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* perf(renderer): drop full-window overlay blurs and the idle usage-chip pulse A full-window backdrop-filter is re-blurred on every frame while anything beneath it animates, which held ~370 MB of extra GPU render-pass textures and swapchain buffers while a dialog, sheet, palette or onboarding was open. The 2px scrim blur is barely visible under the black scrim, so keep the dim only (5 points darker to keep the background as recessive) and drop the panel blur that sits under a 96%-opaque background. The status-bar usage chip also pulsed forever before its first fetch (unfocused windows never poll); show it static until a fetch is actually running. * perf(renderer): preserve modal blur with independent source regions * fix(renderer): preserve modal blur recovery and Space coverage * fix(ci): remove stale context-menu import after main merge --------- Co-authored-by: m4air <m4air@Mac.localdomain> Co-authored-by: OrcaWin <293788423+OrcaWin@users.noreply.github.com>