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Adversarial review round 1. Five blocking findings, all addressed. 1. gpu-lifecycle guard had only a source grep (green with the polarity inverted). The stated justification -- that gpu-lifecycle's import graph cannot be driven in-process -- was wrong: mocking `electron` plus `@electron-toolkit/utils` imports it fine. Replaced with gpu-lifecycle-install-dir-acl-guard.test.ts, which drives the real handleGpuChildCrash against a stub tracker. All four cases go red when the guard is flipped to `if (!isInstallDirAclSuspect())`. 2. A clean probe verdict retired the on-disk marker but not the in-memory `poison` verdict, so a machine the probe just proved healthy kept suppressing the GPU safe-graphics fallback and kept the dialog accusing the install folder -- permanently, since a `status:'failed'` probe deliberately keeps the marker. A positive clean reading now latches `installDirReadClean`, drops the verdict, and outranks a repair result that lands after it (a 'failed' from a repair with nothing left to fix must not re-accuse). 'repaired' is kept: it is not a contradiction and it is what tells the user to reload. 3. `noteWindowsInstallDirAclProbePending()` ran on every `openMainWindow` while the probe is once-per-process, so every tray/second-instance reopen armed a 15s window in which `recordGpuCrash` was never called at all -- on healthy machines. `probeWindowsInstallDirAcl` now reports whether THIS call dispatched, and only a dispatch arms the grace window. 4. The pre-window ordering guarantee was defeatable and untested. `focusExistingMainWindow` opens a window whenever there is none and the app is ready -- true for the whole 20s gate, which is exactly when a user double-clicks the shortcut again. Added a `canOpenWindow` seam (same 'pending' semantics as the existing `!app.isReady()` case) wired to `isBlockingInstallDirAclRepairInFlight()`, plus windows-install-dir-acl-startup-wiring.test.ts pinning the await ahead of both window-creation paths and both new call sites. 5. windows-install-dir-acl-repair.win32.test.ts was absent from the pr.yml win32 allowlist, so it ran nowhere. Added. Also from the non-blocking list: - The repair no longer clears a `userConfirmed: true` safe-graphics marker; "keep safe graphics" is a user choice, not Orca's automatic latch. - `repairWindowsInstallDirPackageAcl` now reports its dispatch too, so a second entry into the gate resolves immediately instead of eating the full 20s budget waiting on an `onDone` that is never coming. - The gate is wrapped in try/catch/finally, matching the contract the probe documents as mandatory for anything upstream of window creation. Rebutted, not applied: - "Gate should be conditioned on app.isPackaged." A dev launch only carries the poison marker if a dev launch actually probed that tree and found the signature, in which case the dev renderer is dying the same way and the repair is exactly what is needed. The adjacent `isPackaged` check guards a packaged-only early-window optimisation, not a correctness boundary. - "Fold the poison marker into the repair marker's `outcome`." They answer different questions with different lifetimes. The repair marker is a retry budget (`attempts >= 3` disables the repair for that version) and is never cleared; the poison marker is cleared by a successful repair and by a clean probe. A `'pending'` outcome written before the attempt would bump `attempts`, so three launches killed mid-repair would permanently disable a repair that never once ran icacls to completion.