Files
orca/src/main/ipc/ssh.ts
T
2026-05-18 18:19:22 -04:00

942 lines
35 KiB
TypeScript

/* oxlint-disable max-lines -- Why: co-locates SSH IPC handlers, port-forward
broadcasting, and session lifecycle in one file to keep the data flow obvious. */
import { ipcMain, type BrowserWindow } from 'electron'
import type { Store } from '../persistence'
import { SshConnectionStore } from '../ssh/ssh-connection-store'
import { SshConnectionManager, type SshConnectionCallbacks } from '../ssh/ssh-connection'
import type { SshChannelMultiplexer } from '../ssh/ssh-channel-multiplexer'
import { SshRelaySession } from '../ssh/ssh-relay-session'
import { SshPortForwardManager } from '../ssh/ssh-port-forward'
import {
DEFAULT_REMOTE_WORKSPACE_SYNC_GRACE_PERIOD_SECONDS,
type DetectedPort,
type SavedPortForward,
type SshTarget,
type SshConnectionStatus,
type SshConnectionState
} from '../../shared/ssh-types'
import { SSH_TERMINATE_RECONNECT_REQUIRED } from '../../shared/constants'
import { isAuthError } from '../ssh/ssh-connection-utils'
import { forceStopRelayForTarget } from '../ssh/ssh-relay-reset'
import { isSshPtyNotFoundError } from '../providers/ssh-pty-provider'
import { registerSshBrowseHandler } from './ssh-browse'
import { requestCredential, registerCredentialHandler } from './ssh-passphrase'
import {
clearProviderPtyState,
deletePtyOwnership,
getPtyIdsForConnection,
getSshPtyProvider
} from './pty'
import type { OrcaRuntimeService } from '../runtime/orca-runtime'
let sshStore: SshConnectionStore | null = null
let connectionManager: SshConnectionManager | null = null
let portForwardManager: SshPortForwardManager | null = null
// Why: one session per SSH target encapsulates the entire relay lifecycle
// (multiplexer, providers, abort controller, state machine). Eliminates the
// scattered Maps/Sets that previously tracked this state independently.
const activeSessions = new Map<string, SshRelaySession>()
function relayGracePeriodForTarget(target: SshTarget | null | undefined): number | undefined {
if (!target?.remoteWorkspaceSyncEnabled) {
return target?.relayGracePeriodSeconds
}
// Why: cross-device sync should survive transient app closes, but an
// unset value must not mean "keep remote PTYs forever" after disconnect.
return (
target.remoteWorkspaceSyncGracePeriodSeconds ??
DEFAULT_REMOTE_WORKSPACE_SYNC_GRACE_PERIOD_SECONDS
)
}
// Why: multiple renderer tabs for the same SSH target can fire ssh:connect
// concurrently. Without serialization, the second call interleaves with the
// first — both see no existing session, both create one, and the first one
// leaks. This map holds the in-flight connect promise so the second call
// awaits the first rather than racing.
const connectInFlight = new Map<string, Promise<SshConnectionState>>()
// Why: reset tears down and force-stops the relay, then disconnects SSH.
// Publish that lifecycle so new connects and duplicate resets cannot race it.
const resetRelayInFlight = new Map<string, Promise<void>>()
// Why: ssh:testConnection calls connect() then disconnect(), which fires
// state-change events to the renderer. This causes worktree cards to briefly
// flash "connected" then "disconnected". Suppressing broadcasts during tests
// avoids that visual glitch.
const testingTargets = new Set<string>()
// Why: when a relay channel keeps dying (e.g. a stale --connect bridge keeps
// being replaced, a remote-side bug closes the channel right after handshake,
// or a mismatched relay binary refuses every handshake), the unguarded
// _onRelayLost handler reconnects as fast as the network allows, hammering
// both the local main process and the remote sshd in a tight loop. Track
// per-target reconnect attempts and apply exponential backoff so the loop
// terminates with a recoverable error instead of running forever. Successful
// `ready` resets the attempt counter for the next genuine drop.
type RelayLostBackoffState = {
attempts: number
lastAttemptStartedAt: number
pendingTimer: ReturnType<typeof setTimeout> | null
}
const relayLostBackoff = new Map<string, RelayLostBackoffState>()
const relayStateOverrides = new Map<string, SshConnectionState>()
const RELAY_LOST_MAX_ATTEMPTS = 6
const RELAY_LOST_BASE_DELAY_MS = 500
const RELAY_LOST_MAX_DELAY_MS = 15_000
// Why: if a fresh reconnect's mux dies within this window, the new session
// never stabilized (a flap, not a real recovery). Without this clamp the
// attempt counter would be reset prematurely by a mux that "reached ready"
// only on paper. 5 seconds covers normal post-deploy provider registration
// and PTY reattach without being so generous that a real long-lived session
// looks like a flap.
const RELAY_LOST_STABILIZED_MS = 5_000
function clearRelayLostBackoff(targetId: string): void {
const state = relayLostBackoff.get(targetId)
if (state?.pendingTimer) {
clearTimeout(state.pendingTimer)
}
relayLostBackoff.delete(targetId)
}
function broadcastSshState(
getMainWindow: () => BrowserWindow | null,
targetId: string,
state: SshConnectionState
): void {
const win = getMainWindow()
if (win && !win.isDestroyed()) {
win.webContents.send('ssh:state-changed', { targetId, state })
}
}
function publishRelayOverride(
getMainWindow: () => BrowserWindow | null,
targetId: string,
status: SshConnectionStatus,
error: string | null,
reconnectAttempt: number
): void {
const state: SshConnectionState = { targetId, status, error, reconnectAttempt }
relayStateOverrides.set(targetId, state)
broadcastSshState(getMainWindow, targetId, state)
}
function clearRelayStateOverride(targetId: string): void {
relayStateOverrides.delete(targetId)
}
function getPublicSshState(targetId: string): SshConnectionState | undefined {
return relayStateOverrides.get(targetId) ?? connectionManager!.getState(targetId) ?? undefined
}
function broadcastPortForwards(getMainWindow: () => BrowserWindow | null, targetId: string): void {
const win = getMainWindow()
if (!win || win.isDestroyed()) {
return
}
const forwards = portForwardManager!.listForwards(targetId)
win.webContents.send('ssh:port-forwards-changed', { targetId, forwards })
}
function broadcastDetectedPorts(
getMainWindow: () => BrowserWindow | null,
targetId: string,
ports: DetectedPort[]
): void {
const win = getMainWindow()
if (!win || win.isDestroyed()) {
return
}
win.webContents.send('ssh:detected-ports-changed', { targetId, ports })
}
// Why: after user-initiated add/remove/update the runtime manager is the
// single source of truth — write exactly its entries and nothing else.
// A separate helper (persistPortForwardsWithUnrestored) preserves entries
// that failed to restore so they retry on next reconnect.
function persistPortForwards(targetId: string): void {
const active = portForwardManager!.listForwards(targetId)
const saved: SavedPortForward[] = active.map((f) => ({
localPort: f.localPort,
remoteHost: f.remoteHost,
remotePort: f.remotePort,
label: f.label
}))
sshStore!.updateTarget(targetId, { portForwards: saved.length > 0 ? saved : undefined })
}
// Why: called after restorePortForwards so that forwards which failed to
// restore (e.g. port temporarily busy) are kept in the persisted list and
// retried on next reconnect, rather than being silently dropped.
function persistPortForwardsWithUnrestored(targetId: string): void {
const active = portForwardManager!.listForwards(targetId)
const activeKeys = new Set(active.map((f) => `${f.localPort}:${f.remoteHost}:${f.remotePort}`))
const existing = sshStore!.getTarget(targetId)?.portForwards ?? []
const unrestored = existing.filter(
(pf) => !activeKeys.has(`${pf.localPort}:${pf.remoteHost}:${pf.remotePort}`)
)
const saved: SavedPortForward[] = [
...active.map((f) => ({
localPort: f.localPort,
remoteHost: f.remoteHost,
remotePort: f.remotePort,
label: f.label
})),
...unrestored
]
sshStore!.updateTarget(targetId, { portForwards: saved.length > 0 ? saved : undefined })
}
async function restorePortForwards(
targetId: string,
getMainWindow: () => BrowserWindow | null
): Promise<void> {
const target = sshStore!.getTarget(targetId)
if (!target?.portForwards?.length) {
return
}
const conn = connectionManager!.getConnection(targetId)
if (!conn) {
return
}
// Why: don't prune failed restores from persisted state. A failure may
// be transient (e.g. port temporarily busy at startup) and the forward
// should be retried on the next reconnect rather than silently deleted.
for (const saved of target.portForwards) {
// Why: if the session disconnects/reconnects while this loop is running,
// a new connection object is created. Checking identity avoids adding
// forwards against a stale connection, which would leak local listeners
// that the next reconnect's removeAllForwards() doesn't know about.
if (connectionManager!.getConnection(targetId) !== conn) {
return
}
try {
await portForwardManager!.addForward(
targetId,
conn,
saved.localPort,
saved.remoteHost,
saved.remotePort,
saved.label
)
} catch (err) {
console.warn(
`[ssh] Failed to restore forward :${saved.localPort} → ${saved.remoteHost}:${saved.remotePort}: ${err instanceof Error ? err.message : String(err)}`
)
}
}
persistPortForwardsWithUnrestored(targetId)
broadcastPortForwards(getMainWindow, targetId)
}
export function registerSshHandlers(
store: Store,
getMainWindow: () => BrowserWindow | null,
runtime?: OrcaRuntimeService
): { connectionManager: SshConnectionManager; sshStore: SshConnectionStore } {
// Why: on macOS, app re-activation creates a new BrowserWindow and re-calls
// this function. ipcMain.handle() throws if a handler is already registered,
// so we must remove any prior handlers before re-registering.
for (const ch of [
'ssh:listTargets',
'ssh:addTarget',
'ssh:updateTarget',
'ssh:removeTarget',
'ssh:importConfig',
'ssh:connect',
'ssh:disconnect',
'ssh:terminateSessions',
'ssh:resetRelay',
'ssh:getState',
'ssh:needsPassphrasePrompt',
'ssh:testConnection',
'ssh:addPortForward',
'ssh:updatePortForward',
'ssh:removePortForward',
'ssh:listPortForwards',
'ssh:listDetectedPorts'
]) {
ipcMain.removeHandler(ch)
}
sshStore = new SshConnectionStore(store)
registerCredentialHandler(getMainWindow)
// Why: tracks whether a credential prompt was triggered during the current
// ssh:connect call. Used to set lastRequiredPassphrase on the target so
// startup reconnect can defer passphrase-protected targets to tab focus.
const credentialRequestedForTarget = new Set<string>()
const callbacks: SshConnectionCallbacks = {
onCredentialRequest: (targetId, kind, detail) => {
credentialRequestedForTarget.add(targetId)
return requestCredential(getMainWindow, targetId, kind, detail)
},
onStateChange: (targetId: string, state: SshConnectionState) => {
if (testingTargets.has(targetId)) {
return
}
// Why: when SSH reconnects after a network blip, we must re-deploy the
// relay and rebuild the full provider stack. The session's state machine
// ensures this only triggers when appropriate — 'deploying' state from
// an explicit ssh:connect is not 'ready', so this branch won't fire.
const session = activeSessions.get(targetId)
const sessionState = session?.getState()
const shouldReconnectRelay =
session !== undefined &&
state.status === 'connected' &&
state.reconnectAttempt === 0 &&
(sessionState === 'ready' || sessionState === 'reconnecting')
if (shouldReconnectRelay) {
// Why: SSH is connected before the relay providers are rebuilt. Keep
// renderer actions gated until SshRelaySession reaches ready again.
publishRelayOverride(
getMainWindow,
targetId,
'reconnecting',
'Relay channel reconnecting...',
state.reconnectAttempt
)
} else {
clearRelayStateOverride(targetId)
broadcastSshState(getMainWindow, targetId, state)
}
if (!session) {
return
}
// Why: allow reconnect from both 'ready' (normal network blip) and
// 'reconnecting' (previous reconnect attempt failed, e.g. relay deploy
// error on a working SSH connection). Without the 'reconnecting' check,
// a failed relay deploy would permanently brick the session.
if (shouldReconnectRelay) {
const target = sshStore?.getTarget(targetId)
const conn = connectionManager?.getConnection(targetId)
if (conn) {
void session.reconnect(conn, relayGracePeriodForTarget(target))
}
}
}
}
connectionManager = new SshConnectionManager(callbacks)
portForwardManager = new SshPortForwardManager()
registerSshBrowseHandler(() => connectionManager)
// ── Target CRUD ────────────────────────────────────────────────────
ipcMain.handle('ssh:listTargets', () => {
return sshStore!.listTargets()
})
ipcMain.handle('ssh:addTarget', (_event, args: { target: Omit<SshTarget, 'id'> }) => {
return sshStore!.addTarget(args.target)
})
ipcMain.handle(
'ssh:updateTarget',
(_event, args: { id: string; updates: Partial<Omit<SshTarget, 'id'>> }) => {
return sshStore!.updateTarget(args.id, args.updates)
}
)
ipcMain.handle('ssh:removeTarget', async (_event, args: { id: string }) => {
const session = activeSessions.get(args.id)
if (session) {
// Why: removing a target is destructive. Tear down the live relay before
// deleting metadata so callbacks cannot keep using an orphan target id.
await portForwardManager!.removeAllForwards(args.id)
session.dispose()
activeSessions.delete(args.id)
clearRelayLostBackoff(args.id)
clearRelayStateOverride(args.id)
}
try {
await connectionManager!.disconnect(args.id)
} catch (err) {
console.warn(
`[ssh] Failed to disconnect removed target ${args.id}: ${err instanceof Error ? err.message : String(err)}`
)
}
store.removeSshRemotePtyLeases(args.id)
sshStore!.removeTarget(args.id)
})
ipcMain.handle('ssh:importConfig', () => {
return sshStore!.importFromSshConfig()
})
// ── Connection lifecycle ───────────────────────────────────────────
ipcMain.handle('ssh:connect', async (_event, args: { targetId: string }) => {
const reset = resetRelayInFlight.get(args.targetId)
if (reset) {
await reset
}
// Why: serialize concurrent ssh:connect calls for the same target.
// Multiple tabs can fire connect simultaneously; without this, they
// interleave and the first session leaks.
const existing = connectInFlight.get(args.targetId)
if (existing) {
return existing
}
const promise = doConnect(args.targetId)
connectInFlight.set(args.targetId, promise)
try {
return await promise
} finally {
connectInFlight.delete(args.targetId)
}
})
async function doConnect(targetId: string): Promise<SshConnectionState> {
clearRelayStateOverride(targetId)
const target = sshStore!.getTarget(targetId)
if (!target) {
throw new Error(`SSH target "${targetId}" not found`)
}
let conn
// Why: dispose any existing session to avoid leaking the old multiplexer,
// providers, and timers. This handles double-connect (user clicks connect
// while already connected) and reconnect-after-error.
const existingSession = activeSessions.get(targetId)
if (existingSession) {
// Why: await port teardown before disposing so the OS fully releases
// local ports. Without this, restorePortForwards in the new session
// can hit EADDRINUSE on the same ports the old session was using.
await portForwardManager!.removeAllForwards(targetId)
existingSession.detach()
activeSessions.delete(targetId)
clearRelayLostBackoff(targetId)
clearRelayStateOverride(targetId)
}
// Why: create the session early so onStateChange sees it in 'deploying'
// state and knows not to trigger reconnect logic.
const session = new SshRelaySession(
targetId,
getMainWindow,
store,
portForwardManager!,
runtime,
(tid, ports, _platform) => {
broadcastDetectedPorts(getMainWindow, tid, ports)
}
)
activeSessions.set(targetId, session)
try {
conn = await connectionManager!.connect(target)
} catch (err) {
// Why: SshConnection.connect() sets its internal state, but the
// onStateChange callback may not have propagated to the renderer.
// Explicitly broadcast so the UI leaves 'connecting'.
const errObj = err instanceof Error ? err : new Error(String(err))
const status: SshConnectionStatus = isAuthError(errObj) ? 'auth-failed' : 'error'
// Why: if a credential prompt was shown before the failure, the target
// would stay in credentialRequestedForTarget. A later successful connect
// that doesn't prompt would then incorrectly persist lastRequiredPassphrase
// = true, causing startup to defer this target even though it no longer
// needs a passphrase.
credentialRequestedForTarget.delete(targetId)
activeSessions.delete(targetId)
clearRelayLostBackoff(targetId)
clearRelayStateOverride(targetId)
broadcastSshState(getMainWindow, targetId, {
targetId,
status,
error: errObj.message,
reconnectAttempt: 0
})
throw err
}
try {
// Deploy relay and establish multiplexer
callbacks.onStateChange(targetId, {
targetId,
status: 'deploying-relay',
error: null,
reconnectAttempt: 0
})
// Why: the relay exec channel can close independently of the SSH
// connection (e.g. --connect bridge exits, relay process crashes).
// When that happens, the mux is disposed but onStateChange never
// fires because the SSH connection is still alive. This callback
// triggers session.reconnect() using the live SSH connection.
// Set before establish() so the callback is in place if the relay
// dies during the deploy/connect sequence.
// Why: a wire-handshake mismatch (typed RelayVersionMismatchError) means
// the local client and remote daemon are at different code versions —
// no amount of backoff will reconcile them. Skip the relay-lost loop
// entirely and surface a terminal "please reconnect manually" error.
session.setOnTerminalRelayError((tid, err) => {
clearRelayLostBackoff(tid)
console.warn(
`[ssh] Terminal relay error for ${tid}: ${err.message}; skipping reconnect backoff.`
)
publishRelayOverride(getMainWindow, tid, 'error', err.message, 0)
})
session.setOnRelayLost((tid) => {
const s = activeSessions.get(tid)
if (!s) {
return
}
const c = connectionManager?.getConnection(tid)
if (!c) {
return
}
const t = sshStore?.getTarget(tid)
// Why: bounded exponential backoff. Without this, a remote-side bug
// that closes every fresh --connect channel turns into an infinite
// tight loop spawning relay deploys until the user force-quits.
const state = relayLostBackoff.get(tid) ?? {
attempts: 0,
lastAttemptStartedAt: 0,
pendingTimer: null
}
if (state.pendingTimer) {
// A retry is already scheduled — coalesce this burst.
return
}
if (state.attempts >= RELAY_LOST_MAX_ATTEMPTS) {
console.warn(
`[ssh] Relay channel for ${tid} kept dying across ${state.attempts} attempts; giving up. User must reconnect manually.`
)
relayLostBackoff.delete(tid)
// Why: surface the failure so the renderer can prompt the user.
// A still-live SSH connection with a dead relay is otherwise an
// invisible failure — typing in remote terminals just stops working.
publishRelayOverride(
getMainWindow,
tid,
'error',
'Relay channel kept dropping. Click Reconnect on the SSH target before retrying.',
0
)
return
}
const delay = Math.min(
RELAY_LOST_BASE_DELAY_MS * 2 ** state.attempts,
RELAY_LOST_MAX_DELAY_MS
)
state.attempts += 1
publishRelayOverride(
getMainWindow,
tid,
'reconnecting',
'Relay channel lost. Reconnecting...',
state.attempts
)
state.pendingTimer = setTimeout(() => {
state.pendingTimer = null
state.lastAttemptStartedAt = Date.now()
relayLostBackoff.set(tid, state)
const liveConn = connectionManager?.getConnection(tid)
if (!liveConn || !activeSessions.has(tid)) {
return
}
void s.reconnect(liveConn, relayGracePeriodForTarget(t))
}, delay)
relayLostBackoff.set(tid, state)
console.warn(
`[ssh] Relay channel for ${tid} lost; reconnect attempt ${state.attempts}/${RELAY_LOST_MAX_ATTEMPTS} in ${delay}ms`
)
})
// Why: fires after both establish() and reconnect() reach 'ready'.
// Re-creates persisted port forwards so they survive app restarts
// and network blips without manual re-configuration. We also clear
// the relay-lost backoff state so a subsequent genuine drop starts
// from a fresh attempt counter — but only if the session had a chance
// to stabilize, otherwise rapid `ready → lost → ready → lost` flaps
// would silently keep retrying forever.
session.setOnReady((tid) => {
const state = relayLostBackoff.get(tid)
if (state) {
const stabilized =
state.lastAttemptStartedAt === 0 ||
Date.now() - state.lastAttemptStartedAt >= RELAY_LOST_STABILIZED_MS
if (stabilized) {
relayLostBackoff.delete(tid)
}
}
clearRelayStateOverride(tid)
if (!testingTargets.has(tid)) {
broadcastSshState(getMainWindow, tid, {
targetId: tid,
status: 'connected',
error: null,
reconnectAttempt: 0
})
}
void restorePortForwards(tid, getMainWindow)
})
await session.establish(conn, relayGracePeriodForTarget(target))
// Why: we manually pushed `deploying-relay` above, so the renderer's
// state is stuck there. Send `connected` directly to the renderer
// instead of going through callbacks.onStateChange, which would
// trigger the reconnection logic.
const win = getMainWindow()
if (win && !win.isDestroyed()) {
clearRelayStateOverride(targetId)
win.webContents.send('ssh:state-changed', {
targetId,
state: {
targetId,
status: 'connected',
error: null,
reconnectAttempt: 0
}
})
}
} catch (err) {
// Relay deployment failed — disconnect SSH
activeSessions.delete(targetId)
clearRelayLostBackoff(targetId)
await connectionManager!.disconnect(targetId)
throw err
}
// Why: persist whether this connection required a credential prompt so
// startup reconnect can partition targets into eager vs deferred without
// re-probing keys. Updated on every successful connect so the flag stays
// current as users add/remove passphrases from their keys.
const requiredPassphrase = credentialRequestedForTarget.has(targetId)
credentialRequestedForTarget.delete(targetId)
sshStore!.updateTarget(targetId, { lastRequiredPassphrase: requiredPassphrase })
return getPublicSshState(targetId)!
}
ipcMain.handle('ssh:disconnect', async (_event, args: { targetId: string }) => {
const session = activeSessions.get(args.targetId)
if (session) {
// Why: await port teardown so local listeners are fully released
// before the disconnect completes. Without this, an immediate
// reconnect can hit EADDRINUSE on the same ports.
await portForwardManager!.removeAllForwards(args.targetId)
session.detach()
activeSessions.delete(args.targetId)
clearRelayLostBackoff(args.targetId)
clearRelayStateOverride(args.targetId)
}
await connectionManager!.disconnect(args.targetId)
})
ipcMain.handle('ssh:terminateSessions', async (_event, args: { targetId: string }) => {
const session = activeSessions.get(args.targetId)
const provider = getSshPtyProvider(args.targetId)
const leasedIds = store
.getSshRemotePtyLeases(args.targetId)
.filter((lease) => lease.state !== 'terminated' && lease.state !== 'expired')
.map((lease) => lease.ptyId)
const ptyIds = Array.from(new Set([...getPtyIdsForConnection(args.targetId), ...leasedIds]))
if (ptyIds.length > 0 && !provider) {
throw new Error(
`${SSH_TERMINATE_RECONNECT_REQUIRED}: SSH relay is not connected; reconnect before terminating remote sessions.`
)
}
const shutdownResults = provider
? await Promise.allSettled(
ptyIds.map((ptyId) => provider.shutdown(ptyId, { immediate: true, keepHistory: false }))
)
: []
const shutdownFailures: string[] = []
for (const [index, result] of shutdownResults.entries()) {
const ptyId = ptyIds[index]
if (result.status !== 'fulfilled' && !isSshPtyNotFoundError(result.reason)) {
shutdownFailures.push(
`${ptyId}: ${result.reason instanceof Error ? result.reason.message : String(result.reason)}`
)
continue
}
clearProviderPtyState(ptyId)
deletePtyOwnership(ptyId)
store.markSshRemotePtyLease(args.targetId, ptyId, 'terminated')
}
if (shutdownFailures.length > 0) {
// Why: a failed relay shutdown can leave the remote process alive in the
// grace window. Keep the lease/session intact so the user can retry.
throw new Error(`Failed to terminate remote SSH sessions: ${shutdownFailures.join('; ')}`)
}
if (session) {
await portForwardManager!.removeAllForwards(args.targetId)
session.dispose()
activeSessions.delete(args.targetId)
clearRelayLostBackoff(args.targetId)
clearRelayStateOverride(args.targetId)
}
await connectionManager!.disconnect(args.targetId)
})
async function doResetRelay(targetId: string, target: SshTarget): Promise<void> {
const inFlightConnect = connectInFlight.get(targetId)
if (inFlightConnect) {
try {
// Why: reset tears down activeSessions; doing that while doConnect is
// still deploying can dispose the session doConnect is about to use.
await inFlightConnect
} catch {
// The reset can still recover a stale remote relay after a failed connect.
}
}
const session = activeSessions.get(targetId)
if (session) {
await portForwardManager!.removeAllForwards(targetId)
// Why: reset has its own stale-relay lease semantics below. dispose()
// records clean PTY termination, which hides reset-affected leases.
session.detach()
activeSessions.delete(targetId)
clearRelayLostBackoff(targetId)
}
const existingConn = connectionManager!.getConnection(targetId)
const conn = existingConn ?? (await connectionManager!.connect(target))
try {
await forceStopRelayForTarget(conn, targetId)
} finally {
const ptyIds = new Set(getPtyIdsForConnection(targetId))
for (const lease of store.getSshRemotePtyLeases(targetId)) {
if (lease.state !== 'terminated' && lease.state !== 'expired') {
ptyIds.add(lease.ptyId)
store.markSshRemotePtyLease(targetId, lease.ptyId, 'expired')
}
}
// Why: reset force-kills the remote relay daemon, so every local PTY
// handle owned by that relay is stale even if the reset command failed
// after the remote process accepted SIGTERM.
for (const ptyId of ptyIds) {
clearProviderPtyState(ptyId)
deletePtyOwnership(ptyId)
}
await connectionManager!.disconnect(targetId)
}
}
ipcMain.handle('ssh:resetRelay', (_event, args: { targetId: string }) => {
const existingReset = resetRelayInFlight.get(args.targetId)
if (existingReset) {
return existingReset
}
const target = sshStore!.getTarget(args.targetId)
if (!target) {
throw new Error(`SSH target "${args.targetId}" not found`)
}
let resetPromise: Promise<void>
resetPromise = Promise.resolve()
.then(() => doResetRelay(args.targetId, target))
.finally(() => {
if (resetRelayInFlight.get(args.targetId) === resetPromise) {
resetRelayInFlight.delete(args.targetId)
}
})
resetRelayInFlight.set(args.targetId, resetPromise)
return resetPromise
})
ipcMain.handle('ssh:getState', (_event, args: { targetId: string }) => {
return getPublicSshState(args.targetId)
})
// Why: callers that want to auto-connect (Cmd+J jump, terminal reattach) need
// to know whether doing so will pop a passphrase/password dialog. Auto-firing
// the connect is fine when no prompt is needed, but surprising otherwise —
// the user expects to enter the credential before the app starts connecting.
// Returns true if the target's last successful connect required a credential
// AND the live SshConnection (if any) does not already have one cached.
ipcMain.handle('ssh:needsPassphrasePrompt', (_event, args: { targetId: string }) => {
const target = sshStore!.getTarget(args.targetId)
if (!target?.lastRequiredPassphrase) {
return false
}
const conn = connectionManager!.getConnection(args.targetId)
return !conn?.hasCachedCredential()
})
ipcMain.handle('ssh:testConnection', async (_event, args: { targetId: string }) => {
const target = sshStore!.getTarget(args.targetId)
if (!target) {
throw new Error(`SSH target "${args.targetId}" not found`)
}
// Why: testConnection calls connect() then disconnect(). If the target
// already has an active relay session, connect() would reuse the connection
// but disconnect() would tear down the entire relay stack — killing all
// active PTYs and file watchers for a "test" that was supposed to be safe.
// Also guard 'reconnecting' — disconnect() would kill the SSH connection
// that the in-flight reconnect is using for relay deployment.
const existingSession = activeSessions.get(args.targetId)
const sessionState = existingSession?.getState()
if (
sessionState === 'ready' ||
sessionState === 'deploying' ||
sessionState === 'reconnecting'
) {
return { success: true, state: connectionManager!.getState(args.targetId) }
}
// Why: if a real ssh:connect is in flight for this target, testConnection's
// disconnect() call would tear down the connection that doConnect is using
// for relay deployment. Wait for the in-flight connect to finish instead.
const inFlight = connectInFlight.get(args.targetId)
if (inFlight) {
try {
const state = await inFlight
return { success: true, state }
} catch (err) {
return {
success: false,
error: err instanceof Error ? err.message : String(err)
}
}
}
testingTargets.add(args.targetId)
try {
const conn = await connectionManager!.connect(target)
const state = conn.getState()
await connectionManager!.disconnect(args.targetId)
return { success: true, state }
} catch (err) {
return {
success: false,
error: err instanceof Error ? err.message : String(err)
}
} finally {
testingTargets.delete(args.targetId)
// Why: the shared onCredentialRequest callback adds to this set for
// any connect() call, including testConnection. Without clearing it,
// a later real connect that doesn't prompt would persist
// lastRequiredPassphrase=true, causing startup to defer this target.
credentialRequestedForTarget.delete(args.targetId)
}
})
// ── Port forwarding ─────────────────────────────────────────────────
ipcMain.handle(
'ssh:addPortForward',
async (
_event,
args: {
targetId: string
localPort: number
remoteHost: string
remotePort: number
label?: string
}
) => {
const conn = connectionManager!.getConnection(args.targetId)
if (!conn) {
throw new Error(`SSH connection "${args.targetId}" not found`)
}
const entry = await portForwardManager!.addForward(
args.targetId,
conn,
args.localPort,
args.remoteHost,
args.remotePort,
args.label
)
persistPortForwards(args.targetId)
broadcastPortForwards(getMainWindow, args.targetId)
return entry
}
)
ipcMain.handle(
'ssh:updatePortForward',
async (
_event,
args: {
id: string
targetId: string
localPort: number
remoteHost: string
remotePort: number
label?: string
}
) => {
const conn = connectionManager!.getConnection(args.targetId)
if (!conn) {
throw new Error(`SSH connection "${args.targetId}" not found`)
}
try {
const entry = await portForwardManager!.updateForward(
args.id,
conn,
args.localPort,
args.remoteHost,
args.remotePort,
args.label
)
persistPortForwards(entry.connectionId)
broadcastPortForwards(getMainWindow, entry.connectionId)
return entry
} catch (err) {
// Why: if the edit failed (and rollback may also have failed),
// sync the renderer with the actual runtime state so it doesn't
// show a forward that no longer exists.
persistPortForwards(args.targetId)
broadcastPortForwards(getMainWindow, args.targetId)
throw err
}
}
)
ipcMain.handle('ssh:removePortForward', (_event, args: { id: string }) => {
const removed = portForwardManager!.removeForward(args.id)
if (removed) {
persistPortForwards(removed.connectionId)
broadcastPortForwards(getMainWindow, removed.connectionId)
}
return removed
})
ipcMain.handle('ssh:listPortForwards', (_event, args?: { targetId?: string }) => {
return portForwardManager!.listForwards(args?.targetId)
})
ipcMain.handle('ssh:listDetectedPorts', (_event, args: { targetId: string }) => {
const session = activeSessions.get(args.targetId)
return session?.getPortScanner()?.getDetectedPorts(args.targetId) ?? []
})
return { connectionManager, sshStore }
}
export function getSshConnectionManager(): SshConnectionManager | null {
return connectionManager
}
export function getSshConnectionStore(): SshConnectionStore | null {
return sshStore
}
export function getActiveMultiplexer(connectionId: string): SshChannelMultiplexer | undefined {
return activeSessions.get(connectionId)?.getMux() ?? undefined
}