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Review found the launch worktree never warms up: it is restored active before hydration opens the startup gate, so admission read an empty deferred set, cached ineligible, and never recomputed once the real plan landed. Judge on the high-water mark instead - an over-cap worktree still stays ineligible as its set drains, but a later plan is seen. Also from review: the e2e WebGL counter read getPanes(), which returns a public projection with no webglAddon field, so it was always 0; read getRenderingDiagnostics() instead. Filler worktrees now clean up on failure (testRepoPath is worker-scoped), and the restore metric is named for what it measures rather than implying a pixel assertion.