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* feat(mobile): add UI localization infrastructure Mobile follows the phone's language (or an in-app choice under Settings > Appearance) across the same 11 languages as desktop, switching live like the theme does. - i18next with desktop's translate(key, fallback, options) call shape; catalogs in mobile/src/i18n/locales load lazily, English fallbacks stay inline - Hermes lacks Intl.PluralRules: load the FormatJS polyfill with the 11 languages' rules - OTA pages get the shell's language through an optional bridge init field - iOS permission prompts localized; iOS and Android 13+ per-app language pickers - verify:mobile-localization and a coverage ratchet run in lint, check:changed and CI * fix(mobile): mount pages after the newest language request; tighten localization gates - Wait for the latest page language activation, not a superseded one - Keep literal fallbacks when a key also has a dynamic one - Count headerTitle as visible copy; select the mobile check when the runtime catalog generator changes * feat(mobile): repaint themed components on language changes Components that read the theme already subscribe for repaint; a language switch repaints them too, so labels built by helpers during render follow it. RPC recordings load the real i18next and JSON catalogs. * fix(mobile): scope the translate() gate to render bodies and memos; prune stale keys on sync Handlers and effects may call translate() when they run. sync:mobile-localization now removes keys no code references from every catalog. * fix(mobile): use node: imports in the locale config plugin; pass uiLocale in bridge hook test * chore(mobile): refresh the localization coverage baseline * fix(mobile): follow render callbacks in the translate() gate; keep used plural siblings on prune Also let anonymous default-exported screens count as components, flag any plural family a locale started, and mark JSON modules as ES modules in the recording loader. * fix(mobile): treat async and named local callbacks as handlers in the translate() gate * chore(mobile): refresh the localization coverage baseline * chore(mobile): refresh the localization coverage baseline --------- Co-authored-by: OrcaWin <293788423+OrcaWin@users.noreply.github.com>
34 lines
1.3 KiB
JavaScript
34 lines
1.3 KiB
JavaScript
import path from 'node:path'
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// Desktop and mobile ship separate catalogs under one contract: same call shape, key rules and gates.
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export const LOCALIZATION_SURFACES = {
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desktop: {
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localesDir: path.join('src', 'renderer', 'src', 'i18n', 'locales'),
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sourceRoots: [path.join('src', 'renderer', 'src'), path.join('src', 'main')],
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runtimeRequiredPath: path.join('src', 'renderer', 'src', 'i18n', 'en-runtime-required.json'),
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syncCatalogCommand: 'pnpm run sync:localization-catalog',
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syncRuntimeCatalogCommand: 'pnpm run sync:localization-runtime-catalog'
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},
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mobile: {
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localesDir: path.join('mobile', 'src', 'i18n', 'locales'),
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sourceRoots: [
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path.join('mobile', 'app'),
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path.join('mobile', 'src'),
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path.join('mobile', 'web-entry')
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],
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runtimeRequiredPath: path.join('mobile', 'src', 'i18n', 'en-runtime-required.json'),
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syncCatalogCommand: 'pnpm run sync:mobile-localization',
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syncRuntimeCatalogCommand: 'pnpm run sync:mobile-localization'
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}
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}
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export function readLocalizationSurface(argv) {
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const index = argv.indexOf('--surface')
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const name = index === -1 ? 'desktop' : argv[index + 1]
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const surface = Object.hasOwn(LOCALIZATION_SURFACES, name) ? LOCALIZATION_SURFACES[name] : null
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if (!surface) {
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throw new Error(`Unknown localization surface: ${String(name)}`)
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}
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return surface
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}
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