* fix(mobile): start + menu, quick command and diff-note agents through agent.launch
The session screen's + menu, agent quick commands and diff notes' New agent
session now ask the host to start the agent with agent.launchReplay, so the
host picks chat or terminal from the desktop's default and delivers any
prompt. Hosts without the launch capabilities keep today's paths.
The phone's pending tab choice is one value (a tab, a terminal by handle, or a
launched surface) instead of two refs, and a launched chat is found by its
session id in the next snapshot rather than a predicted tab id. A launched
surface waits a bounded number of snapshots for its tab.
* test(mobile): add the + menu and diff-note launch scenarios to the recording corpus
* test(mobile): repin bridged-parity tallies for the four launch goldens; drop test casts
The corpus grows from 790 to 794 goldens; all four new ones replay identically.
* fix(mobile): show a refused agent launch as a toast beside open tabs
The inline create error renders only in an empty session, so a host refusal
(for example a disabled agent) from the + menu in a session with tabs showed
nothing. Always toast the failure: the caller's own copy when it gave one,
otherwise the host's reason.
* test(mobile): type the launch reply helper with the shared launch outcome types
* fix(mobile): record a launched agent's tab as this device's pick on the host
A launch carries no navigation, so the phone selected the new tab only
locally while the host kept this device on the tab it had before. Leaving
the session and coming back, or a reconnect that reset the screen, reopened
that old tab. The "+" terminal path this replaced asked the host to select
the tab for the caller.
When a launched surface's tab lands in a snapshot, activate it for the
caller exactly as a tap does. The resolver now names the landed tab in
place of the unused `missed` flag. Route parity re-pinned for the new
activation body, identity payload and strings.
* fix(mobile): land on a launched agent's tab without a 500 ms wait or a blank pane
The host publishes a launched tab before it replies, so the tab list the
phone already holds usually has it by the time the reply arrives. The
launch paths still waited for a refetch 500 ms later, leaving the phone on
the old tab for that long after every launch. Read the tab list at once.
On hosts without agent.launch, the chat path also unsubscribed the open
terminal and cleared its handle before the chat's tab landed, while the old
terminal tab stayed selected: a blank pane until the next tab list. Leave the
open tab live until the chat lands, as the launch path does; applying that
tab list tears the old terminal down.
Route parity re-pinned for the two bodies.
* fix(mobile): keep a tab the user picked while a prompted launch was still replying
A quick command or review-notes launch now waits for the host to deliver the prompt, which can take up to a minute. The launched tab shows up in the tab row well before that, so a user who tapped another tab meanwhile was pulled back onto the launched one when the reply arrived, and that pick was recorded on the host.
The launch now remembers which tab the phone was on when it started and only takes focus if the phone is still there when the reply lands. Any move made in between, by a tap or by the computer navigating this phone, wins. Session route parity re-pinned for the handleCreateTerminal body only.
* fix(mobile): name a launched agent's tab before asking, and land on it when it is listed
A "+" menu, quick-command or review-notes launch now reserves its tab before it asks the host: a fresh pane key (tab and leaf UUIDs) and, for an agent the host may start as a chat, a session id. Both are minted once per launch and sent unchanged on every replay, since the host's replay fingerprint covers them.
The phone arms its pending selection with that reservation before sending, so it lands on the terminal (matched by pane halves) or chat (matched by session id) as soon as the tab is listed. For an agent whose prompt is pasted after start, that is long before the reply, which waits for delivery. Landing also frees the "+" lock; the lock holds the create's id, so an older launch's reply cannot free a newer one's. The reply now only adds its own handle or session id (an older host ignores the reservation), starts the fallback countdown, and reports prompt delivery.
A tab the user picks mid-launch replaces the pending selection, so the launch-start tab check is gone. A reservation the host refuses as already taken reads "Couldn't start the agent. Try again." on the first send, and as unconfirmed after a replay. The mobile UUID fallback now yields a v4 UUID, because a pane key's leaf must be one. The host launch path moved to new-tab-agent-host-launch.ts; session route parity re-pinned for that move and the landing's lock release.
* test(mobile): expect the launch reservation in the four launch scenarios
The four launch scenarios now expect the pane key and session id the phone sends (the scripted ids come first, so the operation id moves from ...001 to ...004).
* fix(mobile): don't say an agent may not have started while the user is looking at it
When a launch's reply was lost after its tab had already landed, the phone said "Couldn't confirm the agent started", although the listed tab proves it did. Now a listed tab narrows the doubt to the prompt or notes ("The agent started, but couldn't confirm the notes were sent."), the notes stay unsent, and a bare launch says nothing. Only the nested-function parity pin moves, for handleCreateTerminal passing the tab list to the launch.
* test(mobile): read the launch's sent reservation through the host's params schema
The anti-slop audit rejects Reflect.get; parsing with AgentLaunchReplay also
asserts the host accepts the params the phone sent.
* test(mobile): check the launch reservation against the host without importing its schema
Mobile code may import the params contract only as types. The phone's tests
now read the sent reservation by narrowing, a chat reservation is checked
through the real host dispatcher, and the older-host drop is pinned host-side.
* fix(mobile): don't send the same review notes to a second new agent
The "+" lock is now freed when the launched tab lands, but review notes are
only cleared when the launch's reply confirms delivery, which for a prompted
launch can take up to a minute. In that window "Send review notes to AI" still
offered the same notes, and choosing a new agent session started a second
agent with them.
The notes a new agent session is being started with are now held from the tap
until that launch settles: the Send button no longer counts them, the sheet no
longer offers them, and a stale tap on the old sheet starts nothing. Notes the
host did not deliver become sendable again once the reply arrives.
* test(mobile): record the + menu and diff-note launch goldens
4 added (+ as a terminal, + as a chat, notes delivered, notes not delivered). 10 existing create-terminal goldens move only because the recorded state now shows one pending selection instead of two refs; their requests are unchanged.
Orca Mobile
React Native companion app for Orca. Monitor worktrees, view terminal output, and send commands from your phone.
Local development uses two processes:
- Orca desktop/Electron from the repo root. This hosts the mobile WebSocket RPC server on port
6768. - Expo Metro from
mobile/. This serves the React Native app on port8081.
Unless a command says otherwise, run mobile app commands from the mobile/ directory.
Prerequisites
- Node.js 24+
- pnpm
- Xcode and/or Android Studio tooling for simulator or device builds
- Expo Go on your phone, or a development client build when native modules are needed
- Phone and desktop on the same LAN when testing a physical phone
Start Desktop Orca
From the repository root:
pnpm install
pnpm dev
Confirm the mobile RPC server is listening:
lsof -nP -iTCP:6768 -sTCP:LISTEN
Restart pnpm dev after changing Electron main-process code. Metro hot reload only applies to the mobile JavaScript bundle.
Start The Mobile App
cd mobile
pnpm install
pnpm start
Scan the Expo QR code with your phone's camera on iOS, or Expo Go on Android.
For a native dev-client build:
pnpm exec expo run:android
pnpm exec expo run:ios
pnpm start --dev-client
Pair With Desktop Orca
- Open Orca desktop.
- Go to Settings > Mobile.
- Scan the pairing QR code from the mobile app.
- Confirm the mobile host endpoint is
ws://<desktop-ip>:6768.
For the Android emulator, use ws://10.0.2.2:6768. For a physical phone, use the desktop LAN IP, for example ws://192.168.0.179:6768.
If the phone has a stale host entry, remove it from the app and pair again.
Development Paths
Android Phone
- Install Expo Go from Google Play
- Run
pnpm start, scan QR with Expo Go - For native modules:
pnpm exec expo run:android - Run with
pnpm start --dev-client
iOS Simulator
- Install Xcode from the App Store
- Run
pnpm start --iosto open in iOS Simulator
Physical Phone Debugging
The phone can be inspected through the connected device tooling:
orca snapshot --json
orca click --element @e3 --json
orca fill --element @e1 --value "ls" --json
orca screenshot --json
Use snapshot first to find the current element refs, then click/fill those refs. After mobile file edits, Metro usually hot reloads automatically, but navigating out of and back into the session screen can be useful because it re-runs terminal.subscribe.
Terminal Streaming Repro Without A Phone
Use this when terminal output does not render on device and you need to split server streaming bugs from WebView/UI bugs:
cd mobile
ORCA_MOBILE_WS_URL=ws://127.0.0.1:6768 pnpm exec tsx scripts/test-subscribe.ts <deviceToken> <serverPublicKeyB64>
You can pass a worktree selector as the third argument:
pnpm exec tsx scripts/test-subscribe.ts <deviceToken> <serverPublicKeyB64> "id:<worktreeId>"
pnpm exec tsx scripts/test-subscribe.ts <deviceToken> <serverPublicKeyB64> "path:/absolute/worktree/path"
pnpm exec tsx scripts/test-subscribe.ts <deviceToken> <serverPublicKeyB64> "name:my-worktree"
The expected result includes:
streamSawMarker: true
readSawMarker: true
If this repro fails, debug the desktop runtime/PTY path before the mobile WebView. If it passes but the phone is blank, debug the session screen or TerminalWebView readiness/queueing path.
Terminal Color Repro Without A Phone
Use this when terminal colors disappear after switching tabs. Open a Claude Code terminal and at least one other terminal in the target worktree, then run:
cd mobile
ORCA_MOBILE_WS_URL=ws://127.0.0.1:6768 pnpm exec tsx scripts/repro-terminal-colors.ts \
<deviceToken> <serverPublicKeyB64> "id:<worktreeId>"
The script captures terminal.subscribe snapshots in an A → B → A sequence and writes raw snapshots to mobile/terminal-color-repro/. If the two A snapshots have different sgrColor counts, the desktop snapshot changed during the switch. If they match, the ANSI color data is still present and the bug is in mobile replay/rendering.
Validation
Run these checks before committing mobile terminal changes:
cd mobile
pnpm exec tsc --noEmit
pnpm run check:tests-typecheck
pnpm lint
cd ..
pnpm typecheck:node
tsc --noEmit reads tsconfig.json, which excludes test files so Metro never bundles them.
tsconfig.test.json puts them back, and pnpm run typecheck:tests shows their errors in full.
check:tests-typecheck is the gate over it: a ratchet against tests-typecheck-baseline.txt, the
127 test files that do not typecheck yet. It fails when a file that checks today stops checking,
and when a baseline entry starts checking (prune it with
node scripts/check-tests-typecheck-ratchet.mjs --prune). The list may only shrink.
The same gate censuses the program first: every *.test.ts(x) on disk must be in it, or named in
the script's TESTS_OUTSIDE_PROGRAM with a reason. Without that, a test excluded from
tsconfig.test.json — or a Foo.test.tsx shadowed by a Foo.test.ts beside it, which a wildcard
include drops for the higher-priority extension — would leave the ratchet silently.
Protocol Version Compatibility
Mobile and desktop talk over a versioned protocol. Because mobile updates lag desktop by 24-48h via the App Store, both sides exchange version numbers on status.get so a genuinely incompatible combo can hard-block instead of silently misbehaving.
Constants live in two files (Metro can't resolve outside mobile/):
src/shared/protocol-version.ts—DESKTOP_PROTOCOL_VERSION,MIN_COMPATIBLE_MOBILE_VERSIONmobile/src/transport/protocol-version.ts—MOBILE_PROTOCOL_VERSION,MIN_COMPATIBLE_DESKTOP_VERSION
Today all four are set so evaluateCompat always returns { kind: 'ok' } — nothing blocks. The wire format is in place to flip a switch when needed.
When to bump
Bump DESKTOP_PROTOCOL_VERSION (and the mobile mirror MOBILE_PROTOCOL_VERSION when relevant) for breaking changes:
- Removed RPC method or required parameter that mobile uses
- Changed meaning (units, nullability) of an existing field mobile reads
- Changed encryption, framing, or auth handshake
Do not bump for additive changes:
- New RPC methods
- New optional fields on existing methods
- New event types in
terminal.subscribe
Set MIN_COMPATIBLE_MOBILE_VERSION (kill-switch) when desktop ships a change that requires a minimum mobile version to function safely. Same for MIN_COMPATIBLE_DESKTOP_VERSION from the mobile side.
When a verdict is blocked, mobile/src/components/ProtocolBlockScreen.tsx renders a screen pointing the user at the update that clears it. When mobile is too old it opens the newest release if the installed app's update check knows one, otherwise the App Store (iOS) or GitHub Releases (Android). When desktop is too old it opens GitHub Releases.
To exercise the block screen locally: set MIN_COMPATIBLE_DESKTOP_VERSION = 999 in mobile/src/transport/protocol-version.ts, rebuild, pair to any desktop. Revert before merging.
Mock Server
Develop the mobile app without a running Orca desktop instance:
pnpm mock-server # starts mock WebSocket server on port 6768
Connect from the app using endpoint ws://localhost:6768 and token mock-device-token.
Environment variables
MOCK_NATIVE_CHAT=1— serve the native-chat scenario (one live agent tab, empty transcript, image upload) instead of the default terminal fixtures.MOCK_CHAT_AGENT=omp— withMOCK_NATIVE_CHAT=1, present an OMP tab and four decoded transcript messages, including a tool call and result, instead of the default Claude scenario. It deliberately omitstranscriptPathto exercise legacy-hook readability discovery; current OMP hooks may report a path.MOCK_SERVER_KEY_FILE— persist the server keypair across restarts so a paired device keeps its public-key pin. A missing or invalid file is re-keyed with a warning, which forces a re-pair.
Scenario control files
Read on every request, so behaviour can be flipped mid-session without a restart (a restart would re-key E2EE and force a re-pair). Write the mode into the file, or delete it for the default.
MOCK_SEND_MODE_FILE(defaultorca-mock-send-modein the system temporary directory) —accept(default) accepts the send,errorfails it withmobile_input_floor_unavailable, anything else reports the send as rejected.MOCK_TERMINAL_LIST_MODE_FILE(defaultorca-mock-terminal-list-modein the system temporary directory) —omitreturns an empty terminal list,otherreturns a list that omits the chat handle, anything else lists it.MOCK_TERMINAL_STREAM_MODE_FILE(defaultorca-mock-terminal-stream-modein the system temporary directory) —deadanswers a subscribe withsubscribedthenend(a gone PTY), which is what exercises the rearm bound and terminal prune; anything else streams normally.
Connecting to Real Orca
- Start Orca desktop with WebSocket transport enabled
- In Orca, go to Settings > Mobile and scan the QR code with this app
- The QR encodes the connection endpoint, device token, and TLS fingerprint
Project Structure
mobile/
├── app/ # Expo Router screens (file-based routing)
│ ├── _layout.tsx # Root layout with navigation stack
│ ├── index.tsx # Home screen — paired hosts list
│ └── pair-scan.tsx # QR code scanning screen
├── src/
│ ├── terminal/ # Terminal WebView and xterm bridge
│ └── transport/ # WebSocket RPC client
├── scripts/
│ ├── test-subscribe.ts # Desktop streaming repro without a phone
│ └── mock-server.ts # Standalone mock WebSocket server
└── assets/ # App icons and splash screen