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* refactor(build): extract the lock-free shared tree publish from the Electron dist cache Native builds in package dirs shared across worktrees need the same stage, validate, rename-into-place publish; one implementation keeps the never-replace-a-good-entry and quarantine-restore rules in one place. * fix(build): never rebuild a native addon in a package dir other worktrees load Under pnpm's global virtual store node_modules/node-pty is one store slot shared by every worktree, so an in-place node-gyp or @electron/rebuild run in one worktree replaced the pty.node another was running. A shared package dir now gets an immutable per-ABI build/orca-napi-<platform>-<arch> compiled in a scratch copy, load-checked in a fresh process, and published atomically; a usable entry is reused, never rebuilt. The patched node-pty and windows-process-tree loaders try that dir before build/Release, and packaging renames it to build/Release so packaged layouts are unchanged. Private (non-GVS, CI) installs keep the existing in-place path. * fix(build): find shared native packages through the project's own node_modules link require.resolve with paths fell back to another install under Bun, so a test fixture's private node-pty was judged shared. * ci: run native checks when the shared native build modules change * fix(build): pin the shared native slot and keep sibling publishes intact Resolve the package's physical dir once so a concurrent relink cannot publish one slot's build into another, verify the quarantined tree is the one judged unusable before replacing it, and keep in-flight staging/quarantine trees out of the packaged resource copy. * fix(build): never move a sibling's fresh native entry, and refuse off-platform builds Re-check the entry's identity right before quarantining it, and fail instead of publishing a host-OS binary under another platform's entry name.
213 lines
8.5 KiB
JavaScript
213 lines
8.5 KiB
JavaScript
/**
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* Build a native addon for a package dir other worktrees share, without touching what they load.
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*
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* Under pnpm's global virtual store the package dir is one store slot for every worktree, so an
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* in-place node-gyp rebuild swaps the binary out from under running processes. Instead the
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* source is compiled in a private scratch copy, the outputs are validated in a fresh process,
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* and they are published as the immutable `build/<entry>` from native-build-entry.cjs. A usable
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* entry is reused as-is and never rebuilt, which is also why a forced rebuild cannot displace it.
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*/
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import { cpSync, existsSync, mkdirSync, mkdtempSync, realpathSync, rmSync } from 'node:fs'
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import { createRequire } from 'node:module'
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import { tmpdir } from 'node:os'
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import { dirname, join, relative } from 'node:path'
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import { runProcessSync } from '@orca/process-host'
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import { disableMsbuildFileTrackingOnWindows } from './msbuild-file-tracking.mjs'
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import { stageNodeAddonApi } from './orcad-prebuild-node-gyp.mjs'
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import { describeProcessFailure } from './process-failure-message.mjs'
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import { publishSharedTree, sharedTreeStagingPath } from './shared-tree-publish.mjs'
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import { nativeBuildEntryDir } from './native-build-entry.cjs'
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import {
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ensureWindowsProcessTreeCommandLinePatch,
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inspectWindowsProcessTreeAddon,
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nodeGypRebuildInvocation,
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nodeGypRebuildTimeoutMs,
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stageWindowsProcessTreeNodeAddonApiHeaders
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} from './windows-process-tree-gyp-rebuild.mjs'
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const require = createRequire(import.meta.url)
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const { assertNodePtySourceDeniesMsysBreakaway } = require('./node-pty-job-ownership.cjs')
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const { PE_MACHINE, describePeMachine, readPeMachine } = require('./windows-pe-machine.cjs')
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const PROBE_SCRIPT = join(import.meta.dirname, 'native-build-entry-probe.cjs')
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// Prior in-place build outputs; the scratch copy compiles from source alone.
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const SCRATCH_SKIPPED_TOP_LEVEL = new Set(['build', 'bin', 'node_modules'])
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const NODE_PTY_CONPTY_RUNTIME_FILES = ['conpty.dll', 'OpenConsole.exe']
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/** The compiler environment every Orca node-gyp build of these addons uses. */
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export function nativeBuildEnvironment(env = process.env, platform = process.platform) {
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return platform === 'linux'
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? { ...env, CXXFLAGS: `${env.CXXFLAGS ?? ''} -std=gnu++2a`.trim() }
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: disableMsbuildFileTrackingOnWindows({ ...env })
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}
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/**
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* Why `dir` cannot serve this runtime, or null when it can. Loads it in a fresh `executable`
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* (Node, or Electron as Node), the only proof an addon is usable.
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*/
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export function checkNativeBuildDirLoads(moduleName, dir, { executable = process.execPath } = {}) {
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if (
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moduleName === '@vscode/windows-process-tree' &&
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inspectWindowsProcessTreeAddon(join(dir, 'windows_process_tree.node')) !== 'clean'
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) {
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return `${dir} has no addon built from the patched command-line reader`
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}
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let result
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try {
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result = runProcessSync({
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program: executable,
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args: [PROBE_SCRIPT, moduleName, dir],
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env: { ...process.env, ELECTRON_RUN_AS_NODE: '1' },
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timeoutMs: 60_000
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})
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} catch (error) {
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return `the load probe could not start: ${error.message}`
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}
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return result.code === 0
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? null
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: (result.stderr || result.stdout || describeProcessFailure(result)).trim()
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}
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/** For a cross-host target nothing here can load: the artifacts must exist and match the arch. */
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export function checkNativeBuildDirArtifacts(moduleName, dir, { platform, arch }) {
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const files =
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moduleName === '@vscode/windows-process-tree'
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? ['windows_process_tree.node']
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: platform === 'win32'
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? ['conpty.node', ...NODE_PTY_CONPTY_RUNTIME_FILES.map((name) => join('conpty', name))]
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: ['pty.node', ...(platform === 'darwin' ? ['spawn-helper'] : [])]
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const missing = files.find((file) => !existsSync(join(dir, file)))
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if (missing) {
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return `${join(dir, missing)} is missing`
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}
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const machine = platform === 'win32' ? readPeMachine(join(dir, files[0])) : undefined
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if (machine !== undefined && machine !== PE_MACHINE[arch]) {
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return `${join(dir, files[0])} is ${describePeMachine(machine)}, not ${arch}`
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}
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return null
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}
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/**
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* Make sure `packageDir` holds a usable published build of `moduleName` for platform-arch.
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*
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* `checkBuildDir(dir)` returns why a dir is unusable, or null. Returns the entry dir and whether
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* this call compiled. Throws when no usable entry exists afterwards.
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*/
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export function ensureSharedNativeBuild({
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moduleName,
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packageDir,
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platform = process.platform,
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arch = process.arch,
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checkBuildDir,
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nodeGypEntry,
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log = console.warn
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}) {
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// Why: pinned once, so a concurrent relink can't publish this source's build into another slot.
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const physicalDir = realpathSync(packageDir)
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const entryDir = nativeBuildEntryDir(physicalDir, moduleName, { platform, arch })
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if (existsSync(entryDir)) {
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const reason = checkBuildDir(entryDir)
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if (reason === null) {
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log(`Reusing the shared ${moduleName} build at ${entryDir}.`)
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return { entryDir, built: false }
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}
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log(`The shared ${moduleName} build at ${entryDir} is unusable (${reason}); replacing it.`)
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}
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// node-gyp only compiles for the host OS; publishing that under another platform's name poisons the slot.
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if (platform !== process.platform) {
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throw new Error(
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`cannot build ${moduleName} for ${platform} on ${process.platform}; build it on ${platform}`
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)
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}
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const workDir = mkdtempSync(join(tmpdir(), 'orca-native-build-'))
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try {
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const releaseDir = compileInScratchCopy({
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moduleName,
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physicalDir,
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sourceDir: join(workDir, 'package'),
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arch,
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nodeGypEntry,
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log
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})
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const stagingDir = sharedTreeStagingPath(entryDir)
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mkdirSync(dirname(entryDir), { recursive: true })
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cpSync(releaseDir, stagingDir, {
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recursive: true,
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// windows-process-tree leaves MSBuild intermediates beside its one runtime file.
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filter: (path) =>
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moduleName !== '@vscode/windows-process-tree' ||
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path === releaseDir ||
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path.endsWith('.node')
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})
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const stagedReason = checkBuildDir(stagingDir)
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if (stagedReason !== null) {
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rmSync(stagingDir, { recursive: true, force: true })
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throw new Error(`the freshly built ${moduleName} is unusable: ${stagedReason}`)
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}
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const published = publishSharedTree(stagingDir, entryDir, {
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isUsable: (dir) => checkBuildDir(dir) === null
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})
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if (!published) {
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const reason = checkBuildDir(entryDir)
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if (reason !== null) {
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throw new Error(`could not publish ${entryDir}, and what is there is unusable: ${reason}`)
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}
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log(`Another worktree published ${entryDir} first; using it.`)
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} else {
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log(`Published the shared ${moduleName} build at ${entryDir}.`)
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}
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return { entryDir, built: true }
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} finally {
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rmSync(workDir, { recursive: true, force: true })
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}
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}
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function compileInScratchCopy({ moduleName, physicalDir, sourceDir, arch, nodeGypEntry, log }) {
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cpSync(physicalDir, sourceDir, {
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recursive: true,
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dereference: true,
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filter: (path) => !SCRATCH_SKIPPED_TOP_LEVEL.has(relative(physicalDir, path))
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})
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if (moduleName === 'node-pty') {
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stageNodeAddonApi(physicalDir, sourceDir)
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if (process.platform === 'win32') {
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assertNodePtySourceDeniesMsysBreakaway({ nodePtyDir: sourceDir })
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}
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} else if (moduleName === '@vscode/windows-process-tree') {
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// Repairs land in the private copy: the shared slot's source stays exactly as pnpm wrote it.
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ensureWindowsProcessTreeCommandLinePatch(sourceDir)
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stageWindowsProcessTreeNodeAddonApiHeaders(sourceDir, physicalDir)
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}
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log(`Building ${moduleName} for ${arch} in ${sourceDir}.`)
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const env = { ...nativeBuildEnvironment(), npm_config_arch: arch }
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const { args, cwd } = nodeGypRebuildInvocation(arch, sourceDir, nodeGypEntry)
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runOrThrow(`node-gyp rebuild of ${moduleName}`, {
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program: process.execPath,
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args,
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cwd,
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env,
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stdio: 'inherit',
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timeoutMs: nodeGypRebuildTimeoutMs(moduleName)
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})
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if (moduleName === 'node-pty') {
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// node-pty's own post-install trims build/Release to its runtime files and stages ConPTY.
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runOrThrow('node-pty post-install', {
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program: process.execPath,
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args: [join(sourceDir, 'scripts', 'post-install.js')],
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cwd: sourceDir,
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env,
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stdio: 'inherit',
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timeoutMs: 60_000
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})
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}
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return join(sourceDir, 'build', 'Release')
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}
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function runOrThrow(label, options) {
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const result = runProcessSync(options)
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if (result.code !== 0) {
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throw new Error(`${label} failed in ${options.cwd}: ${describeProcessFailure(result)}`)
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}
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}
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