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* fix: preserve Codex status on ambiguous Ctrl+C input * fix: confirm Codex turn cancellations from host rollout records * fix: keep ephemeral side hooks separate from the Codex main turn * perf: watch active Codex rollouts and skip unrelated records * fix: retain confirmed Codex cancellation across late relay events
73 lines
2.5 KiB
TypeScript
73 lines
2.5 KiB
TypeScript
import type { AgentType } from './agent-status-types'
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export type AgentInterruptInputIntent = 'plain-escape' | 'ctrl-c'
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export const AGENT_INTERRUPT_SETTLE_MS = 500
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export type AgentInterruptInferenceRequest = {
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paneKey: string
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baselineUpdatedAt: number
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baselineStateStartedAt: number
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baselinePrompt: string
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baselineAgentType: AgentType | undefined
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intent: AgentInterruptInputIntent
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inputCount?: number
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}
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export function isAgentInterruptInputIntent(intent: unknown): intent is AgentInterruptInputIntent {
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return intent === 'plain-escape' || intent === 'ctrl-c'
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}
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// Ctrl+C can copy text or leave a Codex side chat without cancelling the main turn.
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export function shouldIgnoreInterruptIntent(
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agentType: AgentType | undefined,
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intent: AgentInterruptInputIntent
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): boolean {
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return intent === 'ctrl-c' && (agentType === 'codex' || agentType === 'droid')
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}
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// Why: these TUIs also close an overlay on a bare Escape (Claude's /btw composer, OMP/Pi's
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// focused-child and settings views). The keypress is ambiguous at the source and nothing outside
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// the TUI can disambiguate it, so it is never evidence a turn ended — only the provider's own
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// hook may retire the row (#13547, #9208). Ctrl+C is unaffected; it has no navigation meaning.
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const ESCAPE_ALSO_NAVIGATES_AGENT_TYPES: ReadonlySet<AgentType> = new Set([
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'claude',
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'omp',
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'pi',
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'prime-agent'
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])
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/** True when this keypress is one of those TUIs' navigation Escape, and so proves nothing. */
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export function isNavigationEscapeIntent(
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agentType: AgentType | undefined,
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intent: AgentInterruptInputIntent
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): boolean {
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return (
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intent === 'plain-escape' &&
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agentType !== undefined &&
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ESCAPE_ALSO_NAVIGATES_AGENT_TYPES.has(agentType)
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)
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}
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// Why: these TUIs spend the first Escape on a cancel that can leave the turn running —
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// opencode2 also dismisses its Subagents dock with it — so only the second Escape on the
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// same turn is evidence of an interrupt. Shared so the renderer gate and the server
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// re-check cannot drift apart.
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const DOUBLE_ESCAPE_INTERRUPT_AGENT_TYPES: ReadonlySet<AgentType> = new Set([
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'opencode',
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'opencode2',
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'copilot'
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])
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/** True when this agent only yields an interrupt on a second same-turn Escape. */
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export function requiresDoubleEscapeInterrupt(
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agentType: AgentType | undefined,
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intent: AgentInterruptInputIntent
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): boolean {
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return (
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intent === 'plain-escape' &&
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agentType !== undefined &&
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DOUBLE_ESCAPE_INTERRUPT_AGENT_TYPES.has(agentType)
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)
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}
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