.179:6768.

If the phone has a stale host entry, remove it from the app and pair again.

Development Paths

Android Phone

  1. Install Expo Go from Google Play
  2. Run pnpm start, scan QR with Expo Go
  3. For native modules: pnpm exec expo run:android
  4. Run with pnpm start --dev-client

iOS Simulator

  1. Install Xcode from the App Store
  2. Run pnpm start --ios to open in iOS Simulator

Physical Phone Debugging

The phone can be inspected through the connected device tooling:

orca snapshot --json
orca click --element @e3 --json
orca fill --element @e1 --value "ls" --json
orca screenshot --json

Use snapshot first to find the current element refs, then click/fill those refs. After mobile file edits, Metro usually hot reloads automatically, but navigating out of and back into the session screen can be useful because it re-runs terminal.subscribe.

Terminal Streaming Repro Without A Phone

Use this when terminal output does not render on device and you need to split server streaming bugs from WebView/UI bugs:

cd mobile
ORCA_MOBILE_WS_URL=ws://127.0.0.1:6768 pnpm exec tsx scripts/test-subscribe.ts <deviceToken> <serverPublicKeyB64>

You can pass a worktree selector as the third argument:

pnpm exec tsx scripts/test-subscribe.ts <deviceToken> <serverPublicKeyB64> "id:<worktreeId>"
pnpm exec tsx scripts/test-subscribe.ts <deviceToken> <serverPublicKeyB64> "path:/absolute/worktree/path"
pnpm exec tsx scripts/test-subscribe.ts <deviceToken> <serverPublicKeyB64> "name:my-worktree"

The expected result includes:

streamSawMarker: true
readSawMarker: true

If this repro fails, debug the desktop runtime/PTY path before the mobile WebView. If it passes but the phone is blank, debug the session screen or TerminalWebView readiness/queueing path.

Terminal Color Repro Without A Phone

Use this when terminal colors disappear after switching tabs. Open a Claude Code terminal and at least one other terminal in the target worktree, then run:

cd mobile
ORCA_MOBILE_WS_URL=ws://127.0.0.1:6768 pnpm exec tsx scripts/repro-terminal-colors.ts \
  <deviceToken> <serverPublicKeyB64> "id:<worktreeId>"

The script captures terminal.subscribe snapshots in an A → B → A sequence and writes raw snapshots to mobile/terminal-color-repro/. If the two A snapshots have different sgrColor counts, the desktop snapshot changed during the switch. If they match, the ANSI color data is still present and the bug is in mobile replay/rendering.

Validation

Run these checks before committing mobile terminal changes:

cd mobile
pnpm exec tsc --noEmit
pnpm run check:tests-typecheck
pnpm lint
cd ..
pnpm typecheck:node

tsc --noEmit reads tsconfig.json, which excludes test files so Metro never bundles them. tsconfig.test.json puts them back, and pnpm run typecheck:tests shows their errors in full. check:tests-typecheck is the gate over it: a ratchet against tests-typecheck-baseline.txt, the 127 test files that do not typecheck yet. It fails when a file that checks today stops checking, and when a baseline entry starts checking (prune it with node scripts/check-tests-typecheck-ratchet.mjs --prune). The list may only shrink.

The same gate censuses the program first: every *.test.ts(x) on disk must be in it, or named in the script's TESTS_OUTSIDE_PROGRAM with a reason. Without that, a test excluded from tsconfig.test.json — or a Foo.test.tsx shadowed by a Foo.test.ts beside it, which a wildcard include drops for the higher-priority extension — would leave the ratchet silently.

Protocol Version Compatibility

Mobile and desktop talk over a versioned protocol. Because mobile updates lag desktop by 24-48h via the App Store, both sides exchange version numbers on status.get so a genuinely incompatible combo can hard-block instead of silently misbehaving.

Constants live in two files (Metro can't resolve outside mobile/):

  • src/shared/protocol-version.ts — DESKTOP_PROTOCOL_VERSION, MIN_COMPATIBLE_MOBILE_VERSION
  • mobile/src/transport/protocol-version.ts — MOBILE_PROTOCOL_VERSION, MIN_COMPATIBLE_DESKTOP_VERSION

Today all four are set so evaluateCompat always returns { kind: 'ok' } — nothing blocks. The wire format is in place to flip a switch when needed.

When to bump

Bump DESKTOP_PROTOCOL_VERSION (and the mobile mirror MOBILE_PROTOCOL_VERSION when relevant) for breaking changes:

  • Removed RPC method or required parameter that mobile uses
  • Changed meaning (units, nullability) of an existing field mobile reads
  • Changed encryption, framing, or auth handshake

Do not bump for additive changes:

  • New RPC methods
  • New optional fields on existing methods
  • New event types in terminal.subscribe

Set MIN_COMPATIBLE_MOBILE_VERSION (kill-switch) when desktop ships a change that requires a minimum mobile version to function safely. Same for MIN_COMPATIBLE_DESKTOP_VERSION from the mobile side.

When a verdict is blocked, mobile/src/components/ProtocolBlockScreen.tsx renders a screen pointing the user at the update that clears it. When mobile is too old it opens the newest release if the installed app's update check knows one, otherwise the App Store (iOS) or GitHub Releases (Android). When desktop is too old it opens GitHub Releases.

To exercise the block screen locally: set MIN_COMPATIBLE_DESKTOP_VERSION = 999 in mobile/src/transport/protocol-version.ts, rebuild, pair to any desktop. Revert before merging.

Mock Server

Develop the mobile app without a running Orca desktop instance:

pnpm mock-server           # starts mock WebSocket server on port 6768

Connect from the app using endpoint ws://localhost:6768 and token mock-device-token.

Environment variables

  • MOCK_NATIVE_CHAT=1 — serve the native-chat scenario (one live agent tab, empty transcript, image upload) instead of the default terminal fixtures.
  • MOCK_CHAT_AGENT=omp — with MOCK_NATIVE_CHAT=1, present an OMP tab and four decoded transcript messages, including a tool call and result, instead of the default Claude scenario. It deliberately omits transcriptPath to exercise legacy-hook readability discovery; current OMP hooks may report a path.
  • MOCK_SERVER_KEY_FILE — persist the server keypair across restarts so a paired device keeps its public-key pin. A missing or invalid file is re-keyed with a warning, which forces a re-pair.

Scenario control files

Read on every request, so behaviour can be flipped mid-session without a restart (a restart would re-key E2EE and force a re-pair). Write the mode into the file, or delete it for the default.

  • MOCK_SEND_MODE_FILE (default orca-mock-send-mode in the system temporary directory) — accept (default) accepts the send, error fails it with mobile_input_floor_unavailable, anything else reports the send as rejected.
  • MOCK_TERMINAL_LIST_MODE_FILE (default orca-mock-terminal-list-mode in the system temporary directory) — omit returns an empty terminal list, other returns a list that omits the chat handle, anything else lists it.
  • MOCK_TERMINAL_STREAM_MODE_FILE (default orca-mock-terminal-stream-mode in the system temporary directory) — dead answers a subscribe with subscribed then end (a gone PTY), which is what exercises the rearm bound and terminal prune; anything else streams normally.

Connecting to Real Orca

  1. Start Orca desktop with WebSocket transport enabled
  2. In Orca, go to Settings > Mobile and scan the QR code with this app
  3. The QR encodes the connection endpoint, device token, and TLS fingerprint

Project Structure

mobile/
├── app/                   # Expo Router screens (file-based routing)
│   ├── _layout.tsx        # Root layout with navigation stack
│   ├── index.tsx          # Home screen — paired hosts list
│   └── pair-scan.tsx      # QR code scanning screen
├── src/
│   ├── terminal/          # Terminal WebView and xterm bridge
│   └── transport/         # WebSocket RPC client
├── scripts/
│   ├── test-subscribe.ts  # Desktop streaming repro without a phone
│   └── mock-server.ts     # Standalone mock WebSocket server
└── assets/                # App icons and splash screen